Here’s a build for my Triple Barreled Hellcannon using all 100 points of Daemonic Upgrades.
Tri-Fire Hellcannon - 240 points----------Demonic Engine - 105 PointsDaemonsmith - 35 pointsDaemonic Barrage - 25 pointsDoomfire - 30 pointsWarpfire - 20 pointsSentient Ammunition - 25 pointsTri-Fire HellcannonM Ws Bs S T W I A Ld6 4 3 5 6 3 1 3 5FearUnbreakableMonsters and HandlersRampageDaemonic Engine:- Stone Thrower with Str 5 (10 under the hole)- Re-roll Scatter Dice- Units hit take a Panic test at -1 Ld- Re-roll failed rolls to wound
That’s a pretty nasty war machine right there. Hopefully it doesn’t misfire. Interestingly, I didn’t use a single Daemonic Upgrade that I used for my Kollossus. Nifty.
What do you think? Does this work for this model? Am I sinking too many points into this? Should I drop the Warpfire? Hrm…
I was going to say you can’t take Sentient Amunition with Doomfire, but apparently you can! I don’t know what that would represent when combined with Doomfire (shooting actual Daemons? I don’t know…) but hey, no worries.
My build of this would have used Collossal, simply because a Hellcannon is Collossal, and this is at least as big.
Also: you should call it the Daemonhammer Cannon, 'cause that’s what I called it when I entered rules for it in the Artisan’s Contest
I’m also starting to think the Daemonsmith is too much of a no-brainer too. It’s like, why ever field a Daemonic Engine without one? Rampage and the rough Misfire chart are one of the few things keeping Engines sane, and a Daemonsmith is just too cheap a way to circumvent that. I think I need to give them a points hike.
Which is probably something I should clarify - the BSB shouldn’t give a re-roll to Rampage tests. No amount of flag waving is going to stop a bound Daemon from raging out of control.