[Archive] Dreadquake Mortar with Underwhelming Ogre

Nebuchandnezzar:

Well maybe the mortar is designed (rule wise) to be used alongside the other war machines, albeit in a very crap fashion sice it doesn’t really slow down the units. Plus it is one of the longest ranged warmachines in the game :smiley:

Nicodemus:

@unheilig I think you can still paint them up however you like. The models as they are don’t necessarily evoke any daemonic status (not to me anyway). If I were going to make a hellbound one I’d almost rather see some Green Stuff work on some of the exterior parts to look amybe a little more like the Hellcannon, with faces and such like looking like they’re bound within the machine.

So you can have it pulled by an Iron Daemon.

Thommy H
Exactly. If you don’t have an Iron Daemon look up the rules for the Carriage Hauler tha tgo with it. Once you have something to represent an ID it can pull other carriages behind it, so they effectively can move in the same way as the Iron Daemon and be dropped off elsewhere on the battlefield.

Slightly off-topic -

I’m still not entirely sure how moving the ID with multiple cars behind it will work in terms of game play as I have only used the ID by itself (and loved it). I know from reading the rules for the ID how it moves, but it seems like there’s some room for odd things to happen. For example, if the ID wheels as part of its move then the carriages behind it would sweep through a pretty large angle and it seems like this could be used to sneakily move them farther onto the battlefield than the steam train could carry them on its own in a single turn… if that makes sense. Although this would be a useful way to slingshot a Dreadquake far into the battlefield rather quickly unless I’ve misunderstood how the ID can move.

~N

Thommy H:

For example, if the ID wheels as part of its move then the carriages behind it would sweep through a pretty large angle and it seems like this could be used to sneakily move them farther onto the battlefield than the steam train could carry them on its own in a single turn... if that makes sense. Although this would be a useful way to slingshot a Dreadquake far into the battlefield rather quickly unless I've misunderstood how the ID can move.
The same is true of any very deep unit with a narrow frontage though, isn't it? 100 Zombies arranged into 20 ranks, for example. I assume the usual rules apply: the whole unit counts as having moved as far as the outer-most model. So in this instance, a very long Land Train wouldn't be able to wheel much at all - it would be appropriately unwieldy.

Also, on topic, it's possibly worth mentioning that you can use the model on its carriage without actually paying to mount it on one - if you don't have an Iron Daemon to pull it, for instance. It obviously got dragged into place before the battle or something, then the Iron Daemon chugged off to do something elsewhere.

Nicodemus:

The same is true of any very deep unit with a narrow frontage though, isn't it? 100 Zombies arranged into 20 ranks, for example. I assume the usual rules apply: the whole unit counts as having moved as far as the outer-most model. So in this instance, a very long Land Train wouldn't be able to wheel much at all - it would be appropriately unwieldy.

Thommy H
Duh, thank TH, you're right. For some reason there I was thinking to just measure how much the Iron Daemon wheeled, not the whole train... which makes much better rules-sense.

Thommy H:

Well, that said, it isn’t actually clear whether the whole train counts as a single unit, I don’t think. But that’s how I’d play it.

Nicodemus:

Well, that said, it isn't actually clear whether the whole train counts as a single unit, I don't think. But that's how I'd play it.

Thommy H
I think you're right though... in terms of sensible rules, as the train gets longer, in terms of movement it should count as one long continuous model, but with individual components that can do their own thing. Would still help to have that specifically addressed in a FAQ by WF/FW at some point as I can see it might cause confusion or be a point of disagreement between some players.

Grimstonefire:

When someone gets the Dreadquake Mortar could you pm me please?

I’d like to know some specific measurements to see if my plan will work.

Nicodemus:

When someone gets the Dreadquake Mortar could you pm me please?

Grimstonefire
PM sent ;)