Abecedar:
Now, For the Bun-Fight to begin . . .
Turn 1: The “Good Guys” had the first turn. I cannot remember if the pesky Brettonians prayed, I don’t think they did as they had the first move but nothing much appeared to change, I believe they just wanted to shoot first.
Only a quick word on the magic phase(s). There are some casualties which are listed in the summary. But mostly all the magic phases got nullified, dispelled and or missed hitting anything pretty much for the whole game. The only exciting thing was watching the purple sun vortex hover around and see how it managed to not kill anybody. I let the other two have all the magic early on, mainly to get the purple sun thing happening and later on I didn’t have any real choices.
For our first turn move there was a lot of stuff that moved up all over the place but the beastmen player held heaps back, lines of march were blocked and it was a bit chaotic. All I did on the right flank was move the Hobgoblins forward behind their mantlets to annoy the dwarfs at that end.
Most of our shooting in turn 2 did much the same as theirs. It killed a few models but no units were destroyed or forced to flee. There was one exception though and it was a real high-light in the game.
A very Special “Mention in Despatches” goes to the “HellCannon” which in its first attempt at shooting Misfired with a mighty “FZZZZZZed”
It caused.
The Deaths of the Brettonian Damsel, a L2 Elf Wizard, 10 Brettonian bowmen, 5 High Elves, 2 Ogres: and inflicted 1 Wound on an Ogre Wizard, 2 on the L4 Elf Wizard, 1 wound on Daemonsmith#1 and Daemonsmith#2 lost all of his spells
After this my notes make some sense to me but trying to make a decent battle report is beyond me I think.
A synopsis on missile shooting is that it nibbled away at units from both sides but nothing that disrupted any-ones plans. Their cannons etc, despite one destroying itself in a misfire, did hurt my Siege Giant and the Destroyer severely. But my mis-management hurt them more. My long range attack suffered with the Dread-quake and one Death Rocket mis-firing and being destroyed. Here is where I forgot the Daemonsmiths re-rolls. Overall the big guns didn’t seem to dominate much at all.
Having the mantlets on the two Hobgoblin Archers units allowed them edge forward and trade blows with the opposing Thunderers and X-Bows all game. The Hobgob’s actually killed more of them than died in return.
The Brettonian Knights both charged across in turn 2 and did a reasonable amount of damage, battering their way right into our deployment zone with both units.
Over the next 3 turns the Ogre Horde crunched its way across the paddock and eventually smashed its way into the castle and began decimating the units inside. Whilst the Horde of Ironbreakers with its beefed up Dwarf Lord did much the same thing on the other end of the table. Didn’t matter what hit them, as they had a banner or something that made them unbreakable, and they just gradually rolled everything up and away.
The Brettonian Lord on the Hippogryph effectively stopped the siege tower and its accompanying troops advancing through the centre after waiting for them to get closer.
A Beastman Lord of some sort did make it to the stockades walls but I’m damn sure it didn’t breach them or scale them and get inside.
My Tauruk and some Dragon Ogres eventually got rid of the second Brett Knights unit but it took all of the last 4 rounds of close combat to do it. And the Minotaurs must have seen off the other Knights unit at some time as it isn’t there in the final pictures at the end of the game.
The Games Masters for this Battle declared it a Draw. A very generous call on his part. We had breached the Castle but hadn’t even dented the stockade at all. and did not hold all of the ground outside the forts.
Seige Game 2014-02-14 Summary
Movement
T1 Good = No moves Evil = Stuff moved up all over the place, lines of march were blocked and it was a bit chaotic
T2 Good Charges = Brett Knights #1 the Wargore and Brett Knight’s #2 the 4 Ogre Leadbelchers
Ironbreakers (40) the WoC #1 & Men at Arms the Iron daemon
T2 Evil Charges = 2 x Khans on the one cannon, Destroyer the XBows, Hellcannon the Ironbreakers, Doombull the XBows, Tauruk the Brett Knights #2, Ogre Horde the Flyers and some other unit at castle gates. Shaggoth the Brett Archers & Minotaurs charged Brett Knights #1, 1 x K’Daii burned out
T3 Good Hippogryph charged the Shaggoth. Cold ones the Stonehorn.
