Admiral:
Alright folks, input wanted!
The below is a rough cobbling-together of all WHFB compilations. Names have been inserted, and AoS stories which I could remember from the top of my head has been moved to another AoS draft.
Before i polish it, I need your input again. Do you want to see descriptive background blurbs in among the lists (as per the original compilations), or should those be hidden? E.g. linked-to in threads of their own, but not taking up a lot of space in the list (if the forum software ever gets updated, or we switch platform, then any removed blurbs can be re-introduced within spoiler tags, but this isn’t an option now).
Is leaner better? Or are accompanying descriptions better?
Please help decide direction for it. Also, any other thoughts from seeing the rough draft?
Chaos Dwarf Proverbs
Chaos Dwarf Monumental Inscriptions
Chaos Dwarf Quotes
Chaos Dwarf Religious Texts
Akin to their uncorrupted western kin, Chaos Dwarfs have been writing for as long as their collective memory can remember. The cataclysmic events, leading to the coming of Hashut and their salvation from certain doom, cleaned their culture to a blank slate whose contents was to be determined by the Father of Darkness and His chosen Sorcerer-Prophets.
Great was the change wrought upon the harried survivors of the settlers in Zorn Uzkul, for the new decrees of the fiery Bull God demanded nothing less than complete dedication. This the Dawi Zharr gave to Hashut, and as the oral teachings of the first Prophets and cult founders grew in mass and sophistication, they began to be carved into stone and bone, or written on parchment made from beast or Orc skin.
The very first writings of the Chaos Dwarfs were frantically carved inscriptions left behind in their shallow tunnel networks beneath the Great Skull Land. These are generally short pieces of writing, often hidden and with clear signs of the Chaos at hand during that turbulent time of the Great Incursion. Some are obvious works of Dawi with challenged but largely intact values from their World’s Edge Mountains origins, yet even these seem to contain hints of Hashut.
Many of the subterranean inscriptions speak of the painful transformation phase, when the world fell apart for the beleaguered Dwarfs, and when Daemons and lesser gods of Chaos started to whisper to them. Those carvings often contain runic letters or even logographic symbols of strange shapes and unknown origin, sometimes reminiscent of the Dark Tounge script which later arose amongst the Marauder tribes in the far north. Some of these new characters are entirely unintelligible, whilst other symbols clearly are the beginnings of the future Chaos Dwarf writing system.
Such transition period script do more often than not contain seemingly mad or nonsensical talk of supernatural beings, the praise of the Ascendant Bull and the final doom close at hand. Simple picture carvings occassionally accompany the letters, proving a new adoration of fetishes, beliefs in magical charms and horrifying events of insanity and carnage unfolding in the dark underground. Out from this torment grew the Dawi Zharr religion and world view, one obsessed with the domination of everything from creatures and landscapes to the Daemons of the Empyrean.
The final phase of the Zorn Uzkul carvings bear all the hallmarks of the Cult of Hashut, where the old ways are clearly being forgotten and where Chaos is to be served. They might have damned their souls forever by doing so, but the Chaos Dwarfs possessed a ruthless drive to survive at any cost. This they did, thanks to Hashut.
As Chaos Dwarf society grew and developed in the coming centuries, so did their religion and its body of sacred texts. These early versions of Khaozalid script soon began to show signs of the great wars against Orcs and Goblins being waged on the Plain of Zharr and beyond. Contempt for such lesser creatures was declared to be Hashut’s will. The religious formalization of creating new technologies for the sake of the Father of Darkness also stems from this time, as does the earliest allusions to Daemonsmithing. Fire, cruelty and craftsmanship was at the core of Dawi Zharr religion from the very start. Visions of doom, and prophecies towards that end, was likewise present in the beginning.
Sorcerer-Prophets and holy men have, throughout the centuries, constantly added to this increasingly massive body of religious scripture. Chaos Dwarf religion have never changed fundamentally, yet it is also a living religion in the sense that new texts of varying holiness are constantly added to it, especially by those wishing to leave their mark upon the world beneath Chaos before petrification overcomes them.
Hordes of scribes working in different languages toil endlessly with this corpus of scripture, which have acquired a level of mysticism undreamt of in the lands of short-lived humans. Many of the texts would be scarcely intelligible if translated to outsiders, especially those based upon numerology or other esoteric methods of interpretation. Texts which would have been seen as philosopical, historical or even scientific in other cultures are here very much religious (if not written for the Dawi Zharr public’s popular belief system), since Chaos Dwarf thinking is utterly permeated by their god, their mythology and their service to, and exploitation of, Chaos.
