[Archive] ETC 2400 for upcoming team event

Falstaff:

Hi there!

This is the first serious list I’m putting up here. So don’t be gentle, this list is supposed to participate in a team event on sunday. Each team consists of 3 players/races. My fellow warriors are Lizardmen and Ogres.

Personally, I have not had much practice with the awesome version of dwarves, as I was only recently able to aquire enough models. I have played 4 games so far (gone 2 and 2).

Mind you, this tournament is not played with Draft 1 for 2014 but with ETC 2013!

- Prophet with Hashut on Great Taurus, Charmed Shield, Talisman of Protection

A Dwarf with a big hat on a flying cow! How awesome is that!? Looking for the curse to frustrate deathstars or stuff I can’t handle

- Infernal Castelan, BSB, Mask of the Furnace, handweapon and shield

I thought about going GW, but I want him as safe as possible. I’m thinking about going with the 5++ up ward instead to save some points. This way I’d always keep him out of combat going 2-wide if necessary. This would synergize well with a change I’m suggesting for core What do you think?

- Khan on wolf

just redirecting and maybe sniping a caster in a bunker if possible

- Taur’ruk with GW, OTS, Dragonhelm, Dawnstone

quite standard, I presume

- Demonsmith with Death, Scroll, Enchanted Shield level 2

I bought the level 2 upgrade as I feel that I need a bigger spell selection. Doom and Darkness paired with a Doom rocked can be a nasty surprise for the opponent. Soulblight is excellent as well. And if all other stuff fails I’ll just roll with 'em snipe spells. This helps me to draw the scroll before I need to shut down the opponent’s main blocks with the curse

I’m looking for a snipe spell that I can cast boosted in the early game. With Hashut there’s the problem of forcing the opponent’s scroll early, so I need some more pressure. If I can cast the snipe spell from hashut, the curse and then the death snipe, maybe I can force a scroll turn 1 or 2. I need the curse to work in lategame!

- 23 Infernal Guards, GW, full command, banner of +1 movement

I’m thinking about splitting that unit in two to get 10 Fireglaives with musician for some more shooting. That way I’d need to drop the GW and a Hobgoblin block to still retain a sizeable unit to stubborn block with 2-wide (see BSB changes). What do you think?

- 20 Hobgoblins, musician, bows

- 20 Hobgoblins, musician, bows

- 3 Bulls with shields

- Deathshrieker

- Deathshrieker

- Destroyer

So there it is. Quite aggressive. Shriekers will try to snipe the opponent’s war machines turn one and then look for monsters or lone characters. Rest is quite obvious, I guess.

But one final note: Can you please tell me which mathups are good, awesome and bad? Unfortunatelly I had not enough playtime yet to decide for my own. I have some ideas but no thorough understanding of the playstyle. Usually, I play Dark Elves, which work quite differently.

Onyx:

My gaming experience in 8th is lacking, so the following is derived from theorycrafting, reading battle reports from ETC 2013 and prior preparation as well as talking to high standard gamers:

1.) The great taurus is not seen as a good choice. The common opinion seems ‘Go bale or go on foot’. Almost all top players do the latter. I too however will be using a Great / Bale Taurus (not sure which yet) in ETC settings - exactly with your: How awesome is that!? argument. I’d stick an Earthing Rod on him, but this is purely my paranoia talking.

2.) Castellan: My thoughts exactly! However DHW seems to be more popular.

3.) Khan: Dragonbane Gem seems to be a popular choice.

4.) Tauruk: Exactly the stuff I’d use.

5.) Demonsmith: See 4.)

6.) Infernal Guard: I’d stick Banner of Swiftness on them.

8.) All other stuff: Perfect!

Time of Madness:

The list is ok, should be a lot of fun. There are some ways to make it more competitive if you are interested in dropping the taurus :slight_smile:

Unfortunately 4 T5 wounds means the taurus won’t last very long. One good round of shooting can easily see to killing it off.

If you want to get super competitive put the Prophet on foot in the guard unit with the bsb. Give him the enchanted shield/talisman of Preservation combo. I like running my unit of guard 28 strong with hand weapon/shields and the lichebone pennant. The pennant gives the 2 characters a 3+ ward vs death snipes.

I’d try to increase the bulls to 4 strong and give them shields and the gleaming pennant. They can support the Taur’ruk and the destroyer.

Hope this helps.

