[Archive] hellcannon noises and animation

Revlid:

The Hellcannon’s Shots Are Pure, Firey, Awesome.

The Flying Beaver:

Wicked!

Xander:

Holy crap on my mom’s shoes!

That’s so awesome!!!

Is that for Warhammer Online? How do war machines work in MMOs?? :open_mouth: EXCITED

watches again

Uzkul Werit:

Jaw drops

By Hashut! The screams are different each time?!? Sweet.

hal:

What a cool job.

Hashut’s Blessing:

Glad the screams change. Otherwise it’d be WAY too basic. My guess is, Mr. Xander, that they are for the Realm vs Realm parts and/or objectives etc.

Lord Zarkov:

WOW!

that is damn good

Xander:

Ya, if it is for RvR I am being Chaos.

I want to be a Chaos Dwarf!!!

Revlid:

Aye, in the siege games there will be objectives assigned to you, such as “Stop the enemy letting the Hellcannons loose” and if you meet them the Hellcannons will be able to smash down the walls so that the attacking side (Chaos) can storm the castle.

So you won’t be able to play as a Chaos Dwarf, but you will have to protect them as they load the thing.

Hashut’s Blessing:

I may be a Dwarf and just be evil. We can always appeal to the games designers to have CD playable characters in an expansion.

oboudd:

Awsome it’s screams are always differen’t.