As such the religious texts of the Chaos Dwarfs are immensely varied, written as they are over several millennia by thousands upon thousands of different authors, most of which have claimed to be divinely inspired, all of which added their particular twist to the sacred lore. Some teachings in some texts led to the creation of sects and schisms, of which there have been a great number in Zharr-Naggrund’s long history. The number of writing styles in the Dawi Zharr scripture is almost as numerous as the number of Sorcerer-Prophets that ever lived. Many of the texts were clearly written in bouts of madness, or otherwise intentionally made into cryptic works which have kept the mystics busy through the centuries.
They are texts about the Father of Darkness and his role in the wider Chaos pantheon, they are texts about mythological figures, Daemons and accursed villains. They are texts about the moral and right in strength, cruelty and oppression, and they are texts about insanity and approaching doom. Above all they are the scripture of the downright malevolent worshippers of an evil god, and they are not for those weak of heart and mind.
These are the holy writings of the Blacksmiths of Chaos.
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Chaos Dwarf Prophecies
1. The Cannibal-Core - Audio (MadHatter)
2. What will the tool do without its wise hand? (Admiral)
3. Lament for Mingol Zharr-Naggrund the Great (Admiral)
4. Predictions, Three Times Three, of An Ending of All (Admiral)
5. Prophecy of the First (Abecedar)
6. Rebirth and/or Resurrection (Abecedar)
7. Fragment of the Unbreaking Cycle (Dînadan)
8. The Beginning of the End Times (Enjoysrandom)
Chaos Dwarf Myths & Legends
1. The Twelve Trials of the Two Bull-Spawns (Admiral)
2. The Eight Trials of the Two Centaur-Spawns (Admiral)
3. The Cursed Ore of Grimdur Gutwrencher (Admiral)
4. The Walled-In Bricklayer (Admiral)
5. The Obsidian Fort (Admiral)
6. The Black Wanderer’s Meatchest (Admiral)
7. The Sinful Stone Carver (Admiral)
8. The Fate of Death Rocketeer Ukkad Firebrow (Admiral)
9. Origins of the K’daai Oracle of Daemon’s Stump (Admiral)
10. The Hanging Fire Fields of Hashkunezharr (Admiral)
11. The Changeling’s Time Loop (Admiral)
12. The Breaking of the Three Spell Keepers (Admiral)
13. The Soil-Prophet (Admiral)
14. The Chaos Star Fort (Admiral)
15. The Two Winannas (DAGabriel)
16. The Grim Fate of In’kari the Damned (Admiral)
17. The Stormforged Axe (Admiral)
18. The Damned Riveter (Admiral)
19. The Acolytes Progress, and the Four Slanders of Hashut (Beloss)
20. Lordship in Heaven (Admiral)
21. The First Soulfurnace (Admiral)
22. The Bastard Son of the Bull God (Admiral)
23. The Will to Make Power Over Life (Fuggit Khan)
24. Dirge of Awakening (Roark)
25. F’Kari and the Eternal Flame (Ikkred Pyrhelm)
26. The Fall of Karak Zorgelam (Admiral)
27. The Mask of Madness (Admiral)
28. The Poison of Pessimism (Admiral)
29. The Folly of Nebirudnuzhak (Admiral)
30. A Tale of Three Ships (Admiral)
The Khaosiad
The Khaosiad is a collection of various myths, legends and ancient texts collated over centuries. It is not one single text but rather a catch all name given to this eclectic legendarium and is written across countless scrolls, tablets and books. The authors are unknown, but it is believed that they all lived before the founding of Zharr-Naggrund and the oldest surviving copies all originate from Uzkulak and from that time. The Khaosiad covers a wide variety of subjects but a common theme found in almost all of them is presenting the Chaos Gods and many of the most renowned daemons as having lives akin to mortals. Being a collection of various disparate texts, the Khaosiad is highly inconsistent in details with Gods, Daemons and other characters appearing in one myth only to be born or created in a different one set later. Many scholars have been driven mad trying to comprehend the truths behind the myths.
