Cavetroll:
As a devoted gamer, modeler and chaos dwarf lover, I’ve been a stalker on the forums quite some time now. Tried to participate in some competition, but as I’ve not been any good with a camera or got anywhere to upload pictures, it didn�?Tt happen.
I know that many of our activist come from the frozen North, as myself, but I haven�?Tt met anyone before I managed to meet and have a fanboy moment with the reverend Admiral himself past weekend. Some kind words later I was ready to took a step and present part of my collection to you all:
Uzkulak Express: a round-trip to the slavelands
After the completing the railway connection between the spiritual capital of dawi zharr, Uzkulak, and the vast industrial heart of their race, Zarr Naggarund, the greedy eyes of the High Priesthood turned to the west. There, behind the World Edge Mountains lies the soft, plump Empire of men. Endless resources of both metal and meat to exploit, only waiting for the taker. So, now elevated Wizard-Prophet Krupp was given a new task: extend the rails trough High Pass to Kislev and make way for the grand invasion of the herrenvolk.
Army A
Wizard-Prophet Krupp
�?oExcelling in his previous work, both Krupps quest and his means to completing it grow harder. Endless lives were sacrificed to achieve the railway trough Zorn Uzkul. Making the new rail to Kislev �?" Krupp is willing to sacrifice a lot more!�?�
Prophet: Wizard, Wizard Master, shield, Essence of Free Mind (Pyromancy, Alchemy), Temple Lamassu (wizard adept, Witchcraft) 865
The Railgang
�?o Krupp has reserved lots of strong slave orcs to the harder work on the rails. They are tough as rocks and a rowdy bunch, but the herrenvolk know how to deal with them.�?�
2x 20 Orc slaves: paired weapons 310
Da Foot Klan
�?o To keep eye on his slaves, Krupp has enlisted a clan of sneaky hobgoblin Backstabbers. As far the story goes, these nasty buggers can poison even the hardiest warrior with their sharp blades. To keep with the tales, they like to do it from behind…�?�
26 Hobgoblins: Backstabbers, musician 260
Orkan
�?o For solid obstacles, mutinous slavefolk and wandering monsters Krupp freights along the long feared rocket launcher battery dubbed Orkan, Hurricane, by its nasty and sharp eyed crew.�?�
Rocket Battery 285
R2-D4W1
�?o If the slavefolk start running, Krupp wants them to run for the right direction. So the dawi zharr deploy also more nimble machines of war. The mechanical warrior R2-D4W1, with its minder, can sow deadly seed from its gatling weapon faster an orc can blink.�?�
Gunnery Team: volley gun 150
Jürgen the Whip
�?oTo keep the slavefolk at bay Krupp has enlisted a slaver giant, a nasty boulder of muscle named Jürgen, to do the kicking when it’s more convenient to the herrenvolk�?�
Armoured giant: Slavemaster´s whip 325
2195
Army B
Günther Klause
�?oAs Krupp has daily more urgent business than run the railway site, the commanding voice normally belongs to Günther, massive bull-hybrid of the notorious Klause clan. This makes Krupp an uneasy ally of the Klauses, who now also have their share in the enterprise.�?�
Taurukh Subjugator: Kadim Bindings, Gauntlets of Madzhab, Potion of Swiftness, shield
420
Grand-vizier Sauerkopfën
�?oCarrying the colours of Krupps clan, this old grumpy dawi serves as the standard bearer�?�
Vizier: BSB, shield 180
The Shovelling Gits
�?oKrupp sees the slave-goblins as a renewable resource: they will spawn more. Those who survive long enough with the Uzkulak Express will be tough as nails: the meanest and luckiest goblins you can find.�?�
40 Hobgoblins: shields, musician 320
Grotguard
�?oSome of the goblins get the longer straw and are responsible of the rest. They get the meatier bits and sharper weapons as long as they do their job well. Demotion isn�?Tt an option!�?�
23 Hobgoblins: spears & shields, bows, musician 230
Herrenvolk Immortals
�?oGuarding the vast enterprise the sparsely bred dawi are able to send only a handful of their mighty warriors. But these are the best of the best, handpicked from their masters clan and ready to die for him.�?�
15 Immortals: shields, infernal weapons, musician, champion 390
The Fetch-hooves
�?oThe bullcentaur patrol around the worksite to keep the slavefolk from getting any funny ideas and to keep eye for any wondering troubles.�?�
5 Taurukhs: shields, infernal weapons, musician 205
Panzerochse
�?oThe slaves are sure that the dawi have captured a demon inside this this engineering wondermachine, and in a way they have. The heart of the whole enterprise and a terrifying example of the dawi zharrs malicious mind, this steam-powered engine wreights supplies at the site. This �?oBull�?� ploughs trough frozen soil as easy as flesh with its armoured prow.�?�
Infernal engine: Shrapnel guns 450
2195
Västerås (Games of Westeros) has given me and my matey a wonderful chance to participate in tag-team tournament many years now. We like to get a different team each year, but this year we came back with our starter army there, our beloved master-race, the evil dwarves. First time the Uzkulak express managed to build the railway between Zharr Naggarund and Uzkulak - this time we expanded the rails to the Empire of men. Fun times, fun games, good people and decent rank in the end.