[Archive] First list for ETC draft 1 / 2015

Spencer:

Hi guys! I am playing very often in the ETC comp and I just played an ETC tournament yesterday with my ogres kingdoms army. Obviously the new meta see a lot of strong character come out! I saw a lot of Dark Elves and high elves with mounted character with 1+/4++ and high strength attacks or flying WoC lords with 1+/3++ who are difficult to kill. Even the beastmen can now bring on a quite unkillable dombull with 1+/3++ who is gaining attacks after every round of combat that he wons. Some dwarfs players with 4 war machines were also performing quite good in this tournament.

I just started playing CD since a few months and I would like to figure out what kind of list would be competitive for my next ETC tournament. The restrictions of the draft 1 are the following:

5 Choices from the pool below:

Each character using lore of death = 1

Each Hellcanon = 1 (3 with lore of death)

Each Destroyer = 2

Each Deathstriker, Magma Cannon, Dreadquake Mortar or Iron Demon = 1

Each 2 (or part of 2) khans after the first 2 = 1

Chalice = 1

Magic: every spells max 5 dices, ashstrom = 4

I think that the double hellcanon could be the best way to build a classic and powerfull gunline army. There is my list:

General: Sorcerer Prophet: L4 Hashut, enchanted shield, Tasliman of Pres, Earthing Rod

Dark Castellan: BSB, shield, Dragongem, Obsidian Stone

Daemonsmith: L1 Metal, Dispell Scroll, Ens. Shield

30 Infernal Guards: Handweapon & Shield, FC, Lichebone pendant

33 Hobos: Shield, Bows, Standard Bearer & Musician

1 Iron Deamon: Hellbound

1 Deathstriker Rocket

2x3 Bull Centaur Renders: Shield, Musician

2x1 Hellcanon

My idea was to have a strong unit of IG which are strong against magic with the 3+ ward save against magic. My BSB and lord will be in this unit to get a good protection from the magic. Maybe I would take the BSB (& eventually the prophet) out of the unit before combat if a strong opponent comes against my IG unit because he only get 2W 2+. I would put my IG unit just near a hellcanon in order to use the reroll of my prophet. The daemonsmith will babysit the 2nd hellcanon & the deathstriker rocket.

I was hesitating to bring bulls centaur in or not. I think they could be useful to slow down my opponent or at least make him hesitate to go fast forward. In most cases he�?Tll try to go fast forward to my center/corner where all the points are. Here could the centaur force him to move more carefully forward. I think they could also be used to help the iron deamon in certain situations. I also think that they are more useful than the khans to slow down the opponent.

I know I only get 4 choices out of 5 in the pool but I thought that bringing another war machine in would force me to add another daemonsmith which would cost me approx. 240 points (in the case of another rocket) what means that my 2 bulls centaurs unit wouldn�?Tt fit in. Playing that way would allow my opponent to go fast forward without thinking. This is a situation which I would like to avoid and I think that the centaurs have great defensive abilities for the points cost (T5, 3W, 2+/6++). They could also be useful in certain matchup to go fast forward hunting opponent�?Ts war machines.

I haven�?Tt tried this list yet so it is just a first idea. I would be happy to have some comments & advices on it before I try it.

nosirrahkcaz:

I just started trying out centaurs. I was running one unit of 3 on the flank. It was working really well as most fast moving warmacine hunting units lack the punch to cause them much harm. They’re a nice way to put a wound or two on a monster. I’d be careful just using them as speed bumps as most infantry units will break them. I’d attempt to use the khan or some hobgoblins on wolfs as the bumps with the centaurs as counter charges, most would be reluctant to take a side charge from them. I also use them to support the iron deamons once they get stuck in combat.

Spencer:

Thanks for sharing your experience! I’ve been thinking about making some changes:

- Change the stuff of my BSB because a friend told me than MR 3 and MR 1 don’t cumulate them. So my combo idea doesn’t work.

- More khan to slow down the ennemy

Here’s how version 2 looks like:

General: Sorcerer Prophet: L4 Hashut, enchanted shield, Tasliman of Pres, Earthing Rod

Daemonsmith: L1 Metal, Chalice of Blood & Darkness

Dark Castellan: Shield, BSB, Mask of the Furnace

Khan: Shield, Light armor, Wolf

Khan: Light armor, Wolf

30 Infernal Guards: Handweapon & Shield, FC, Lichebone pendant (MR 1)

31 Hobos: Shield, Bows, FC

1 Iron Deamon: Hellbound

1 Deathstriker Rocket

3 Bull Centaur Renders: Shield, Musician

2x1 Hellcanon

Spencer:

Hi guys! I’ve been thinking about my list and my game plan. I just though that I would prefer to be more versatile! I’ve the feeling that a pure defensive list would be boring to play with & against.

