[Archive] Hob Gob Spam, will it work? DISCUSS

Auretious Taak:

FIRST LIST

2000pts:

Chaos Dwarf Hero, Handweapon, GENERAL (Ld 10 woot) - 60pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

835 Hobgoblins with Hand weapons - 1670pts.

Total points = 2,000pts.

SECOND LIST:

Chaos Dwarf Hero, Handweapon, GENERAL (Ld 10 woot) - 60pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

8 Hobgoblin Bolt Throwers - 240pts.

715 Hobgoblins with Hand weapons - 1430pts.

2,000pts.

Your thoughts are appreciated, but how can we spam a 2,000 pt army that Beetches all before it in a total swarm of numbers? Just dropping down 800-866 models onto the field is hilarious and will make people seriously cringe.

Auretious Taak.

minty:

second ones a stronger list, but I’d give up a few hobbos for an earthshaker, or some wolf riders

and making that army WILL kill you, seriously…

The Snowman:

Better put some command in. 3 ranks, outnumber, banner plus wounds (??) … hmmm. If your opponent gets more than one charge off and kills more than 12ish it will be snake eyes to hold or they are all off the table.

I would love to play against this list… would look awesome but would be seriously ineffective. Terrain would also be a serious issue.

Oh yeah… and the second list a little tougher than the first so would get the thumbs up from me (Damn thats a lot of BfSP conversions there)

Arakagaan Calasson:

Split 'em up into blocks of 30-40, each with a banner. Musicians and shields should also be considered. What you really neeed is to get a second hero with the battle standard and a banner of slavery. Ld10 rerollable pychology tests turn a trashy horde that just needs a couple fear/terror tests to rout into a worryingly dangerous force which can actually hold against the vast majority of armies.

wizuriel:

I would definitily get a BSB with the slave banner. If 1 unit breaks outside your leaders general would lose like half your force

Auretious Taak:

I would definitily get a BSB with the slave banner. If 1 unit breaks outside your leaders general would lose like half your force

wizuriel
Leaving me with 450 Hob Gobs! :p

Okay, so work with me here people post up modifications et al to the list as you go, there's no magic protection at all, 2 Dispel dice is nothing but it's amusing.

Okay An aim of 400 models seems appropriate, maybe 600 lets see, how about:

THIRD LIST:

Chaos Dwarf Hero, Handweapon, Heavy Armour, Shield, Great Weapon, GENERAL (Ld 10 woot) - 70pts.

Chaos Dwarf Hero, Handweapon, Heavy Armour, BSB, Banner of Slavery - 139pts.

Chaos Dwarf Sorcerer, Level 1, Handweapon, 2 Dispel Scrolls - 115pts.

20 Chaos Dwarves, Great Weapon, Handweapon, Shield, Heavy Armour, Full Command - 250pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

10 Chaos Dwarves, Handweapon, Shield, Heavy Armour - 90pts.

8 Hobgoblin Bolt Throwers - 240pts.

(303 Hob Gobs as below = 780pts)

53 Hob Gobs, Handweapon, Full Command - 136pts.

50 Hob Gobs, Handweapon, Full Command - 130pts.

50 Hob Gobs, Handweapon, Full Command - 130pts.

50 Hob Gobs, Handweapon, Full Command - 130pts.

50 Hob Gobs, Handweapon, Full Command - 130pts.

50 Hob Gobs, Handweapon, Full Command - 130pts.

1 Earthshaker - 110pts.

1 Earthshaker - 110pts.

2,000pts.

General, BSB, Scroll Caddy, 40 CD's, 8 Bolt throwers, 2 Earthshakers, 303 Hob Gobs.

grunts:

I’d switch the chaos dwarfs warriors to have blunderbusses personally…but i suppose that eliminates 2 hobbo’s per dwarf

Arakagaan Calasson:

More balanced certainly.

Don’t bother with champions in the hobgoblin units; they can’t kill anything anyway, you’re relying on static combat res here. You could uparmour a unit with shields instead, which would be more useful to you.

