[Archive] anti dwarf army

warh:

Hi!

I need some advice to make a good army to smash some dwarf skulls.

And i need some tactics too use wolves,bull centaur,warriors and BBs

Ubertechie:

Warh

what models do you have available to you ? Let us know and we can come up with some options for you

warh:

i have:

1 hero

1 sorcerer

1 hobgoblin boss

20 warriors with hw and shield

10 BBs

lots of hobbos

1 death rocket

soon i will have:

1 lammasu

20 warriors with gw

5 bull centaurs

4 bolt trowers

Baggronor:

If you’re playing against Dwarfs, then either go magic heavy or no magic at all. A little bit of magic is the worst thing, as they will stop it easily.

Do you know what sort of army your opponent favours? Anvil of Doom? Lord with Shieldbearers in Hammerers? Gunline? All combat?

Assuming balanced Dwarfs, and in the interests of creating a reasonably all-rounder list, I would say something like:

General: Hero or Sorcerer Lord
BSB with Armour of Gazrakh (essential for any infantry army :))
Sorcerer(s): lots or a scroll caddy (no magic is an option against Dwarfs)
2 blocks of 20-25 HW+Sh warriors as your main blocks
2 units of 15 or so Blunderbusses
2 units of 10-20 Hobgoblin slaves (especially useful against Dwarfs due to the hatred. He always has to pursue these guys, so get stuck in and pull his blocks out of position, then flank em)
6 or so Bull Centaurs with Great Weapons (to be used as reserve unit, flankers, they are too fragile to be used as a full on hammer unit)
Earth Shaker and a Death Rocket to pound his elite block units and silence his artillery (because 1 Stone Thrower is never enough)
2 Hobgoblin Bolt Throwers to shoot down Gyrocopters and thin his ranks out (more if you prefer, personally I dislike having more than 4 artillery pieces)
Wolf Riders if you have the points (minimum size 10 is a pain though, add BC hero for Ld and hth punch, don’t be afraid to reform and screen your other troops)

This is probably about 2k to 2250 or thererabouts

warh:

thanks baggronor

i think he got a slayer ranger type of army(he likes slayers)

is it good to use BBs and wolf riders,bull centaurs to slay the slayers?

Ubertechie:

Okay I am guessing you are planning on playing at 2000 points so how about the following list

Sorcerer Lord (lvl4) on Lammasu with Dark mace of death - 525 points you can use him to get into the flank of a block of warriors and use the mace - he will be in contact with 4 of them (corner to corner) plus his mount may well get a kill - giving you flank plus 4 (maybe 5) kills for a combat res of 5 - versus his static res of 2 (standard and outnumber) - giving you a win by 3. Also your sorcerer lord is clearly good for several spells a turn.

Sorcerer (lvl2) take 2 powerstones -150 points - both sorcerers should take lore of metal - and target his characters with the default spell

Hero - Armour of Ghaz and great weapon - 94 points - cheap hero to go into one of your warrior units

Hobgoblin hero - stick him on a wolf with the black hammer of hashut heavy armour and shield for 103 points - he will go into your hobgoblins on wolfs to provide them with some bite - he can also go solo if need sbe

20 Warriors with full command - 210 points

20 Warriors with full command - 210 points (you can make these units by mixing both sets of warriors gw aren’t really that worth it)

Your warriors will struggle against dwarf infantry as you will be more than likely outnumbered and against anything but standard warriors outclassed. Use the hobgoblins as bait - remember dwarfs hate greenskins so they have to pursue - use this to your advantage

10 Blunderbusses - 120 points (its a shame you cannot get to 12 or even 15 as they are a lot more useful at strength 5) - just dont expect wonders against well armoured toughness 4 troops. They can also work well as flankers

4 bolt throwers - 120 points - great at killing heavily armoured troops - you need to get his warrior blocks down to the same size as yours or smaller

Death rocket - 80 points - f you have a good game with this it will be brutal - again use it like the bolt-throwers to hurt his combat blocks

5 Bull Centaurs - give them shields and champion for 120 points - use them as flankers or in a combined charge with the sorcerer lord - beware they die in droves to any form of shooting

10 Hobgoblins with wolves, shields light armour standard and musician - 150points - stick the hobgoblin hero in her for a reasonably hard hitting very fast (18" charge) unit - great for flanking / rear charges or destroying warmachines - missile troops will hurt them badly though

3 units of 20 naked hobgoblins for 120 points taking you to 2002 points - you could drop the shield on the hobgoblin hero to save thoose 2 points or a hobgoblin from one of the 3 units of needed.

AS for tactics - try and reduce the numbers in his warrior units and destroy them either with combined charges from your fast units or with flank charges from your warrior blocks after your opponent pursues your hobgoblins.

Try and protect your cavalry and sorcerer lord as they will die easily to his shooting - use your magic to destroy his charachters and use your blocks of hobgoblins to screen your main advance.

Hope that helps - I couldn’t think of much more to add given the troops you have at your disposal

cheers

ubertechie

warh:

thanks ubertechie
i think i can make 5 more BBs
can i take less naked hobbos and more wolf riders?

Ubertechie:

thanks ubertechie
i think i can make 5 more BBs
can i tace less naked hobbos and more wolf riders?

warh
You can but i don't think it will help you 10 wolfriders in a single unit is more than enough (5 would be ideal but sadly we have to take 10) - fast cavalry don't get ranks so stick to the standard size.

Also naked hobgoblins are fantastic - you may find that you prefer to use some or all of them in units of 10 rather than 20 but that is a very personal thing with arguements in favour of either.

cheers and thanks for the slaves :hat off

warh:

ok

(hmm, then i need to buy more gobbos)

any advice on sneaky gits?