That’s why I build an alternative list:

General: Sorcerer Prophet: L4 Hashut, enchanted shield, Tasliman of Pres, Carpet

Daemonsmith: L1 Fire, Dispell Scroll

Khan: Wolf, Light armor

25 Infernal Guards: H&S, FC, 1 Ld Reroll

30 Hobgobelins: FC, Shields

20 Hobjobelins: Musician, Bows

1 Iron Daemon: Hellbound

1 Deathstriker Rocket

2x3 Bull Centaur Renders: Shield, Musician

1 Hellcanon

1 Kdai destroyer

I think quite everything (outside the 20 Hobos (bows), Hellcanon, L1 Daemonsmith) is capable of going forward. I’ve enough Shooting in my opinon with 2 war machine which can both reroll (daemonsmith babysit the hellcanon, the Prophet will do the same for the deathstriker but only on turn 1-2 and then fly Forward) and a few light shootings (20 bows). I’ve added another centaur unit in order to “deliver” the destroyer and the ID on the right place at the right time (deal with ennemy’s chaff)! The 30 strong hobgoblins unit could also be usefull in my opinon because of their ability of being steadfast and give me counter-charges opportunities.

Any comments and/or advices on this list?

TheHoodedMan:

I like the ID/Destroyer combo. A charmed shield for the daemonsmith can do not much damage I think :-).

I also would like one more Khan for redirections, probably I would let down one BC unit or the shield gobos.

With a bsb your Infernal Guard could stand to the last man. You have only one machine to protect, the hellcannon can care for it self.

Lore of death would be great for character sniping, too pity it costs so much pool points.

I think the list can work well as it is. You should not have bad rolls, no safety net, but no risk no fun :-).

P.S.: Personally I like the general on a great taurus because of its extended generals presence of 18".

Spencer:

Thx for the reply. I don’t think the BSB is worth it in this list. I don’t want to spend 200 pts just to give a reroll to one gob unit & IG + stubborn on IG.

Yes unfortunately lore of death + 1 hellcanon = 4 pts out of 5 --’

I’ve been thinking about the great/bale Taurus but I think that the carpet has a few advantages:

- smaller base (combat avoidance)

- Look out sir 4+ when near infantery unit (in this case probably hobgob or IG)

- Points cost

Geist:


Thx for the reply. I don't think the BSB is worth it in this list. I don't want to spend 200 pts just to give a reroll to one gob unit & IG + stubborn on IG.

Yes unfortunately lore of death + 1 hellcanon = 4 pts out of 5 --'

I've been thinking about the great/bale Taurus but I think that the carpet has a few advantages:
- smaller base (combat avoidance)
- Look out sir 4+ when near infantery unit (in this case probably hobgob or IG)
- Points cost


Spencer
Yah sure you dont till that unit of IG and stubborn bro blow that leader check and you loose how many points in one shot?

sam585:

Playing without a bsb with our lists is really gambling. Our core troops usually get the shit kicked out of them, they are going to need the re-roll. You can get a bsb for 165 for a reasonably durable hero (enchanted shield+talisman of endurance), they only go up to 200 when you start really loading on crap like mask of the furnace+greatweapon.

Spencer:

Okay I’ll follow your advices!

Here is the list:

General: Sorcerer Prophet: L4 Hashut, enchanted shield, Tasliman of Pres, Earthing Rod

Dark Castellan: Shield, BSB, 3+/5++

Daemonsmith: L1 Fire, ens. shield, Dispell scroll

Khan: Wolf

30 IG: H&S, lichebone pendant, FC

38 Hobgobelins: H&S, FC

1 Iron deamon: hellbound

3 Bull centaurs: M, shields

1 deathstriker rocket

1 Kdai destroyer

1 hellcanon

Spencer:

First test yesterday against VC (2 vampire lords, 3x25 zombies, 3x5 wolfs, 2x2 bats, 1 terrorgeist, 6 vargeist, 2x2 mortghast arcai, 38 skeletons). It was a very tactical games where we didn’t take a lot of points from each other army (940 vs 650). I finally won the game 11-9! Some unit analysis:

Prophet & Daemonsmith: ashstrom and the flames were very powerful but my other spells were a bit useless. Maybe lore of fire on my daemonsmith would have been more usefull. Cast 2 times ashstorm on the Skeleton & 2 vampire lords units on the turns 5&6 was very nice :smiley:

BSB & IG: a very solid unit which was not in combat in 6 turs of plays. I managed to slow down my opponent in order to protect this unit.

