dedwrekka:
I'm really pleased with the new rules, my only worry is that it doesn't cater for mega battles very well, meaning that soon we'll have to shell out for an apocalypse style supplement for what could be sorted with a WD errata. Very canny marketing wise GW, but it pisses me off!
AGPO
There's several sections dealing with larger and larger battles. And if there's ever been a way to scale a system, it's percentages, allies, massive missions with flying zepplins and gyrocopters, sea battles, and.... sorry got lost in the flow there.
I think the rules are an improvement, but I'm not sure yet if they will reduce the impact of hero hammer or not. There's a lot more magic items providing crazy things, and as the slots have gone there will probably be more of them about.
Grimstonefire
That's something I've been looking at a lot recently. Armies like Warriors of Chaos, Demons of Chaos, or really anyone with very expensive characters are going to be seeing less of them than normal and with less powerful equipment options. As I pointed out somewhere on here, things like a Plague Furnace are going to be seen a lot less and less.
Now that the option to take more characters is opened up, I expect we'll see more armies with many, less powerful characters and less tooled up and kitted out characters.
If I wanted to take a Lord on that big expensive mount for any army, I'd now have to balance that in my mind with the option to take more than one lord in the army.
Take skaven for instance. If I wanted to take a Plague Furnace, it means using half of my points value on that one model before extra kit on the character. On the other hand, I could take an assasin alongside a BSB, a couple of casters, and an extra character which would balance out the army better than that one big character.
I could take a screaming bell, or I could take Thanquol and Boneripper,
plus a Warlord, or I could take two Grey Seers and a Warlord.
The way I see it, before, we had no reason not to pay out the nose for a few big powerhouses. We only got so many of them to begin with, might as well make them count. But now, I can field 7 level 1 casters or more in an army, so all the reasons for paying so much for those three base heroes flies out the window when you can bring got extra.
Slots disappearing also helps those armies and characters that just couldn't compete for those crucial three slots in most armies. Those Eshin assassins, engineers, beastmasters, ect.
The scenarios are going to be good.
My biggest issue is with all the crazy terrain rules. The designers seem to have decided to 'warhammerise' everything, something I'm not to keen on. No, a few of my gaming buddies are talking about house ruling out all the crazy terrain stuff. Not that it will matter hugely to me, but I may game now and then.
On that note, the terrain rules are actually quite simple, and usually have no special impact until they are actually interacted with by the armies. Most terrain is just as it was with the "visual minority" as a glaring exception. Though, all the special terrain has a chance of being nothing more than normal terrain.
The Mysterious Forests are a good example. Though, I will point out that the Warseer roundup is off on one point on that one. The mushroom forest makes goblins both stupid
and stubborn.