I’d swap an earthshaker for a small unit of BCs with extra HW or uparmoured wolfboyz. You need something to get you some flank and rear charges and kill more stuff - Dwarfs are really defense troops, and your hobbos can hold your foes til’ kingdom come as long as they’re near the general, but I fear you may be lacking killing potential here.

Bassman:

Hello,
nice and extreme ideas here! :o

I like your latest lists, you definitely needed some firepower and bolt throwers gave it to you.

I’d follow Calasson’s suggestions, get rid of champions in hobgoblins units, they are useless… you can save 60 juicy points for
1) armor of gaz on your BSB, he NEEDS some better protection!
2) upgrade your 2 units to 15 blunderbusses.

I’m sure you can find some points here and there… maybe you can have just 14 blunderbusses each, and fill the gap with sorcerer and BSB…

About hammer, it depends, I dunno if you find space to actually move your bulls to get the right position… normally I play with one shacker and one small unit of bulls but never played a list like this…
Regards, Bassman

Maul:

I field mine in units of between 30 to 36 strong, I do not spring for the standard, but do buy a musician. These units will fold hard if they leave the ld 10 nexus around your general. At this size, they have a lot of static combat resolution but are cheap enough to loose. A huge unit will suffer from being easily flanked and will likely fold quite easily. I still use 25 strong chaos dwarves as my main blocks, and support them with the fodder 30+ man hobo squads. Then I use blunderbusses to support the flanks.

The blunderbuss shooting adds considerable flexibility to the list. With many larger blocks of troops, it is easy for fast cav or skirmishers to slip behind the lines and create havoc, the blunderbusses can help limit this, as well as hammer large blocks of cheap troops.

Auretious Taak:

I do actually prefer blunderbusses myself, hitting half of anything under the fire zone is horrendously awesome, but here’s a thought, why not take a unit of 100 Hob Gob’s with the musician and spread them in 5 ranks of 20 or 4 of 25 or what not inf ront of the blunderbusses and the general so as they can be used as extreme fodder in an advance, slow the enemy up long enough that they get delayed in the combat and next round or whatnot are able to be annihilated by Blunderbuss Fire. A Unit of 100 witha musician is 210pts and will be a real difficult unit to force panic tests on as first turn they need to lose 25 models before that test and at the end of the day Ld 10 and re-rolls is pretty solid.

I’ll fiddle further with a list later I have to head to uni now for a French test and to sort this behaviour assignment out. :slight_smile:

Auretious Taak.

P.S. Small units of 10 to guard the flanks could also be useful and the rear of the general’s unit, if you suspect a rear charge the hob gobs about face the turn before hand gives you something solid blocking a rear/flank attack. Thoughts?

P.P.S. I am tempted to spam the first list with the 866 models at 2k pts purely because of the board space that it would take up in deployment, it’s over 2 metres wide in a single rank if I did my calcs right, lol! :smiley:

Bassman:

Well, I suppose an unit of 100 hobgoblins would be fun to see but not really effective.
You start the fighting with a combat resolution of 5 (outnumber, 3 ranks, banner), a smart enemy charges you with 2 units, one provinding ranks and banner (so you have just +1) and the other providing killings, with 4-5 killings (very easy to get with a lot of units) your 100 hobbos unit is gone in one round!
We are supposing a front charge… imagine how it is easy to flank this huge unit.
It’s better to have 4 units of 25 placed 2 in the front and two behind, so if the first line crashes you have a second line ready to stand for another turn, more often two (because out of 4 break test rolling with 5-6 you can do at least one!).
Regards, Bassman

Auretious Taak:

That’s an interesting thought Bassman, more flexible also. Though for 210 pts, it’s still horridly amusing to use as a “Cover the Advancing Blunderbusses by Blocking All Line-of-sight to Them” unit. Hmmm.

FOURTH LIST:

Chaos Dwarf Hero, Handweapon, Heavy Armour, Shield, Great Weapon, Gauntlets of Bazhrakk the Cruel - GENERAL (Ld 10 woot) - 90pts.

Chaos Dwarf Hero, Handweapon, Heavy Armour, BSB, Banner of Slavery - 139pts.

Chaos Dwarf Sorcerer, level 1, Handweapon, 1 Dispel Scroll - 90pts.

