Heavygear:
I am considering converting a second unit of IG from GW dwarfs. Which would you do
Blunderbuss or Great Weapons?
Heavygear:
I am considering converting a second unit of IG from GW dwarfs. Which would you do
Blunderbuss or Great Weapons?
Malorndk:
Neither. Handweapon and shields are the only viable really option. You could go for a GW conversion as they can be decent against certain armies, but blunderbusses are never worth it. Firehalberds can be decent as well in small units to protect warmachines, but hand weapon and shield are quite good and waaaaay cheaper than the alternatives.
Bloodbeard:
Agree with Malorn.
Some people have succes with blunderbuss’, but they sre insanely expensive.
Great weapons are also too expensive. Considering that you give up the 3+, 6++.
But then again: against certain armies.
I’ll bring GWs and razor bsnner to the next battle against bretonian pony boys. I simply couldn’t hurt the last time.
And in my group I habe a night goblin player. I’ll bring blunderbuss against him. Fun the fun of it. …
So?
Make both units. I’m building 30 handweapon and board, 24 fireglaives (for 12 man units), 20 great weapons and 20 blunderbuss.
GDD:
I feel large hobgoblin units are underrated compared to IG shield guys.
If you are fighting alot of t3 stuff I would definitely have a unit of blunderbusses. (Elves)
Another thing to consider is that gw IG is a viable method of getting S6 attacks.
(core units with 4+ armor saves, and S6).
Having a gw unit of dwarfs could come in handy against most armies.
ThorAxe:
If you aren’t running sword n board, great weapons is the only real alternative. Blunderbusses have the potential to be awesome, I’ve had matches where I had 140 shots at a unit before they reached close combat. Many games, I’m lucky to get 20 shots. In larger point games, blunderbusses are great upgrades as they allow you to use sword and board in close combat, and allow you to pad points if playing a huge game to fill core. Great weapons are a great way to have a truly strong close combat core unit, that has the potential to dish out damage while being relatively safe with a 4+. I feel that if you want close combat punch, a castellan with a great weapon is a better investment to join normal IG, but given your options, great weapons are more reliable.
Grimbold Blackhammer:
If someone wants to try Blunderbusses, I recommend comparing them to the new Dwarf Firedrake unit to see just how offensively over-costed they are.
Fuggit Khan:
You might consider your play style…if you want to bunker down and shoot at your opponent, then go for the Blunderbuss option. If you enjoy getting in the thick of hand to hand combat, I recommend using great weapons.
Also your play style should keep in mind synergy with your other units…by that I mean if you (as an example) play Bull Centaurs with great weapons, use your IG to back them up in charges with great weapons as well…Blunderbuss is pointless in shooting at enemy units locked in combat already, so don’t waste your points.
And I agree 100% with Grimbold, the Blunderbuss option is ridiculously expensive points wise…they were so much more fun with Ravening Hordes rules
Yodrin:
I prefer GW, blunders are expensive, to expensive imo. H&S, don’t pack enough punch imo
Admiral:
Great weapon Infernal Guards have at least one thing going for them. Especially in horde formation.
They eat Demigryph knights and similar monstrous cavalry as breakfast.
Twisted Dwarf:
I always go fireglaives. 34 full command with banner of swiftness. 625 points on the button. Fills my core and they are always doing something.
Heavygear:
Thank you for the comments. I all ready have a sizeable unit of IG with hand weapon and shield. I was considering a second unit.
Geist:
Some where buried on this thread is my long post about pros and cons of blunder buss vs fire glaives. I will sum it up.
Armour:
3+ 6++ at all times vs 4+ only
Guns:
reroll with 20+ vs no re-roll