[Archive] 666 - Border patrol rules

grom:

I’m going to play at lil tournament (Its based on modified border patrol rules - min 2 max 5 units + hero, no model could be worth more than 125 pts, max one rare OR special, max one machine) and I dunno what army list should I take:

1 * Bull Centaur Hero @ 110 Pts
General; Great Weapon; Heavy Armour; Shield15 Chaos Dwarf Warriors @ 155 Pts
Heavy Armour; Shield; Standard; Musician15 Chaos Dwarf Blunderbuss @ 180 Pts
Blunderbuss; Heavy Armour20 Hobgoblins @ 40 Pts20 Hobgoblins @ 40 Pts5 * Bull Centaurs @ 135 Pts
Great Weapon; Heavy Armour; Shield; Standard; Musician
1 Chaos Dwarf Sorcerer @ 100 Pts
General; Magic Level 214 Chaos Dwarf Blunderbuss @ 178 Pts
Blunderbuss; Heavy Armour; Musician15 Chaos Dwarf Blunderbuss @ 190 Pts
Blunderbuss; Heavy Armour; Musician20 Hobgoblins @ 40 Pts20 Hobgoblins @ 40 Pts1 Earthshaker @ 110 Pts

Repone:

I’d take the first one, with 2 modifications and 1 consideration :

General : CD Hero+Gazrak+greatweap = 94pts = the best deal

BC without command = you save 30pts, with the 16 points of the hero you can had 2 BC more^^

In small scale I think bows (orc or hob) are better than BBs.

furrie:

I would go for the HtH, backed up with some maigc, just because shooting always lets me down

grom:

Hmmm… then 2 new (modified from above) ideas:

1 Chaos Dwarf Hero @ 94 Pts     General; Great Weapon     Armour of Gazrakh [30]19 Chaos Dwarf Warriors @ 191 Pts     Heavy Armour; Shield; Standard; Musician20 Hobgoblins @ 80 Pts     Light Armour; Shield20 Hobgoblins @ 80 Pts     Light Armour; Shield14 Hobgoblins @ 70 Pts     Normal Bow7 * Bull Centaurs @ 147 Pts     Great Weapon; Heavy Armour; Shield
1 Chaos Dwarf Sorcerer @ 100 Pts     General; Magic Level 217 Chaos Dwarf Blunderbuss @ 214 Pts     Blunderbuss; Heavy Armour; Musician20 Hobgoblins @ 90 Pts     Light Armour; Shield; Musician20 Hobgoblins @ 90 Pts     Light Armour; Shield; Musician12 Hobgoblins @ 60 Pts     Normal Bow1 Earthshaker @ 110 Pts
Maybe better to give hobbos standards?

Repone:

If you don’t play with Patrol rules, I mean, if a lost standard gives 100vp to your opponent, don’t give them hobs a standard unless you play them very carefully.

Maybe you can take a nakked hobbos unit and a armored hobbos unit. Like this you save 40points and can add 6 hob-bows and splitt them in 2*10 :idea

It will let you 10 points for anything you want.

grom:

If you don't play with Patrol rules, I mean, if a lost standard gives 100vp to your opponent, don't give them hobs a standard unless you play them very carefully.

Maybe you can take a nakked hobbos unit and a armored hobbos unit. Like this you save 40points and can add 6 hob-bows and splitt them in 2*10 :idea
It will let you 10 points for anything you want.

Repone
cant take more than 5 units... and standard/quarters/general are worth 50 pts each...

Theory_Man:

In smaller battles, Bull Centaurs are deadly.

grom:

In smaller battles, Bull Centaurs are deadly.

Theory_Man
imo Earthshaker is much deadlier than BC...

after testing ill take:
1 Chaos Dwarf Sorcerer @ 100 Pts
     General; Magic Level 214 Chaos Dwarf Blunderbuss @ 168 Pts
     Blunderbuss; Heavy Armour25 Hobgoblins @ 110 Pts
     Light Armour; Shield; Standard25 Hobgoblins @ 110 Pts
     Light Armour; Shield; Standard12 Hobgoblins @ 60 Pts
     Normal Bow1 Earthshaker @ 110 Pts

grom:

In the end I decided to take this one:

1 Chaos Dwarf Sorcerer @ 125 Pts
General; Magic Level 2
Power Stone [25]14 Chaos Dwarf Warriors @ 146 Pts
Heavy Armour; Shield; Standard; Musician10 Hobgoblin Wolf Riders @ 130 Pts
Light Armour; Shield11 Hobgoblins @ 55 Pts
Normal Bow20 Hobgoblins @ 90 Pts
Light Armour; Shield; Standard5 * Bull Centaurs @ 120 Pts
Great Weapon; Heavy Armour; Shield; Standard
In saturday i’ll play it on lil tournament

AGPO:

Very nice army, balanced between combat, magic and shooting, with spped and a nice block of infantry