Time of Madness

Falstaff:

InterestiNg thoughts. I know that the Bale is a lot better than the great Taurus but where to find the points?

I think I need another fast element in my army to guard the rear. Although it’s only a small Taurus hecan still fight, easily clears chaff and is a threat to some units, especially if I can get the flank or rear. Also, with him I can make pretty much sure that my opponent will never get his points!

If I don’t take the Taurus, then where do I put the points? I’m maxed on war machines and I think he’s of greater worth than 3 naked Bulls.

I will definetly get the speed banner and drop one guard.

What do you mean with DHW?

I’m still think I’m going to cut the bsb’s ward to 5+ and will make the Smith a lvl 2!

Onyx:

InterestiNg thoughts. I know that the Bale is a lot better than the great Taurus but where to find the points?

I think I need another fast element in my army to guard the rear. Although it's only a small Taurus hecan still fight, easily clears chaff and is a threat to some units, especially if I can get the flank or rear. Also, with him I can make pretty much sure that my opponent will never get his points!

If I don't take the Taurus, then where do I put the points? I'm maxed on war machines and I think he's of greater worth than 3 naked Bulls.

I will definetly get the speed banner and drop one guard.

What do you mean with DHW?

I'm still think I'm going to cut the bsb's ward to 5+ and will make the Smith a lvl 2!

Falstaff
Sorry for the abbreviation, by DHW I mean double handed weapon.

I think the real problem with the taurus is his resilience vs. medium shooting / magic.

If you don't take the taurus you could always invest in 4 Bulls with Pennant as suggested by Time of Madness plus a 5th.

Never ever would I drop the Mask in favor of lvl2 on the Demonsmith which I find almost useless.

How about this:
(Sorry if there are any violations, the lists I wrote of late were with the new draft for 2014 in mind)

1 Lord: 370 Pts.   15.4%
4 Heroes: 594 Pts.   24.7%
3 Core Units: 605 Pts.   25.2%
2 Elite Units: 295 Pts.   12.2%
2 Rare Units: 535 Pts.   22.2%

***************  1 Lord  ***************  

Sorcerer-Prophet, General, Level 4 Upgrade
+  Talisman of Preservation, Enchanted Shield, Power Stone
+  Lore of Hashut
- - - > 370 Points

***************  4 Heroes  ***************  

Infernal Castellan
+  Shield
+  The Mask of the Furnace
+ Battlestandard Bearer
- - - > 197 Points

Daemonsmith Sorcerer
+  Dispell Scroll
+  Lore of Death
- - - > 120 Points

Bull Centaur Taur'ruk
+  Black Shard Armour, Great Weapon
+  Dawnstone, Dragonhelm
- - - > 220 Points

Hobgoblin Khan
+  Dragonbane Gem
+  Giant Wolf
- - - > 57 Points

***************  3 Core Units  ***************  

26 Chaos Dwarf Infernal Guard, Great Weapons, Musician, Standardbearer, Champion
+  Banner of Swiftness
- - - > 437 Points

20 Hobgoblin Cutthroates, Musician
- - - > 84 Points

20 Hobgoblin Cutthroates, Musician
- - - > 84 Points

***************  2 Elite Units  ***************  

4 Bull Centaur Renders, Shields, Standardbearer
+  Gleaming Pennant
- - - > 195 Points

Deathshrieker Rocket Launcher
- - - > 100 Points

***************  2 Rare Units  ***************  

Hellcannon
- - - > 210 Points

K'daii Destroyer
- - - > 325 Points

Falstaff:

Update of the army list in opening post.

I dropped the light armour of the Khan, switched the GW for shields on the Bulls, dropped 2 Guards for the Speed banner. The points I freed up by doing so I put into the level 2 upgrade as I feel I need more spells to be a threat, draw the scroll and make the curse work later on.

Also, with 2 spells I have a chance to get doom and darkness which works very well with the Doom Rocket or Soulblight which is paramount to make the dwarves not only really sturdy but a killer in CC. Also, it saves the Destroyer against stronger opponents (Ogres, GW units, etc.)

With potentially 3 snipe (1 hashut + 2 death) spells I can put on lots of pressure as well.

Edit: Thank you for the list suggestion. I really do want to play the bull, although it’s regarded as a non-optimal choice. Also, the bulls have not done so well for me in those few battles I had with them. I don’t think that 4 is so much better than 3. I’d rather keep them as a minimum to provide a LOS for the Taur’ruk and then maybe clear chaff or so on.
I noticed that you play the Goblins without bows. Why? Do you use them as redirectors only? I kind of like the idea of 40 shots for 40 points. Lets me clear chaff that redirects the Destroyer or downsize some infantry blocks before the Destroyer goes in.

