Bloodbeard:
Table of contents
2400p - HE vs CD - Pitched Battle - Major Report (17-4-15)
2400p - VC vs CD - Pitched Battle (27-2-15)
2000p - HE vs CD - Dawn Attack (20/2-15)
1000p - VC, HE, CD - Xmas Triumph and Treachery (1/10/15)
1000p - HE vs CD - Schädel Island round 2 (9/13/14)
1750p - HE vs CD: Slave Raid on Galandul (8/12/14)
500p - Night Goblins vs CD - Schädel Island (8/4/14)
1500p - Empire vs CD (7-30-14)
500p - Empire vs CD - Schädel Island (7-30-14)
500p - WoC vs CD - Schädel Island (7/12/14)
500p - High Elves, Daw Zharr - Schädel Island (6/9/14)
1500p - HE, WoC, VC, CD
1750p - Dwarfs and Dawi Zharr
1500p - High Elves and Dawi Zharr
1000p - Khemri and Chaos Dwarfs
2000p - WoC and CD
2000p - Bretonians and CD
2000p - Khemri and Chaos Dwarfs
2000p - High Elves and Dawi Zharr
Bloodbeards Battlefields
In this thread I’ll try to post battle reports when my chaos dwarfs has been in a fight. Today I fought my first battle with CDs and my second game of 8th ed. No pictures this time, but I’ll describe it as best I can.
The Armies
We fought with 1000 points. I fielded this armylist. Daemonsmith went with the fireglaives and my castellan fought side by side with the handweapon wielding infernal guard.
The Daemonsmith rolled on Lore of Hashut and got that 8’’ magic missile - he didn’t use it.
My opponent played with dwarfs. His army was roughly like this:
Lord: 1+ save, GW, shield bearers.
Dragonslayer
Thane: BSB, 1+ save
25 longbeards with GW, joined by lord and thane.
1 gyrocopter
1 cannon, extra crew, engineer
The Setting
At some point my army will get some fluff. But the story so far is this. A prophet of Hashut named Bloodbeard has studied old tomes, grudge books and starsigns, he has experimented with blood of dwarven slaves. His studies have revealed some long lost family ties to a still living dwarven clan.
Not being of high status, Bloodbeard has gathered a host of low births around him and marched towards the dwarven relatives and their underground fortress- to reclaim what is his.
In a narrow pass between the mountains a scounting force led by one of his cousins, is stopped by a small dwarven garrison. The first battle between age old rivals has begun and thus also the war.
Setup
My dwarven opponent won the roll off and took his side of the mountain pass. Wanting to march his strong regiment over the northern bridge. His slayer and gyrocopter supposed to attack from the south.
I decided to stop him a the northern bridge with my strong unit, shoot him up with the fireglaives and if needed eat the flank of his unit with the hellcannon.
A Map
Since I didn’t take any pictures, I made a rough map of the setup. There are 24’’ between the two armies. We played without magical terrain - it just seems weird.

The Game
Dwarf 1:
The longbeards march straight towards me, moving to cross the northern bridge - a very big hammer moving towards a very large anvil.
The Dragonslayer follows eager to perhaps become a Demonslayer.
The gyrocopter flies behind my 20 man infernal guard with HW/S.
A cannonball is shot, lands perfectly and flies through all 5 ranks of my strongest unit - making 3 pools of bloody pulp. The gyrocopter fires a cloud of steam and cooks another three! I was shocked. Blacksshard protecting my Dawi Zharr from flame, fire and lava - killed by hot water.
Chaos Dwarf 1:
The infernalguard with Castellan moves towards nothern bridge. The fireglaives does the same. Trying to get into position above the bridge, protected be the river.
My Hellcannon fires, keeping the daemonsmith close by. All the slaves that was fed to the machine during my armys long march was released at once. It scored a perfect hit directly in the longbeards - it killed over half of them. But they stood their ground.
The fireglaives followed up with a volley, and though they moved and it was long range - they killed a few more.
Dwarf 2:
The dwarfs march on towards the bridge, they’re not slowed down by the demonic attack that hit them - they want revenge.
The cannon misfires, but re-rolls due to foul rune magic. It’s not as good a shot as before but kills two infernal guard. The gyrocopter has a lot of presure on the boiler - it steams three more infernal guard. They hold their ground.
Chaos Dwarf 2:
Maybe I should have tried to chage the enemy. But my infernal guard and Castellan no longer outnumbered the longbeards - due to steam and cannonballs. I decided to hold my ground.
