A small attempt on my part to make DoC more balanced, both internally and against all other armies. If anyone has any thoughts on this I would be interested, especially from people who play fairly regularly with or against them.
The rest of this is copied and pasted from warseer
Rather than moan about how broken it is, I thought I would be constructive and try and put together DoC 7.1
- I am not a daemons player, and I rarely play against daemons. These are pure theoryhammer, to be tested by people who care enough.
- Note also that if I have not mentioned something that everyone knows is unbalanced it’s probably because I don’t know about it. The rules and profiles stay the same on all the below unless otherwise stated.
Suggested changes for Daemons of Chaos 7.1
Army Rules: Same (I could have amended this and kept the points increases to a minimum, but I went the other way).
Skarbrand: 705 pts
Kairos Fateweaver: 650 pts
Daemon Prince: Same
Lord of Change: 475pts
Keeper of Secrets: 500pts
Great Unclean One: Same
Skulltaker: 165 pts Juggernaut = 60pts. Chariot of Khorne = 120pts
Masque: 130 pts
Herald of Khorne: 115pts Juggernaut = 60pts. Chariot of Khorne = 120pts
Herald of Tzeentch: 135 pts Chariot of Tzeentch = 80pts
Herald of Nurgle: 120 pts
Herald of Slaanesh: 95pts Chariot of Slaanesh = 110pts
Battle standard bearer may choose either a magic banner or a single daemonic upgrade.
Bloodletters: Gain Hatred (all enemies). 14 pts/model
Horrors: 14 pts/ model (?)
Plaguebearers: Gain Regeneration. 14 pts/ model
Daemonettes: Gain Always Strike first. 14 pts/ model
Furies: 13 pts/ model
Flesh hounds: 40 pts/ model
Screamers: 33 pts/model
Seekers: Gain Always Strike first. 28 pts/ model
Karanak: 95pts/ model
Bloodcrushers: 75 pts/ model
Flamers: 45 pts/ model
Beasts of Nurgle: 105 pts/ model
Fiends: 60 pts/ model
Great Icon of Despair: Change from -2Ld to makes the unit cause Terror
Obsidian Armour: 60pts (tough for heralds)
Siren Song: 35 points for Keeper of Secrets
I guess I should give some reasoning behind some of the decisions, bear in mind this is mostly all guesswork:
* Things marked with this had a small boost simply because I feel DoC is an elite list, but is too cheap for this.
I started with the greater daemons, looking at HoC and taking off the special abilities, adding on any new ones, then trying to work out roughly what the difference would be because of any change in stats.
Special characters I looked at the difference in what they are currently to their equivalent and just added this on to my new value. Obviously this presumed they were correct in the first place.
Skulltaker had a boost because of the skulls for the skull throne rule (which I felt was underpriced), possibly also a small boost* Juggernaut was too cheap, as I added a boost to bloodcrusher *
The chariots seemed WAY too cheap. Considering they have impact hits.
Most of the cost of the Masque was priced as if a slaanesh herald had received magic items to boost stat line from any other book. Possibly a small boost* Scribes could be the same principle, whereas Epidemius I think was just a *.
BSB was mainly because that seems to be a common criticism. It would suck for DoC players, but it would be more in line with the majority of books (who can’t normally take any special upgrades/items with a magic banner).
All units had a * factor, but considering some have a ‘free’ special ability when they have a herald, and are useless without it I threw that in as well.
Mostly * increases. Karanak is too cheap for +2 attacks and his other rules compared to a flesh hound. I was tempted to give him +1 wound and make him a hero.
Nurglings seemed fairly balanced compared to Hoc (considering what they gained and lost)?
Mostly * increases (obviously the beasts of nurgle could be changed). The flamers were hard to price, as D6 flaming shots could potentially mean 6 shots. So in principle in any other army that could be the cost of 6 missile troops (or one guy armed with 6 S4 18" missile weapons). But then you have to factor in the randomness of the roll. +10 points may be too little?
Summary of Comments from other people
Make beasts of nurgle cheaper, not more expensive, but no idea how much yet.