Hobgobelins: Stood in combat many rounds against multiple strong unit. Being steadfast helps a lot!

Iron Daemon: he was awesome! Kill a lot of stuff & protect my defense line. Was very near of killing a flying vampire lord (made 2/3 wounds)

3 Bulls centaurs: They gave me the opportunity to charge and kill the terrorgeist with my destroyer. They are very usefull for their small amount of point

Deathstriker rocket: I was able to kill a mortghast or 2 so it was quite nice. He finally get charged by the flying VL

Hellcanon: He finally died after 3 rounds of combat against 2 mortghast and 5 vargeist! Very solid!

Destroyer: Got the terrorgeist, 5 wolf and 2 zombie unit. My opponent had to moove very carefully forward because of him.

I really enjoyed playing this list so I won’t make a lot of changes, maybe just lore of fire instead of lore of metal.

thrawn:

Hi guys! I am playing very often in the ETC comp and I just played an ETC tournament yesterday with my ogres kingdoms army. Obviously the new meta see a lot of strong character come out! I saw a lot of Dark Elves and high elves with mounted character with 1+/4++ and high strength attacks or flying WoC lords with 1+/3++ who are difficult to kill. Even the beastmen can now bring on a quite unkillable dombull with 1+/3++ who is gaining attacks after every round of combat that he wons. Some dwarfs players with 4 war machines were also performing quite good in this tournament.

I just started playing CD since a few months and I would like to figure out what kind of list would be competitive for my next ETC tournament. The restrictions of the draft 1 are the following:

5 Choices from the pool below:
Each character using lore of death = 1
Each Hellcanon = 1 (3 with lore of death)
Each Destroyer = 2
Each Deathstriker, Magma Cannon, Dreadquake Mortar or Iron Demon = 1
Each 2 (or part of 2) khans after the first 2 = 1
Chalice = 1

Magic: every spells max 5 dices, ashstrom = 4

I think that the double hellcanon could be the best way to build a classic and powerfull gunline army. There is my list:

General: Sorcerer Prophet: L4 Hashut, enchanted shield, Tasliman of Pres, Earthing Rod
Dark Castellan: BSB, shield, Dragongem, Obsidian Stone
Daemonsmith: L1 Metal, Dispell Scroll, Ens. Shield

30 Infernal Guards: Handweapon & Shield, FC, Lichebone pendant
33 Hobos: Shield, Bows, Standard Bearer & Musician
1 Iron Deamon: Hellbound
1 Deathstriker Rocket
2x3 Bull Centaur Renders: Shield, Musician
2x1 Hellcanon

My idea was to have a strong unit of IG which are strong against magic with the 3+ ward save against magic. My BSB and lord will be in this unit to get a good protection from the magic. Maybe I would take the BSB (& eventually the prophet) out of the unit before combat if a strong opponent comes against my IG unit because he only get 2W 2+. I would put my IG unit just near a hellcanon in order to use the reroll of my prophet. The daemonsmith will babysit the 2nd hellcanon & the deathstriker rocket.

I was hesitating to bring bulls centaur in or not. I think they could be useful to slow down my opponent or at least make him hesitate to go fast forward. In most cases he�?Tll try to go fast forward to my center/corner where all the points are. Here could the centaur force him to move more carefully forward. I think they could also be used to help the iron deamon in certain situations. I also think that they are more useful than the khans to slow down the opponent.

I know I only get 4 choices out of 5 in the pool but I thought that bringing another war machine in would force me to add another daemonsmith which would cost me approx. 240 points (in the case of another rocket) what means that my 2 bulls centaurs unit wouldn�?Tt fit in. Playing that way would allow my opponent to go fast forward without thinking. This is a situation which I would like to avoid and I think that the centaurs have great defensive abilities for the points cost (T5, 3W, 2+/6++). They could also be useful in certain matchup to go fast forward hunting opponent�?Ts war machines.

I haven�?Tt tried this list yet so it is just a first idea. I would be happy to have some comments & advices on it before I try it.

Spencer
you cannot stack special rules, so for example you cannot stack MR1 and MR3. They'll get a 3++ against spells if they have a natural 6++ (like HE dragon princes).