Ubertechie:

Warh

If you are buying more get some with bows as well - whislt they are useless against dwarfs they can be very good against other armies. you can just mix them in with the others to use as ranked up naked hobgoblins if you need ot or break them out and use them as aunit of 10 with bows against other opponents

warh:

well,i allready got 20 bowmen

so i don’t think i need more of them:h

Swissdictator:

Warh: If you can, get or convert an earth shaker. Against Dwarfs, even if your opponent builds reasonable lists, an Earth shaker can shut down one of their greatest assets: shooting. It’s a nice little thing to do. Plus the Earth shaker when aimed center mass of lines/units can still be damaging even it’s AoE on slowing/shooting is 2"…

Using the redirect is a great idea. I recommend you also pick up some Black Orcs… while pricey and hated… the sheer number of attacks (and at +1 S first turn!) will chop some stunties up!

Bassman:

Hello,

I like to give my two cents.

Everybody gave you nice advices but I want to stress you again the importance of Earthshaker against dwarfs. Shut up his shooting is such a bonus to be missed! His quarrelers and thunderers could be so nasty and delete your precious bull centaurs.

If he castle on a hill full advance with 2-3 big blocks of 20-25 naked hobgoblins covering the advance of heavy hitters like bulls and taurus (be careful, your taurus need to be protected, use terrain). He cannot ignore a full ranked block of infantry and he will waste shooting against them. If your lord is nearby they will not panic.

If he ignores hobgoblins charge his missile units and look them stuck in combat and die because of your flankers.

Soft his blocks with bolt throwers. Be careful of the Anvil fo Doom. It will be hidden somewhere, moving his damned units for free :frowning:

I’ve never found magic really effective against dwarfs but it could help.

You know dwarfs like steel and gunpowder, 4 bolt throwers, death rocket and heartshaker concentrated fire will satisfy their desire of both those things :slight_smile:

TLTG:

Depending on how prepared to beat magic they are, they can actually be super exposed. A lot of dwarf players around here overestimate their resilience and don’t plan on anything other than the usual four dispel dice. I play magic heavy lists pretty frequently, and find that my magic phase is still overwhelming for them. Lore of Metal on a handful of wizards would be absolutely horrifying for them if they aren’t well prepared for magic.

warh:

thanks all!

i will do some mix of all this:o

Groznit Goregut:

If you want a big hammer unit, you could go with a large unit of bull centaurs! Hope he lets you proxy.

If you go with 10 bull centaurs with a bull centaur hero as BSB. Give them heavy armor and the great weapon. Give the unit the War Banner and the BSB the 1+ armor. You should be able to charge them on your 2nd turn. Try to use terrain to avoid shooting and use your other rare slot for the earth shaker to stop their shooting. If you use this unit, you will get decent CR: 1 for rank, 1 for banner, 1 for war banner, and 1 for BSB. That’s a static 4 CR. Don’t forget that you will get 4 bull centaurs getting 8 attacks on WS 4 and S 6. Throw in the BSB and you get 4 more attacks on WS 5. I doubt anyone will get to swing back on that one. I’m sure that this is a unit that can take on a fully ranked dwarf unit. You may not want to hit the elite units, but you can certainly smash a clansman unit.

Besides that you can probably use blunderbussiers pretty well. march them up to their lines (outside of charge range) and fire at the enemy. S5 hits will hurt dwarfs. You should get a couple rounds of firing at them before they charge you. Or, you can have some support units near your blunderbussiers to charge them before they charge you.

Baggronor:

If you go with 10 bull centaurs with a bull centaur hero as BSB.  Give them heavy armor and the great weapon.  Give the unit the War Banner and the BSB the 1+ armor.  You should be able to charge them on your 2nd turn.  Try to use terrain to avoid shooting and use your other rare slot for the earth shaker to stop their shooting.  If you use this unit, you will get decent CR: 1 for rank, 1 for banner, 1 for war banner, and 1 for BSB.  That's a static 4 CR.  Don't forget that you will get 4 bull centaurs getting 8 attacks on WS 4 and S 6.  Throw in the BSB and you get 4 more attacks on WS 5.  I doubt anyone will get to swing back on that one.  I'm sure that this is a unit that can take on a fully ranked dwarf unit.  You may not want to hit the elite units, but you can certainly smash a clansman unit.
Its all or nothing if you go with the sledgehammer unit. Screen them carefully, beware Organ Guns and Thunderers.
I agree, the Dwarf Warriors are the best target, stay well away from any Dwarf Lord, properly tooled a Dwarf Lord and retinue will stop anything dead in its tracks. Watch out for the Master Rune of Challenge :cheers my favourite trick with Dwarfs is to give it to my Lord with his Hammerers and pull nasty targets into them.
Besides that you can probably use blunderbussiers pretty well.  march them up to their lines (outside of charge range) and fire at the enemy.  S5 hits will hurt dwarfs.  You should get a couple rounds of firing at them before they charge you.  Or,  you can have some support units near your blunderbussiers to charge them before they charge you.
Yup, they're as slow as you :) Even better if you can slow them with the Earthshaker while they're in BB range.

warh:

thanks baggronor:hat off

i will try your tactics:)

Ubertechie:

warh
All of this is good advice mine was limited because I tried to stay with the troops you had access to

Kera foehunter:

well if he had slayer / ranger i would just hammer him!!! blunder busses and warriors!!and

the slayer not being armored they would not hold up under the missil fire watch out for the dragon slayers!! he be a mean on to deal with!! pluss they may have magic slayer runes tattoos that make magic useless !! and if he field the goblin hewer it could be trouble for the Calvary range of 48 inches just some hints from a slayer player