Revlid:
With thanks to Loki. :hat off
https://discourse.chaos-dwarfs.com/t/10666
[/b]
M WS BS S T W I A LdEreshkigal-Namtar 6 4 3 5 6 5 1 5 4Chaos Dwarf Crew 3 4 3 3 4 1 2 1 9Zumarah 3 4 5 4 4 2 2 2 9
[/b] Ereshkigal-Namtar, Zumarah, and 3 Chaos Dwarf Crew
[/b] 5 +1 for each Chaos Dwarf
[/b] Ereshkigal-Namtar has a 4+ Armour Save, a 5+ Ward Save, and Magical Attacks. The Chaos Dwarf Crew wear Heavy Armour. Zumarah wears Heavy Armour, and wields the Daemon-Slaver�?Ts Brand and a magical pistol.
[/b]Unbreakable, Cause Terror, Large Target, Rampage, Monsters & Handlers, Twinned Daemonfire, Arcane Engineer
[/b] �?" At the beginning of the turn, if Ereshkigal-Namtar is not in combat, take a Leadership test for the unit. If it passes the test, the unit may behave as normal. If it fails the test, the unit will not fire and instead must make a compulsory move 3D6�?� toward the closest enemy unit. If the unit�?Ts movement is sufficient to bring it into contact with an enemy unit, it counts as charging. The enemy may make a charge response as normal, counting the Movement value rolled as the unit�?Ts maximum charge distance.
[/b] �?" Ereshkigal-Namtar is treated as a war machine with the exception that it follows the rules for Monsters & Handlers in Close Combat. When moving normally, the unit uses the Chaos Dwarfs movement rate (as the lowest). When rampaging, the whole unit moves 3D6" (see above).
[/b] �?" Ereshkigal-Namtar fires as a Stonethrower, with the following exceptions. Ereshkigal-Namtar uses the Daemonic Engines Misfire Table. Whenever Ereshkigal-Namtar is fired, before guessing ranges or selecting targets, choose one of the two �?~modes�?T of fire below �?" this is the one that will be used this turn.
[/b]Ereshkigal �?" The shot uses the Small Template, with a Strength of 5 (10 for the model under the hole). Any units hit by the template must take a Panic test at -1Ld. All wounds caused count as Magical and Flaming, and ignore Ward Saves as well as Armour Saves.
[/b]Namtar �?" The shot uses the Large Template, with a Strength of 3 (6 for the model under the hole). Any units hit by the template must take a Panic test at -1Ld. All wounds caused count as Magical and Flaming, and ignore Ward Saves as well as Armour Saves.
[/b][/b]
1-2: Raaargh!: The Engine breaks its bonds, kills its crew, and automatically rampages.3: Grumble: The Engine fights against itself, shaking itself apart. It takes D6 wounds with no Armour or Ward Saves allowed.4: Chomp: A massive backdraft from the Engine sucks one of the crew into it. Remove him. If there are no crew, remove a wound with no Armour or Ward saves allowed.5: Clang!: The Engine’s arcane workings snarl and grind; it loses its Ward Save for the rest of the battle.6: Thzzzz: The Engine’s Chaotic energies go haywire, inflicting a wound on every magic user within 24" with no Armour Saves allowed.
[/b]As long as Zumarah is part of the unit, Ereshkigal-Namtar may re-roll the Artillery Dice or Scatter Dice when firing. In addition, if Ereshkigal-Namtar suffers a Misfire! while Zumarah is part of the unit, you may re-roll the result on the Daemonic Engines Misfire Table. Zumarah counts as a crew member and a unit Champion.