[Archive] Army of Self Destruction

The Besieger:

I think that we can nominate our Chaos Dwarf army as a army of Self Destruction. :slight_smile:

D’ont get me wrong :slight_smile: we have a very strong and good army.

But we also have special rules to wound our self. :slight_smile:

Seems not many ppl stand still about this.

So…because all the sh… & crying on the internet (even on this forum) vs CD Tamurkhan ,

i will try to place all this wound our self rules in one Thread.

I think we have a nice list of Self Destruction. :slight_smile:

1 Sorcerer’s curse : All our casters need to make a Toughness test

when the do a Miscast.When you fail this you take a wound

2 Naphtha Bomb : The thrower take a singel automatic wound when 1 is rolled to hit.

3 Darkforged Weapon with the Possessed Ability : When a 1 is rolled on to wound dice ,

a further wound is inflicted on the Daemonsmith instead.

4 Hellbound : When the machine with Hellbound roll a misfire it

takes D3 wounds automatically.

5 Burning Bright : All K’daai type need to take a Toughness test

each turn that starts from round 3.If this is failed they suffer D3 wounds.

6 Chalice of Blood and Darkness : If a double 1 is rolled between

the dice then the bearer suffers a wound.

7 Unstable : All K’daai type can take extra wounds when the

lose the combat results.

8 Hellcannon misfire chart :

A ) Free at last : Remove from play :slight_smile: but also can wound your units.

B ) Thzzzz : All Wizards immediately suffer a miscast.

This will hurt our casters extra because the Sorcerer’s curse special rule.

C ) Grrr : Remove D3 crew

Grimbold Blackhammer:

All risks well worth the rewards! But I still think Skaven have us beat in that department by a loooooooooooong mile. I’ve lost a few wounds to toughness tests here and there and once I lost a Hellcannon to a misfire. But I’ve seen Skaven armies completely obliterate themselves too many times.

Grimbold Blackhammer

RichardC1967:

I thought the burning bright test started on turn 2…was it changed?

CopperPot:

It is turn 2 it starts I think when they did the faq last they messed up the wording so people believe it starts on 3.

cornixt:

Don’t forget O&G armies, they LIKE to beat each other up!

GodHead:

It is turn 2 it starts I think when they did the faq last they messed up the wording so people believe it starts on 3.

CopperPot
Is the second after the second?

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