Bassman:
Hello folks!
Sorry if it was discussed before but I cannot find it
Yesterday night I played with my Chaos Dwarfs and me and my opponent realized a problem with heartshakers in 8th edition.
How does it works with charge, pursue and run movements?
We had two hypotesis:
1) it halves movement profile, so an human has his own movement halved and charge at 2" plus 2d6. E.G. rolling 4" and 2" would charge 2" (human movement halved by heartshaker effect) plus 6"= actual movement 8"
2) it halves every movement, so an human charge at 4" plus 2d6, the entire value divided by 2. E.G. rolling 4" and 2" would charge 4" (human movement) plus 6" = total movement 10" divided by 2 = actual movement 5"
Which one is the correct answer?
Thank you so much for answers