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1. The Infernal Artificer (Dînadan)
2. The Serpent Within (Dînadan)
3. The Twelve-Hoofed God (Dînadan)
Descriptions of Chaos Dwarf Religion
1. Brotherhood of Hashut (Admiral)
2. The Shackled Consorts of the Bull God (Admiral)
3. The Sacred Fuel of the Altar’s Sacrificial Fire (Admiral)
4. The Great Thunderbull (Admiral)
5. The Great Firebull (Admiral)
6. The Dark and Fiery Heavens (Admiral)
7. On Fire and Water (Admiral)
8. The Temple Marriage Market (Admiral)
9. The Sacred and Unholy Dark Lands (Admiral)
10. The Pillar Mystics (Admiral)
11. On Hats and Masks (Admiral)
12. The Barren Shrine (Admiral)
13. The White Archives of Zharr-Naggrund (Dînadan)
14. The Hanging Gardens of Zharr-Naggrund (Dînadan)
15. The Azure Devils (Dînadan)
16. The Cartographers’ Guild (Dînadan)
17. Excerpt re “The Doom of the Stonebreaker” from Jedak’s “Tome of Betrayals” (Jackswift)
18. Up North (Admiral)
19. The Stonetrap Mysteries (Admiral)
20. Excerpt from the Azzgorragead (Dînadan)
21. Zharkanul’s Overview of the Lesser Races of Mortals (Admiral)
22. Faces of Hashut (Braided Beard)
23. On Daemon’s Stump (Revlid)
Chaos Dwarf Metaphysics
1. Liber Chaotica: Hashut (Grimstonefire)
2. The Wheel of Chaos (Dînadan)
Chaos Dwarf Religious Instructions
1. The Sacred Ziggurat (Dînadan)
2. Gorgothian Maxims (Admiral)
3. The Way Past Death Sermon of the Slaghoof Sect (Admiral)
The One Hundred and Forty-Four Commandments of Hashut
1. The First Commandment of Hashut (Dînadan)
2. The Second Commandment of Hashut (Dînadan)
3. The Third Commandment of Hashut (Dînadan)
4. The Fourth Commandment of Hashut (Dînadan)
5. The Fifth Commandment of Hashut (Dînadan)
6. The One Hundred and Forty-Fourth Commandment of Hashut (Dînadan)
The Writings of Karzh Akkadur
Sorcerer-Prophet Karzh Akkadur the Builder was one of the most influential Prophets during the time of the founding of Zharr-Naggrund. Though some of his works have been soaked up by Chaos Dwarf folk culture as succinct sayings, well-known prophecies or popular stories, most of his writing actually deals with theological and philosophical questions not normally this attractive to the wider Dawi Zharr populace.
The partial popularity of his teachings amongst the masses is in no small part due to Karzh Akkadur’s unusually simple writing style, which was relatively easy to follow and relatively free from the mystical formulations which riddles almost all other Chaos Dwarf scripture. As such he is regarded by most Sorcerer-Prophets throughout the ages as an overvalued simpleton.
This simplicity, for Chaos Dwarf religious writing at least, was in part due to his busy life as one of the founding fathers of the ziggurat city of Zharr-Naggrund. The magically aided construction of this titanic structure, with all its hidden vaults and catacombs, drained his days and left precious little time for prophecies and teachings.
To outsiders, Karzh Akkadur the Builder’s texts would perhaps be some of the best shortcuts to fathom the enigmatic Dawi Zharr psyche, should they ever be translated for others than a few choice demented Human sorcerors from the north.
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The Seven Times Seven Ways of Karzh Akkadur
1. The One Credo of Karzh Akkadur (Admiral)
2. The Three Pillars of Karzh Akkadur (Admiral)
3. The Five Wills of Rule of Karzh Akkadur (Admiral)
4. The Six Cruelty Reflections of Karzh Akkadur (Admiral)
5. The Seven Laws of Karzh Akkadur (Admiral)
6. The Eight Commandments Ritual of Karzh Akkadur (Admiral)
7. The Nine Fire Rules of Karzh Akkadur (Admiral)
8. The Ten Principles of Karzh Akkadur (Admiral)
9. The Thirteen Wisdoms of Karzh Akkadur (Admiral)
10. The Seventeen Spokes of Might of Karzh Akkadur (Admiral)
11. The Twentyfour Seductions of Power of Karzh Akkadur (Admiral)
12. The Twentyseven Origins of Power of Karzh Akkadur (Admiral)
13. The Thirtythree Cracks of Perfidy of Karzh Akkadur (Admiral)
14. The Fortyfive Springs of Madness of Karzh Akkadur (Admiral)
Writings on Chaos Dwarfs Among Foreign Races
1. Grungni’s Pained Anger (Admiral)
Related
1. Entering Zharr-Naggrund (Dïnadan)
2. Bread and Circuses pt1: The Father’s Quarter Begins (Dïnadan)
3. Bread and Circuses pt2: The First Game (Dïnadan)
4. Harvest Time (Dïnadan)
5. On Diet and the Infernal Guard (Admiral)
6. Excerpts from Dawi-Zharr Law (The_Penguin)
7. The Black Lammasu (Miasma)
8. The Smith’s Prophecy (Dînadan)
9. The Keys of Rebirth and Eternity (Fuggit Khan)
10. Time of the Dawi Zharr (Miasma)
11. Entering Uzkulak (Dînadan)
12. The Binding of the Daemon Lugg-Hazh (Admiral)
13. The Enemy’s Offer (Admiral)
14. Tales from Ostermark Vol. II (Axtklinge)
