Parish:
Hi there,
I played a few games now in AoS and it was rather fun, totally different experience than 9th Age which I like still a lot.
I found that the units are very different from their effectiveness from my point of view. I hope you like to discuss this and share your experiences as well.
Leaders:
I really llke the Drazoath model and also the rules of it. Lots of wounds, flying, decent output in melee and two mortal wounds spells per turn is hard. But for 380 pts you get a lot of other stuff. In my opinion in my 1000 pts games it is not so effective.
In my last game I played a Tauruk (which is very good, mobile and hard hitting) and a daemonsmith and there are still 100 pts left to Drazoath.
The battle standard is wasted points from my point of view sadly. The castellan`s better especially if he is the leader because he has a good command ability which helps the output of your line troops.
Didn`t try Shar`tor but I think I`ll play the model as a normal Tauruk, because his special equipment and 1 more life doesn`t seem to justify the points increase. Only thing could be if you need a fast army to play him because Bull Centaurs become line troops then.
Other:
The iron demon is nice, but I think it only pays off if you play the warscroll battalion with 2 of them and the special rules. This isn´t possible in a pure Legion army at 1000 pts because the battalion costs already over 800 pts, so you can`t fit in 2 line troop choices.
Otherwise its damage output is too unreliable.
I preferred war machines (2 deathshriekers) and more fireglaives instead. Especially enhancing the numbers of the fireglaives to 20 is very effective. Lots of people bring only minimum numbers of line troops and if you can fire 20 shots (or 40 against monsters!) with rend -1 and the ability for double damage this can be really tough.
The bull centaur renders are quite expensive, but 1 unit of them as scorers are nice. They cost more as a Tauruk, have a little less output but more wounds to give and a higher model count for mission objectives.
What are your experiences, especially with the ironsworn and the other war machines?
TheHoodedMan
So I played several games from 500 pts to 1k.
Leaders:
Daemonsmith:
I only play one for now and he spends the whole game supporting the cannons and buffing my units.
The backline is a safe place for him, and overall he never disapoint me. I never expect him to deal heavy damage, however the blood of ashut + arcane bolt on the same turn can be pretty threatening. Mystic shield on our unit is a basic thing but with shar'tor it is a nice and strong combination.
Shar'tor:
Well, the miniature is awesome, so for the sake of it field it !!
I had the feeling he was over costed compared to his pair the tauruk. However his command ability is a huge plus for me.
The ward save of 6 and mystic shield turn a unit into a massive unpenetrable block that can hold the oponent for several turn. On top of that if you get the crown of command it allows you to cast the ability that prevent your unit from rolling for the bravery test.
He has a heavy hitting potential, I am usually unlucky with my dice roll but I tend to wait for a charge and take the initiative with it to turn a fight into my favor as rend -2 and 3 damages is quite devastating and the swing it brings to the fight makes it really reliable.
Infernal guard Ironsworn:
I only play a unit of 10, I will definitely bump them to 20, they are solid and tough. Mystic shield on them and they start to stay in combat forever and deal quite some damage in the long run as their ability to strike back on their save is pretty horrendous for your opponent :)
Infernal guard fireglaive:
I used to play two units of 10, they were a waste of points, and got wyped quite quickly due to the low bravery. I just merged the two units into one. They turned to be very consistent in tanking. They never deal that much damage though...
K'daai fireborn:
On the paper it's pretty cheap and looks very strong. But they never achieved anything. I only play 3 I think a unit of 6 would be relevant though. They have a very reliable lifespan back up with mystic shield and shar'tor, they are swift and can fly. However they often end up alone far from my other slow unit. They are strong againt no rend enemy units. They never achieved anything in the sens that they always failed their charge so... Another inconvenient is their burning halo, it contrives you to deploy them far from other unit and have to "play on their own". I would love to summon them as it would bring a surprising threat and support on the battlefield.
Magma canon: I won't go into much details, it's pretty cheap, very consistent, and deals quite a lot of damage...
Deathshrieker: I used it to snipe hero, and it turned to be pretty effective. Here again the machine is pretty cheap, and it didn't let me down so far.
Hope it helps !