Hobgoblyn:
If a model armed exclusively with a ranged weapon isn’t screwed when its gets charged, there is something quite wrong. Anyone who was thinking things through would always deploy them in the 10x1 formation unless on a hill just like ALL other ranged units in the game.
What do you think is going to be able to charge you and live through that kind of hail of gunfire? Even a 9-move calvary unit would likely get shot for 2 turns worth, 40 shots, if it tried to come at this unit. Unless the player was somehow very careful about movement and then it’d only get 1 rounds worth (but 20 shots is still nothing to dismiss!)
Now, maybe you have a different book on hand than me, but I am looking at Dwarf Thunderers… they cost 14 points each, wear light armor, not 12 points with heavy armor.
And a range of 8 more means probably 1 more turn of shooting or 3-4 total rounds from each model while the blunderbusses you propose are getting 2x 2-3, in other words 4-6 total shots from each model.
So the blunderbusses you have here are outputting more rounds of fire while wearing better armor and are 2 points less. Where exactly do you see them as being equal to the Thunderers?