Onyx:

Update of the army list in opening post.

I dropped the light armour of the Khan, switched the GW for shields on the Bulls, dropped 2 Guards for the Speed banner. The points I freed up by doing so I put into the level 2 upgrade as I feel I need more spells to be a threat, draw the scroll and make the curse work later on.

Also, with 2 spells I have a chance to get doom and darkness which works very well with the Doom Rocket or Soulblight which is paramount to make the dwarves not only really sturdy but a killer in CC. Also, it saves the Destroyer against stronger opponents (Ogres, GW units, etc.)

With potentially 3 snipe (1 hashut + 2 death) spells I can put on lots of pressure as well.

Edit: Thank you for the list suggestion. I really do want to play the bull, although it's regarded as a non-optimal choice. Also, the bulls have not done so well for me in those few battles I had with them. I don't think that 4 is so much better than 3. I'd rather keep them as a minimum to provide a LOS for the Taur'ruk and then maybe clear chaff or so on.
I noticed that you play the Goblins without bows. Why? Do you use them as redirectors only? I kind of like the idea of 40 shots for 40 points. Lets me clear chaff that redirects the Destroyer or downsize some infantry blocks before the Destroyer goes in.

Falstaff
Hi!

Yeah, sounds reasonable.
To be perfectly honest I modified one of my own lists with fireglaives in it and forgot to click the "bow" option on the hobgobbos. I would only ever play 20 strong units with bows as well.

Good luck on your tournament, please let us know how it went for you!!!

Falstaff:

Thanks! I might even do youtube battle reports!!

Just one thing concerning goblins: they are actually a 20+ choice. However, I can see them working without bows as speedbumps or as large units with shield to hold on steadfast.

m0rg0th:

I would have played this list last year if I hadn’t had to switch to Darkelves:

Sorcerer-Prophet on Bale Taurus: General, Lvl 4, Death, Blackshard Armour, Darkforged Weapon, Potion of Speed, Talisman of Preservation, Charmed Shield, Power Stone, 600
Infernal Castellan: BSB, Blackshard Armour, Warrior Bane, Luckstone, Enchanted Shield, 145
Bull Centaur Taur’ruk: Blackshard Armour, Great Weapon, The other Trickster’s Shard, Dawnstone, Dragonhelm, 235
Daemonsmith Sorcerer: Lvl 1, Fire, Blackshard Armour, Enscrolled Hand Weapon, Dispell Scroll, 120
26 Chaos Dwarf Infernal Guard: FCG, Blackshard Armour, Shield, Great Weapon, 437
20 Hobgoblin Cutthroates: Musician, Light Armour, Throwing Knives, Bows, 104
20 Hobgoblin Cutthroates: Musician, Light Armour, Throwing Knives, 84
3 Bull Centaur Renders: Musician, Heavy Armour, Shield, 140
K’daii Destroyer: 325
Hellcannon: 210
Total: 2400

This list only lost one game (against Lizardmen), the other games it has always won at least 16:4. If you pair it right it is just aweful for some opponents.

Falstaff:

So you’re pretty much switching the Mask for the bale taurus and play a hellcannon instead of two Rockets.

Can you tell me which matchups you would prefer? Which country did you play for?

My other army happens to be DE as well :slight_smile:

m0rg0th:

The problem with the two DS is that I have a quite mobile army that wants to rush. So 2 warmachines in the backfield make easy points for the opponent. The HC can defend itself quite good.

With this list you can play basically everything (because you can always deny your enemy points). I don’t like to play against WM-heavy dwarfes, light-spam-empire and lizardmen. The other lists you can take. You always have to be a bit tricky with directing your Destroyer in the right direction when he has to overrun, but once you get the hold of the little tricks its easy and fun to play with this list.

Also the flying death mage is a gamebreaker, especially with Purple Sun and D&D (combined with the HC).

I played for Austria.

Kamphre:

I don’t know if it well help you, but I always play 2 hobgobs units, one with bows and one with shields.

I prefer the one with bows, doing a lot of shots, thanks to the rule “Volley Fire”. I take a unit of 30, 6 minis wide. That’s 21 shots… And if you lose one or two guys because of animosity, you get a +1 to Hit!