T3 Evil Dragon Ogres rear charged Brett knights #2
T4 Good The old blood Saurus hero? ( last cold one) flees off table
T4 Evil ???
Magic Total KIA’d by Magic = 2 x Ogres, 1 Stonehorn & ? Hero rider
T1 Good = 2 ogres Kia’d Evil = Purple Sun dispelled
T2 Good = 1 wound on stonehorn rider Evil = Purple sun cast and missed all targets
T3 Good = Fizzled Evil = Purple sun moved 4" and still missed everyone
T4 Good = Stonehorn and Rider KIA’d Evil = Purple sun failed hit anything again.
Shooting
T1 Good KIA’d - 5 x warhounds, 6 x ogres, 1 x hobgoblin archer by xbow,
1 Warrior Chaos got shot by something and 1 x Dwarf Cannon Misfired and blew up
T1 Evil KIA’d - 10 x skinks by death shrieker #2, 2 x Brettonian men-at-arms by ID
Dreadquake & Death Shrieker #1 both misfired & both destroyed
Special “Mention in Despatches” goes to the HellCannon which Misfired and rolled - “FZZZZZZed” causing…
KIA’d �?" 1 x Brettonian Damsel, 1 x Elf Wizard, 10 Brettonian bowmen, 5 x High Elves, 2 x ogres: Caused 1 Wnd on Ogre Wizard, 2 on L4 Elf Wizard, 1 on Daemonsmith#1 & Daemonsmith#2 lost all spells
T2 Good KIA’d - Thunderers > 2 x Beastmen, 4 warhounds (last one flees) and 1x hobgoblin
Organ guns > 5 x beastmen and 3 Minotaurs;
Brett archers > 5 x beastmen, Rocklobba 3 x warhounds,
Dw Cannon 4 wnds on K’Daii Destroyer, Dw Xbows 3 wnds on giant, Thunderers 1 wnd on Khan #1,
T2 Evil KIA’d - 1 x thunderer by Hobgob archers, 2 x BT crew by Magma cannon
T3 Good KIA’d - Seige Giant by Organ Gun, 2 K’Daii by Thund’s, 2 x ogres by a cannon
T3 Evil KIA’d - Deathrocket >> 1 x cannon, Hobgobs >> 3 x thunderers,
Magma Cannon >> 6 x Brett Archers and caused 2 wnds on Hippogryph
T4 Good KIA’d - 1 x Hobgob archer by thunderers, 3 x Ogres by BT & others
T4 Evil KIA’d - 1 Thunderer and 5 Brett archers by Magma Cannon
Close Combat
T1 Good = Nil Evil = Nil
T2 Good Brett Knight #1 KIA �?" 1 x Wargore, 4 x Minotaurs and caused 12 Beastmen to flee off table. Brett Knights #2 KIA 4 x Leadbelchers and moved forward into ?. Ironbreaker Horde KIA all 9 x WoC #1 and overrun into WoC #2 and Bray Shaman. WoC #2 KIA 5 dwarfs but lose and flee
T2 Evil Doombull KIA’d all XBows, Khans KIA’d the cannon crew and it immolated and KIA’d both. Destroyer KIA’d 6 XBows then died, Dw Lord Kia’d Bray Shaman. Tauruk KIA’d 2 x Knights#2 and took a wnd.
Beastmen KIA’d 3 x Brett knights #1, ID KIA’d 1 x Man at Arms.
T3 Good Lord on Hippogryph KIA’d the Shaggoth, Stonehorn KIA’d 7 of 8 Cold Ones
T3 Evil Gors KIA’d a cannon & caused thunderers to flee, Ironbreakers and Lord KIA Hellcannon
ID & BC’s KIA’d 3 x Men at Arms. Ogres do something and Reform to attack the Castle gate.
Tauruk (1) & Dragon Ogres (5) KIA 6 Knights �?" Paladin & Champion flee off table
T4 Good ID & BC’s draw again with Men at Arms, Lord & Hippogryph KIA 20 Gors, remainder KIA Hippogryph
Thunderers KIA 4 Gors
T4 Evil Thunderers KIA last 2 Gors,
Ogre Horde breaks through gate and crash into dwarf unit inside. Dwarfs get massacred.