The hellcannon no longer had the daemonsmith near, it only killed two longbeards with it’s demonic fire. The fireglaives didn’t fare much better. Besides not moving only a single guy hits and kill a dwarf.
Dwarf 3:
I wasn’t real clear about how charging worked (no experience with 8th ed). I was a bit surprised when the longbeards suddently moved with lightning speed, crossed the bridge and slammed into my fireglaive unit.
The gave them a volley of led, but only managed to kill two. My daemon smith threw a flask of (not so deadly) Naptha and killed another.
The dragonslayer following close by, but not making it to combat.
The gyrocopter once again kills a beloved chaos dwarf. The cannon rolls a double misfire, but is saved by an engineer - it allmost beecame a pipebomb.
The fighting started and the dwarf lord challenged my daemonsmith to a duel. The unit champion decided to protect his prophet and gave his life instead. The dwarfs are without honour - who brings two shieldbearers to a duel between heroes?
I lost the combat by a few point, but my BSB made me stay in the fight. I did wound his Thane though.
Chaos Dwarf 3:
My Hellcannon couldn’t restrain itself and wanted to roll towards the fighting. But unfortunatly my BSB reroll held it in place.
Both my infernal guard and hellcannon declares a charge - they both fail moving only 2 and 1 inch towards the fighting.
The fighting continued. My fireglaives did good, killing some dwarfs. But they couldn’t penetrate the mighty lord and thanes 1+ save. Luckily his lord missed (hard to hit chaos dwarf heads from atop that shield) and my armour saved the rest. I won the fight - he didn’t go anywhere.
Dwarf 4:
His cannon crew still suffering from the shock fires to short and doesn’t hurt anything. The gyrocopter is finally low on steam and can’t hurt anyone either.
The last of the longbeards are killed by my fireglaives, but they still fail to hurt the dwarf heroes. And only two of the darwi zarr are left standing besides their prophet.
Chaos Dwarf 4
The Infernalguard finally gets to the fight and is ready to kill the thane and lord.
The hellcannon charges towards the anoying gyrocopter trying to eat it as a flie.
I fail to hurt anyone in the big fight, I’m simply not strong enough to get through the lord and heroes armour (and he never rolls a 1). The lord kills the last fireglaives and the thane kills some infernal guard.
Banners, flank attack and chargebonus help me win the combat (no rank bonus, that was shot to pieces) - but the BSB keep the dwarfs in place.
It turns out the demon trapped in the hellcannon is from a kitten. It only does one wound on the gyrocopter - and it does one wound in return!
Dwarfs 5:
The Slayer joins the big fight, but he doesn’t do any damage. A couple of infernal guards are killed, but nothing else happens.
The gyrocopter hurts the hellcannon for another wound, while the kittycannon handlers take a wound from it. The kittycannon itself does nothing.
Chaos Dwarfs 5:
I’m starting to get worried. I simply can’t hurt the dwarven heroes in armor - the slayers is wounded once by my Castellan. The Dawi Zharr loses this round, but stays due to stubborn and BSB-
The Kittycannon shows some claws and finally pulls the gyrocopter to the ground for good.
Dwarfs 6:
The lone daemonsmith is cleaved in two by a mighty swing from the dwarf lord. Revenge is impossible and the thane isn’t wounded again.
Chaos Dwarfs 6:
The kitty is angry, it fails the LD-test and BSB reroll. It charges the dragonslayer, going for an easy kill at the very end. … it misses with every attack it has.
At the end of the round the dwarf heroes are still standing. Luckily I have 5 infernal guard left in the regiment.
Victory Dawi Zharr!
We won this round. Ca. 490VP to 340VP.
Aftermath
The remaining Chaos Dwarfs of the scouting force rallies around the body of the fallen prophet. The enemy cowardly retreats - the lord and than pulling the dragonslayer from the field of battle.
It will be tough to tell Lord Bloodbeard that his cousin has fallen. But there is also good news. Blood taken from the fallen dwarfs show that this is the long lost relatives. There is a war to fight and a fortress to reclaim.
Thoughts
That 1+ armorsave on his lord/hero was insane. I need to field a unit with greatweapons. Strength 4 is simply not enough to hurt those guys.
A gyrocopter has never earned it’s pointcost as well as this one!
Questions
1) Do I have to reroll LD-test from BSB or can I choose not to? I often want my Hellcannon to fail LD-test and charge forward.
2) Does the gyrocopter steamcloud count as flaming attack? We have wardsaves against all heat and flames - but not steam?











































