The legs I think are just standard armored greeves, the marine look happens when you make the bottom half of that leg armor too bulked. Avoiding the marine look is also why I gave him toes instead of just a boot.
My mechanical notion of how it work is that while their is a daemon controlling it the locomotion is still “steam” powered… CD aren’t stupid enough not to have an off swtich… but that the steam engine generates the heat from the Daemon jar strapped to the back. The daemons that attempt to escape their walking prison create the heat.
Yeah if this turns out well enough, I may submit it to TFM to sell. We’ll see.
Just to clarify if this turns out well enough, I’m going to submit it to Troll Forge miniatures for casting. Since it isn’t a direct GW thing, that means it would be available to the public. So its just one more reason I’d like you’re feed back. There can be a lot of hang ups before then and this is my first real effort to try and submit to them.
The plan is to make the part break down: Torso, Legs, Left and Right Arm, 3x Head options, 2x Weapon options. The head would be a “masked” head, a “demon” face, and a dwarf/humanoid sculptural face. I plan on making the mounting feature easily modified to accept “Defiler” masks/heads… so that will be a simple conversion for people who want more than just the three heads. On the weapons, I’m pretty sure one will be a big ax, that would be a hand and a half length weapon for the golem. I had a friend take some brass and knurl the handle portions of them, so I’ll be able to start scultping the weapons.
The second weapon, I haven’t really figured out. I drew a pick ax and I thought that a hammer or mace could work as well. Any suggestions?
Steam drills and ranged weapons, though cool, I’d put out side the scope of this. Maybe as an add-on a daemonic blunderbuss of a “large” size would work. The drill… well that sounds like a bit of a siege/mining thing…
A hammer is definitely more of a dwarven weapon than the others I listed… I’d just need to make sure it look distinctively “evil” dwarve instead of “imperial” dwarf.
I know about big daddy, I’m really trying to avoid steam punk as much as possible. My mind set is evil Dwarves should not be steam punk… they should be “daemon punk.” I’m drawing mostly from a setting where magical innovation is as important as technological innovation… Their magic is daemons and thier technology is bounding of those daemons to constructs to render those wild forces more controlable. If I were to make something like a drill I would favor a cross between a tunneler and a grinder… it’d probably look a bit like the bigger wheels of the hellcannon but with more “teeth”.