Dînadan:
BoW have posted a review of the new skirmish game Burrows & Badgers:
http://www.beastsofwar.com/burrows-badgers/review-charming-skirmish-game/
Sounds like an interesting game, and looks like it�?Td be a great gateway game to get kids into gaming. And even if the rules are too heavy for your cubs, the minis would be great on their own with a simpler ruleset as a stepping stone to grab their imaginations.
Abecedar:
Thanks for posting.
The mini’s do look good
Dînadan:
Placed an order for the rule book earlier today and it�?Ts already shipped; will post my thoughts on the rules once it arrives and I�?Tve had time to flick through them.
Dînadan:
My copy arrived today and have been having a brief perusal.
Rules look straight forward enough, and the basics look like they�?Tre easy enough for kids to grasp, so look like they�?Td be great for getting your little ones into tabletop gaming without overloading them with rules.
Most things are based around roll offs, with you rolling the die associated with the relevant stat and your opponent rolling the die associated with the opposing stat and the difference determining the effect. Each stat instead of being a number like in Mordheim for example, is given as a dX which determines what die you roll when using each stat.
Haven�?Tt looked at the campaign rules fully yet, but after a quick flick through I think it�?Tll be a good contender for Mordheim when it comes to warband skirmish games.
The one downside I can see is the limited range of minis. Like with Mordheim a core component is buying equipment to customise your warband, but the limited range means that unless like me you enjoy converting you�?Tre going to be limited as to what combos of race and equipment you�?Tll take (eg ruleswise you can easily take a fox in fullplate wielding a halberd, but no such mini exists), and because everything is one piece metal even those that like converting will have limitations on what they can do. In fairness the company is relatively small so it�?Ts not as if it�?Td be viable to do multiparty plastics for even one race that can cover most things. Hopefully over time they�?Tll be able to expand the range so each race has every archetype covered.
In addition to my comment on the kid-friendliness, the rules look like they�?Td be good for doing an RPG-lite game so could be good as a gateway into more mainstream RPGs such as D&D.