Falstaff:
Hi there!
This is the first serious list I’m putting up here. So don’t be gentle, this list is supposed to participate in a team event on sunday. Each team consists of 3 players/races. My fellow warriors are Lizardmen and Ogres.
Personally, I have not had much practice with the awesome version of dwarves, as I was only recently able to aquire enough models. I have played 4 games so far (gone 2 and 2).
Mind you, this tournament is not played with Draft 1 for 2014 but with ETC 2013!
- Prophet with Hashut on Great Taurus, Charmed Shield, Talisman of Protection
A Dwarf with a big hat on a flying cow! How awesome is that!? Looking for the curse to frustrate deathstars or stuff I can’t handle
- Infernal Castelan, BSB, Mask of the Furnace, handweapon and shield
I thought about going GW, but I want him as safe as possible. I’m thinking about going with the 5++ up ward instead to save some points. This way I’d always keep him out of combat going 2-wide if necessary. This would synergize well with a change I’m suggesting for core What do you think?
- Khan on wolf
just redirecting and maybe sniping a caster in a bunker if possible
- Taur’ruk with GW, OTS, Dragonhelm, Dawnstone
quite standard, I presume
- Demonsmith with Death, Scroll, Enchanted Shield level 2
I bought the level 2 upgrade as I feel that I need a bigger spell selection. Doom and Darkness paired with a Doom rocked can be a nasty surprise for the opponent. Soulblight is excellent as well. And if all other stuff fails I’ll just roll with 'em snipe spells. This helps me to draw the scroll before I need to shut down the opponent’s main blocks with the curse
I’m looking for a snipe spell that I can cast boosted in the early game. With Hashut there’s the problem of forcing the opponent’s scroll early, so I need some more pressure. If I can cast the snipe spell from hashut, the curse and then the death snipe, maybe I can force a scroll turn 1 or 2. I need the curse to work in lategame!
- 23 Infernal Guards, GW, full command, banner of +1 movement
I’m thinking about splitting that unit in two to get 10 Fireglaives with musician for some more shooting. That way I’d need to drop the GW and a Hobgoblin block to still retain a sizeable unit to stubborn block with 2-wide (see BSB changes). What do you think?
- 20 Hobgoblins, musician, bows
- 20 Hobgoblins, musician, bows
- 3 Bulls with shields
- Deathshrieker
- Deathshrieker
- Destroyer
So there it is. Quite aggressive. Shriekers will try to snipe the opponent’s war machines turn one and then look for monsters or lone characters. Rest is quite obvious, I guess.
But one final note: Can you please tell me which mathups are good, awesome and bad? Unfortunatelly I had not enough playtime yet to decide for my own. I have some ideas but no thorough understanding of the playstyle. Usually, I play Dark Elves, which work quite differently.