0-1 Overlord Zharkon Revlid: 235 PTS/Model
The Tower of Vorag. That great, crumbling fortress had first been constructed by the goblin and undead slaves of Vorag, the Ghoul King, who had bound souls and stones together to make it a truly formidable bulwark - this helped him little when a stray shot from a Goblin Spear Chukka pinned him to the mountainside, but it made the perfect point for a Chaos Dwarf garrison. Situated near the Sour Sea and the Crossing of Nagash, the Tower was fortified with great plates of brass and consecrated by reluctant Sorcerer-Priests of Hashut, so that it might better guard against another attack from the Great Necromancer, Nagash, who had crossed the warpstone-ridden waves and the Iron Teeth Hills to launch an assault against the Chaos Dwarfs several hundred years ago, at the height of his power.
But centuries are a long time, even to Dwarfs, and the other Overlords grew impatient, coming to believe that their investment in the tower had been squandered. So, slowly but surely, the commanding Despot of the Tower, a Chaos Dwarf named Zharkon Revlid, had his troops removed, trickled away to areas where they were deemed more vital. Revlid had been fairly influential at the time of his posting, but even that was not enough to stop the grinding bureaucracy of Zharr Naggrund.
Not that the commander of the Tower tried to prevent this �?" he was too busy endlessly tinkering with his obsession, the delicate interplay of forces between gears and levers. While his army was pulled out from under him, Revlid sat in his chambers and meddled with intricate clockwork mechanisms, with purposes ranging from the obscure to the esoteric. Whenever his tiny machines failed, some small and easily-correctable fault in their layout showing itself, he would fly into a rage, smashing the gears from their bindings and starting again, wasting years of work.
Indeed, it was not until the undead forces of a fell Strigoi Lord smashed into the Tower and took it for their own that Revlid began to take notice. Escaping from the highest reaches of the tower in a mechanism designed for wading in swamps, Revlid could only watch as his fortress was wrecked and looted, the ghouls and beasts that followed the vampire wrecking his workshops and smithies with wanton abandon. His anger, normally so explosive and petty, focused into a white-hot cone of fire, and he began to rebuild his forces, as patiently as he would a tiny clockwork engine.
Vowing to retake his lands, the mad Overlord broods over his loss, devising plan after plan, discarding each of them as imperfect, even as they are used to defeat the foes that assault him as he travels from place to place. Soon he will have a perfect plan, one that cannot fail, one that will work like clockwork, and then he will return to the place that was stolen from him by lesser minds, and rule over it as a clockwork king.
--------M WS BS S T W I A LdEquipment:
Zharkon 3 7 4 4 5 3 4 4 10
Shamshir of Zormogandr, Daeozh Plate, Shield
Special Rules: Unyielding, Implacable, Hate Undead, Like ClockworkLike Clockwork
Zharkon is well-known for his love of clockwork, orderly and perfect in its timing. As such, anything (or anyone) that disrupts his battle-plans provokes a maddened rage within the Overlord, which he takes out on both the enemy and those unlucky fools who have thrown a wrench in the clockwork of his mind.
All friendly units within 12" of Zharkon must
re-roll any failed Break or Psychology Tests that would otherwise cause them to flee.
Once any friendly unit fails this re-roll the above ability is lost (for all units), and Zharkon Hates all enemy units.Shamshir of Zormogandr
A weapon from the original treasure horde of the Ghoul King Vorag, this curved blade is studded with dark emeralds, each one containing a vile spirit of venom and plague. The peculiar nature of the gems makes the Shamshir a charm against magic, as demonstrated in the first War of the Daemon Crown.
MR (1). In addition, the wielder has Poisoned Attacks that automatically wound on a To Hit roll of a 5 or a 6.Daeozh Plate
Commissioned from one of the daemonsmiths that frequent the outposts and cities of the Chaos Dwarfs, this suit of armour is still hot from the forge, brought into being by daemonic flames that still reflect in its blackened surface, flickering and leering between gently glowing runes of binding.
4+ Armour Save. The wearer has a 5+ Ward Save that is ignored by Magical Attacks, and (in addition) the wearer is immune to all Flaming Attacks.