15. The Rat and the Bull (Ikkred Pyrhelm)
16. Prince Robu (Darkmeer)
17. Random Ramblings (Enjoysrandom)
18. When Even the Stones Become Echoes (Ikkred Pyrhelm)
19. The Cattlewagon (Forgefire)
20. “I will tell you this: There is no afterlife.” (Fuggit Khan)
21. The Unwritten Tablet of Zharek Kadeshak (Jackswift)
22. A Lost Rune (Ikkred Pyrhelm)
23. To Carve One’s Fate (Carcearion)
24. A Left Turn at Albakhar’ri (Carcearion)
25. The Ambush (Slavemaster Hod)
26. Forged in Brass, Cursed in Stone (HPN)
29. Chaos Dwarfs vs Kingdoms of Ind (ashur)
30. Chaos Dwarfs vs Kingdoms of Ind - The Dragon Isles (ashur)
Chaos Dwarf Fables
A fable is a short and straightforward tale with simple characters and a strong moral point. In many cultures, fables are generally thought of as tales for children, even when they are aimed as much to an adult audience as to a juvenile one. Fable authors are rare among Chaos Dwarfs, not least because the highly developed cognitive abilities in uncorrupted and corrupted Dwarf children alike place high expectations on young offspring to take part of adult folk culture. Yet still the Dawi Zharr has produced a few fable authors, most of whom were excentrics and alone in their generation. This has not stopped their fables from gaining popularity and spreading to become part of the oral folk culture of the worshippers of Hashut.
Akin to other cultural expressions, Dawi Zharr fables mirrors the convoluted and cruel mindset of the children of the Bull God. They are both stories and testaments of a world view steeped in mysticism, sacrifice, heinous cruelty and slavery, as well as domination, warfare, rigid hierarchy and eternal toil to mine, quarry, forge and build in the name of the Father of Darkness. These are not narratives of good and just deeds rightfully rewarded while wicked deeds are punished, and only rarely do they have happy endings. These are tales of a world where might makes right, where strength and cruelty are signs of greatness, and where the capricious will of the Dark Gods can bring about doom upon you at any moment. They are spoken witnesses of a world where the wicked may triumph so long as the Dark Gods wills it, and are appeased through adulation and sacrifice. The underlying world view is fundamentally different to that of most Human societies. For these stories are not bereft of moral. Instead, they are permeated by a morality utterly abominable to lesser races devoted to gods of order.
They are dark tales of a harsh and mysterious world, where blood runs and fire rages as mortals doom themselves by their shortcomings.
These are the fables of the Blacksmiths of Chaos.
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The Fables of Uhr-Kulmbizharr
Daemonsmith Uhr-Kulmbizharr the Blind was one of the most renowned Dawi Zharr authors of fable stories ever to have lived. His life of infamous craftsmanship, devious trickery, capricious cruelty and eccentric writing of children’s stories have become part of the stock legends surrounding the foundation of Mingol Zharr-Naggrund the Great. Unlike virtually every other author of the Chaos Dwarf race, every single one of his stories have entered the oral culture of the people, and only the deaf and insane amongst this malevolent race have not heard most of his fables.
Dawi Zharr authors of children’s stories are rare indeed, not least because the cognitive abilities of Chaos Dwarf children develop stronger than in Human children, and every youngster who is not a toddler amongst the Dawi Zharr is expected to comprehend, learn and recite stories aimed at an adult audience. As such, Uhr-Kulmbizharr the Blind was a most peculiar man to even attempt to write simple fables when most other similar stories produced by Chaos Dwarf scholars were, and are, elaborate mythologies.
The success of his popular work cannot be denied, however. The niche he fills is equally permeated by the fundamental, Chaos Dwarf worldview as are the more advanced Dawi Zharr narratives. This is a mindset where strength and cruelty conquers; where the weak have no other place amongst the living than as downtrodden slaves; where devious deception is a sign of ability; where utter devotion to superiors is a fact; and where survival and domination at any cost is the leading moral principle.
To read these fables is to gain a brief glimpse into the hellish thoughts, expectations and beliefs of those who sacrifice to Hashut.
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1. The Ram and the Bull (Admiral)
2. The Ox and the Cowherdess (Admiral)
3. The Goblin and the Lammasu (Admiral)
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