The Immortal Beard:
Flying Prophet, lvl 4 Hashut, carpet, enchanted shield and t. of pres. is 400 blank I think. Except for one game when he miscasted himself to kindergarden level and once when I flew to close to elven boltthrowers he's always my mvp ^^
MadHatter
It is funny you suggested this. I did something similar.
Lord; level 3. Carpet, Shield of Ptolos, Dawnstone - Hashut (got Ashstorm, Breath of Hatred, and Subjugation)
x20 IG with Std, Mus, S/B
x1 Iron Daemon
x1 Deathshrieker
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It seemed like a good plan.
Quick Batrep Summary: (played King of the Hill) narrative battle from the BRB
Set up a deathshriker on the left flank, deamon and IG on the right flank near the hill. Put the Prophet on foot behind the IG. Not worried about shooting, but wanted the "look out sir" from skinks everywhere while still being able to move about if needed. Didn't want to get locked in combat and have the Lord's carpet chumped by tarpits of skinks and cold ones.
TURN1 - CD:
Moved forward with IG and maneuvered Daemon to take a shot at the cold ones. Kept the prophet up behind the IG ready to make a break-out flight if necessary to get into his backfield and take the hill. (his whole army minus a tiny unit of skinks was forward of the high ground set up to block my advance. Cast Breath of Hatred and rolled snake eyes...end of magic phase. I needed the other dice for Ashstorm. Shot two cold ones down with the Daemon but they stuck. Got a direct hit with a demo rocket on his Ripperdactyls but rolled a "1" to wound.
TURN1 - Liz: He advances his troops, moves Rippers up inside of 12" so the rocket cannot shoot at them anymore. He gets 10 dice in the magic phase and I get 5. He has Comet and Chain Lightning on his priest. He casts comet and I decide to let it go through. Statistically it was unlikely to do much and might not even come in. The chain lightning has me worried because my units were so tight on the right side of the board. A river kept me from spreading out more...the daemon needed space to get around it. The comet lands...puts a single wound on my Daemon and IG....and hits 9 times against the Prophet against all odds. He rolled super high on the range of the comet blast and how many hits he had (9). He failed to wound twice. I saved all but three with my dawnstone re-rolls. DEAD PROPHET in turn 1.
TURN 2 CD: The deamon moves and nukes his skink priest. I advance. Deathshriker deviates off his cowboy and misses.
TURN 2 Liz: He charges his cowboy into the IG in the flank and fails a charge with his cold ones to get in my front. I wiff all my attacks and he wins. I stick with steadfast and reform to face him. His rippers charge the deathshriker and kill it.
TURN 3 CD: I wiff my attacks and he kills a ton more. STR7 with predatory fighter is a pain. I charge a skink unit with the iron deamon and kill all but 1. They run and I cannot pursue.
TURN 3 Liz: He charges the cold ones into the flank of the IG, moves all his skinks to surround the daemon; 20+ poison attacks...takes all but 1 wound off of it after the volley.
TURN 4 CD: I wipe out the cold ones. The cowboy keeps thrashing my guys. I wiff attacks and wounds constantly. The odd attack gets through and he ward saves it on a 4+.
TURN 4 Liz: He kills the daemon with skinks. Breaks the IG with his cowboy and runs them down.
The dice gods hated me this game. I couldn't hit or wound to save my life. The statistically probability of losing my Prophet to his spell on turn one was low...but it just proves that math-hammer is good for the odds, but doesn't guarantee an outcome.
As expected I tabled my HE opponent...left him with a single Reaver on the table. I only lost the deathshrieker for my troubles. All other units did fine...even the Hobs beat a unit of 5 Reavers in CC with only 4 models and ran them down!