The Besieger:
I think that we can nominate our Chaos Dwarf army as a army of Self Destruction.
D’ont get me wrong we have a very strong and good army.
But we also have special rules to wound our self.
Seems not many ppl stand still about this.
So…because all the sh… & crying on the internet (even on this forum) vs CD Tamurkhan ,
i will try to place all this wound our self rules in one Thread.
I think we have a nice list of Self Destruction.
1 Sorcerer’s curse : All our casters need to make a Toughness test
when the do a Miscast.When you fail this you take a wound
2 Naphtha Bomb : The thrower take a singel automatic wound when 1 is rolled to hit.
3 Darkforged Weapon with the Possessed Ability : When a 1 is rolled on to wound dice ,
a further wound is inflicted on the Daemonsmith instead.
4 Hellbound : When the machine with Hellbound roll a misfire it
takes D3 wounds automatically.
5 Burning Bright : All K’daai type need to take a Toughness test
each turn that starts from round 3.If this is failed they suffer D3 wounds.
6 Chalice of Blood and Darkness : If a double 1 is rolled between
the dice then the bearer suffers a wound.
7 Unstable : All K’daai type can take extra wounds when the
lose the combat results.
8 Hellcannon misfire chart :
A ) Free at last : Remove from play but also can wound your units.
B ) Thzzzz : All Wizards immediately suffer a miscast.
This will hurt our casters extra because the Sorcerer’s curse special rule.
C ) Grrr : Remove D3 crew