[Archive] Compiled & converted Armybooks (Indy + etc.)

Zanko:

I read yesterday some parts of this book! I had some difficulties with the download! :wink:

As always mentioned as a sourcebook very cool cause you have nearly every existing unit in one book. As a “nomal” armybook for me (as a non player) it seems much too overwhelming - that means too much possibilities/units for one army.

Nonetheless great work and cool pictures and nice layout! :hat off

One other thing to mention:

Not every Chaos Dwarf is a follower of Hashut! The Frurndar (the 3rd edition Marauders) are follwers of the other Chaos Gods!

But despite the official fluff for me there could also be converts in the lines of the Frurndar! For me “Zagor’s Slavehunters” are Maurauders and loyal followers of Hashut!

Why not?!?! We make the fluff and we can change rules or create new rules!

Imo that is the sense of such places like CDO! :cheers

:hashut

dncswlf:

Zanko: exactly! there shouldn’t be limits on which gods anyone follows… I mean look back at human history to Greek and Roman times… or even Hindu today… people worship several gods at once… some take precedence over others, but for the most part… and this is going back to Chaos Dwarves… there is one “Chaos Energy” that manifests itself in various ways… some violent demons, others more insidious adaptations… anyway, My Chaos Dwarves still follow Khorne! and Hushut as a lesser deity!

Balseraph:

Thank you for Your feedback:)

HB: a lot of wise words, which I will certainly take to my head. Thank you for the advice.

Maybe there is a lot, special rules and units but …

I wanted to (writing, collecting the rules for this AB ) have the greatest selection of units and the biggest choice of strategy. In the real world, army don’t have 5 or 6 units to the use - has plenty of them and still create new ones. It also had an impact on this AB. I wanted, with this AB, to go outside hackneyed pattern made by GW. With all due respect to the GW work.

Thank you for your feedback and suggestions (mean a lot to me) but … I think that You looking at this AB through the prism of GW AB… Do not look that way. Indy GT was made in an innovative manner. The new rules were introduced, new units, new machines, etc.

Look at this AB through the prism of the CDO.

As Zanko wrote:

Why not?!?! We make the fluff and we can change rules or create new rules!

Imo that is the sense of such places like CDOs
And if someone has time - and wants to improve or change or adapt it to your self -  I can put this AB in word version.

Hashut’s Blessing:

Thank you for thinking the words wise and for listening to them. I worried they may not have been written as constructively as I intended and feared it may be taken the wrong way. Gladly, I was wrong :smiley:

What you’ve said is a very good point. Armies of the real world (historical, modern and likely future) have MANY different “units”, but also have pretty much the same “unit” multiplied. I think squads in 40k is kind of the idea I am trying to get across: all of squad x are squad x, but can be tailored to have different equipment.

I knoww hat I mean anyway :wink: