[Archive] [9th Age] Warhammer:� � The Ninth Age

gIL^:

I felt the same when i saw it, it’s even better when you play it as i would say the other lists are well balanced to.

I really look forward to seeing what’s next.

Tokheim:

Long time player and lurker on here!

I went over to 9th Age to check things out, played my first game yesterday. Daemons versus Beastmen, we had two armies lying around with the books printed out. Lots of basic similarities to 8th edition but…lots of difference too!

I am liking it so far, going to like it MORE when I find my warped stunties and get a list generated for them! I was so disappointed with AoS I had packed up all my stuff and threw it in the basement, good thing I didn’t burn, crush or sell it all!

Now back down to the dungeon to find my “new” chaos dwarfs!

I am supporting 9th at this time!

Bolg:

I played my first few games. all the subtle changes are quite awesome. miscasting with just 2 dice is no real treat, with 5 it really is.

lethal strike is so much better than killing blow.

looking forward to my first tournament.

Tokheim:

The Tower in Ohio in January?

gIL^:

Had a game of AoS last night, i have to say even though it’s a few months old it feels archiac in comparison to 9th age.

Tokheim:

We tried AoS,

Seems like playing with Barbee dolls, compared to older editions of the game. I apologize for being harsh, but I’d say our group has evolved from a beer and pretzels style gaming group, into one that attends events for competitive play, with formed big armies.

Not a smaller skirmishing game.

Like I said, apologies to any AoS fans, but it’s not for us.

cornixt:

The new 9th Age CD list - never really noticed it before but it looks like Ravening Hordes with Legion of Azgorgh added on. Nothing wrong with that though. Interesting to see how the unit names change with each update.

Grimbold Blackhammer:

This last update leaves much to be desired. For some reason the army book writers decided to base the 9th Age book on Tamurkhan instead of…you know…any other good army book from the past. IMHO the current draft is incredibly weak compared to all the other 9th Age books and needs a major overhaul to make it even mildly competitive.

Baneful:

While I can’t say I have played any yet I am really liking the look of the 9th age.

Only gripe I have so far is most of my LoA special choices are now rares (renders, magma cannon, rockets, iron daemons).  So I have lots of competition in my lists for rare selections. Which is a pity as I already have models I like to use/look at theme wise (the poor hellcannon and destroyer have lots of competition now :o ).

The best thing is this might get me moving on a army blog for the 9th age! Especially since I didn’t get much painting done in 8th.

Tokheim:

I am enthused and have starting collecting, building and painting CD figs. The book is not done, there will still be changes coming up for it. If you put up good thought provoking posts on their forum, the Infernal Dwarfs over at 9th Age, they will listen to you. Rants of course don’t pull much weight

Willmark:

I’m more interested in the Dogs of War (given the fact that I’ve recommenced my Army of Nippon). I also engage in the modeling/hobby aspect far more then I ever play.

Also the fact that I have such a massive amount of chaos dwarfs means I’ll be fooling this but not as much.

9th Age does seem a viable route however.

Tokheim:

I checked but DOW aren’t a list there, yet!

The Infernal Dwarf designers are getting LOTS of feedback, good and bad. They have constraints put upon them by the rules gods, so we don’t always get what we want.

Maybe use your Nipponese as the HE there?

Willmark:

I checked but DOW aren't a list there, yet!

The Infernal Dwarf designers are getting LOTS of feedback, good and bad.  They have constraints put upon them by the rules gods, so we don't always get what we want.  

Maybe use your Nipponese as the HE there?

Tokheim
I'm not really too worked at the moment TBQH; again I play so infrequently.

The interesting part for me is that GW is finally at their Rubicon there is really no going back now. I've said for years that there model was unsustainable and the fan-base would eventually splinter.

In a way this is a similar fracturing compared to 3rd edition D&D and then Pathfinder coming to the fore. Not exact but there are some similarities.

Warhammer has largely avoided edition wars with the consumer base largely moving to each new edition, but as noted in this very thread and over the years the rules aren't what makes them money. To say nothing of competitors nipping at their heels.

YMMV

TheHoodedMan:

As far as I read the ID Designers try to put in the feeling before LoA, not a specialised campaign force but like the whole Chaos Dwarf Population.

For this reason the army choices especially in core are not so much elite as they were in LoA (only S3) and you`ll need a lot of models in core.

Personally I would have preferred a army which is similar structured like LoA, but I understand the process and there are nice ideas included. A good job so far by the design team and the 9th Age rules are good anyway.

I hope the major update in January will make more combinations possible so that the army is also balanced under competitive environment.

Maybe points costs in most armies will increase also so that model number will decrease again a little.

Petterwass:

Personally I would have preferred  a army which is similar structured like LoA, but I understand the process and there are nice ideas included. A good job so far by the design team and the 9th Age rules are good anyway.
I hope the major update in January will make more combinations possible so that the army is also balanced under competitive environment.
Maybe points costs in most armies will increase also so that model number will decrease again a little.

TheHoodedMan
I have a great deal of respect for the ID design team but I think a lot of the anger they face stems from the fact that they (and the main Rules Gods) seem to think of the ID units/army in a very different way than the Community does and also in a very different way compared to the other design teams.

This leads many ID players to feel that they are gravely underpowered compared to say Dwarven Hold, who are better at almost Everything and even got their own (really good) Monstrous Infantry and magic now.
The lack of consistency between the different design teams as well as design team that don't agree with the Community does not boad well for what is supposed to be a Community-driven rules set.

cornixt:

It will be interesting how everything works at the first few events that use the rules, with army balance being a big deal.

It’s not worth it for me to join the 9th age forums to contribute, it’s not like I’m going to playtest it at all anytime soon and my input is really only going to be a paragraph per update. I’ll just put this here and anyone else here who is a member of those forums can be influenced or use it as they wish.

Firstly, I like that you can equip basic CD warriors as both a hammer and anvil, plus blunderbusses. Berserkers are Core, can’t complain about that. I like how old-school cavalry-sized BCs are a separate unit from the monstrous Renders. I also like that each CD unit has a different statline. Wolfriders shouldn’t be Rare, especially with so many competing units for those points. I would happily give up the giant from the list completely if I could have the Infernal Engine or another war machine as Special, even toning them down. Dwarfs gets anvils and gyrocopters as Special but CDs only get rockets and bolt throwers?

Willmark:

Wolfriders as rare was perhaps the stupidest thing I ever saw in the old list.

TheHoodedMan:

The dividing of the units to core/special/rare is one of the most difficult things and has a big influence obviously.

Some of the units have BS 4, so flintlock axes have a few hits more than before.

I confess :hat off that I read the design thread and there is written that khans on wolf and wolfrider units are a lot of effective redirectors for a possible gunline and therefore the wolfriders are in rare. This sounds logical for me.

But the design team should rearrange special/core/rare and also rework the magic items of the army. The items lack some Inspiration from my point of view, a “hey, that`s cool”.