Time for first battle report
Tonite I played with a friend of mine, he told me he had a new army not wanting to reveal it to me until last. When I got the my local hobby store I found he bought a new army of High Eves! :o
It was a pretty surprise as I used to see him with Vampires, Khemri and Demons. :~
Well he is not the best tactician and new to the army but I was happy to see him giving up before my last 6th turn. I do not remember exactly if it was Napoleon that said “the best general is the one that make the less mistakes”. So I am happy to have exploited every mistake he made
He was bored of combat-magic armies so he tried a list with a lot of shooting and moderate fighting. We played 2000 points no limits so I could test my tournie list.
He had a special character lord, the one with a bow like a bolt thrower, an hero with another funny bow and a scroll caddy. Two units of archers, a large unit of sea guard, 2 bolt throwers, scouts, an eagle, 10 swordmasters and 10 dragon princes.
I know Dragon princes and swordmasters are nasty guys, so I was looking how to get rid of them before they reach my lines.
Grey: rocks (impassable terrain)
He deployed one bolt thrower supported by an archer regiment for each hill, dragon princes next to rightmost hill (from my point of view), then sea guard at centre and swordmasters on left flank. His scouts were placed with his lord (special character) behind the hill in the middle.
I tried to deny him the use of rocks and forest for his scouts placing carefully hobgobbos units and refused my left flank placing warriors with orcs on their left side and blunderbusses on the right. The other blunderbusses with a 25 hobgobbos unit secured my right side behind the forest, close to the table border. Bull centaurs with Bsb were placed behind the forest to take cover from shooting.
Refusing my left flank left his bolt thrower, archers and scouts out of the game most of the time, wasting time moving and killing one 10 hobgobbos unit!
Shaker helped me to win the game, he shouted his sea guard, slowed down his dragon princes and let me gain time. In two turns I throwed everything I had against dragon princes and thanks to massed fire and a bit of luck they were wiped out by missile fire and magic. The rest of his army was unscated but I was happy to get rid of the dragons. He was smart to use terrain to protect his swordmasters and they finally ended in combat with my orcs. Due to waagh orcs charged, I casted the spell that reduces armor save and -1 to hit and wound on the swordmasters, They managed to wipe out 2-3 orcs but my champion killed a couple of the elves. The elves lost but passed their leadership test. The two units continued to fight for the entire game butchering each other, every turn swordmasters wiped out 4-5 orcs but due to my precious champion that could fight back and kill 1-2 elves per turn, ranks, outnumber and banner orcs keep the buggers engaged for the entire game, reducing them to just 2. I was satisfied to keep them out of the game.
Thanks to my refused flank his shooting was dispersed and was not able to deal great damag, my warriors were reduced to 15 and hobgoblins meat shields were wiped out. Bulls survived thanks to the cover of the forest form they emerged just in turn three when my rightmost magician (the staff guy) hidden in the blunderbuss unit wiped the right bolt thrower crew with the fireball from death magic. Bulls charged sea guard on the flank helped by the Bsb, so they won by 5 and elves were destroyed. With bolt thrower, a regiment of archers, sea guard, dragon princes, chariot, mage, one hero out and his swordmasters reduced to two he conceded.
I choose shadow magic for my lord, I was looking for the lurker and the steed but never used them. I found the 3d6 s1 no armor save very nasty for dragon princes and small units. Elfish T3 really helped, of course.
My level two used metal magic, his spell able to reduce armor save and -1 to hit and wound really helped orcs and bulls in combat.
Level one: Ok, a scroll caddy is not a real opponent but the plus 1 to dispel kept me relaxed all the time and his single missile spell casted 5+, well he destroyed a bolt thrower and panic a regiment of archers�?�. Wow!
Real lesson learnt: use terrain! I always find that terrain could really help us. Everybody expect we play like dwarfs, use hills to place our machines of war and look for open terrain for massed fire. In reality I prefer to hide our machines of war, expecially our precious earthshaker and use terrain for cover. My aim is always to create lanes of fire to dictate enemy movement. I know he shall pass there, so I place my bolt throwers to fire in that place.
We cannot stand a frontal attack, we are too weak, sorry to say, so I like to use terrain to messy enemy advance, forcing him to split his units.
OK, this battle report is long enough. Hope you enjoyed.
More suggestions are welcome, of course! :hat off