Chaos Dwarf Sorcerer, level 1, Handweapon, 1 Dispel Scroll - 90pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

8 Hobgoblin Bolt Throwers - 240pts.

1 Earthshaker - 110pts.

1 Earthshaker - 110pts.

699pts to spend on Hob Goblins.

(259 Hob Goblins as below for 698pts total)

30 Hob Gobs, Handweapon, Shield, Standard, Musician, Champion - 120pts.

30 Hob Gobs, Handweapon, Shield, Standard, Musician, Champion - 120pts.

25 Hob Gobs, Handweapon, Musician - 60pts.

25 Hob Gobs, Hand weapon, Musician - 60pts.

25 Hob Gobs, Handweapon, Musician - 60pts.

25 Hob Gobs, Hand weapon, Musician - 60pts.

25 Hob Gobs, Handweapon, Musician - 60pts.

24 Hob Gobs, Hand weapon, Musician - 58pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

1,999pts.

General, BSB, 2 lvl 1 Scroll Caddies, 36 CD Blunderbi, 8 Bolt throwers, 2 Earthshakers, 259 Hob Gobs.

deployment typically of 2 units of 30 behind 2 units of 25, 4 remaining 25 sit between each unit of Chaos dwarves with this row of 7 units behind the 4 units of Hob gobs in front. If worst comes to worst the entirety of the Hob Goblins flee and my CD’s just sit there and laugh then open up. 5 units of 10 Hob Gobs use to help guard the warmachines and also cheap rear/flank attacks et al.

Bassman:

Well, now it is time for two important things to do:

1) playtesting and battle reporting! :hat

2) pictures of your army with 259 hobbos!! :hat off

Beware: we are looking for news from you :cheers

Bassman

Auretious Taak:

Well, now it is time for two important things to do:

1) playtesting and battle reporting! :hat
2) pictures of your army with 259 hobbos!! :hat off

Beware: we are looking for news from you :cheers
Bassman

Bassman
1) Won't happen for at least 5 weeks till after my final exams for the semester.

2) lol, we'll see.

Beware: I may pop an army you aren't expecting, lol! Unconventional to say the least tee hee!

Auretious Taak.

Thane Godri GoblinSlayer:

Something tells me a couple bolt throwers aimed at the big hobgoblin unit will be an issue.

Baggronor:

Its going to take some truly slavemaster-like organisation for those war machines to be able to see anything with all those hobgoblins milling about :slight_smile:

I really think it could be far more effective by giving them all Light armour and shield with command. That way they might actually beat something in HtH, at least once you have the enemy flanked. At the moment, I think theres so many that they will just get in each others way.

I would love to see this army in action, I have to admit. The bait/flee/sacrifice then flank possibilities are just mental.

Auretious Taak:

Something tells me a couple bolt throwers aimed at the big hobgoblin unit will be an issue.

Thane Godri GoblinSlayer
1, we have 2 earthshakers so half the enemies firepower won't be able to shoot each turn.

2, We have 8 bolt throwers to shoot the enemies bolt throwers with more bolts then they can shoot at us.

3, 1 bolt can kill a maximum of 6 Hob Gobs assuming they hit and wound all 6 down to the strength 1 hit. Assuming this on a unit of 25 I still have not lost 1/4 of the casualties needed to take a panic test and if the enemy is smart enough to concentrate firepower then a, I have plenty more where that came from, and b, I have a battlestandard bearer of awesomeness, and finally c, I've played pure night goblins for years, half the army flees, so what always more where that came from and a surprising amount within 12 inches of the general will stick around re-rolling break tests on leadership 10 and all.
Posted by Baggronor - Today 12:20 PM
Its going to take some truly slavemaster-like organisation for those war machines to be able to see anything with all those hobgoblins milling about

I really think it could be far more effective by giving them all Light armour and shield with command. That way they might actually beat something in HtH, at least once you have the enemy flanked. At the moment, I think theres so many that they will just get in each others way.

I would love to see this army in action, I have to admit. The bait/flee/sacrifice then flank possibilities are just mental.
Baggronor,

Firstly, 4 more weeks then I can try and organise a substituted game against someone. Secondly, I need to sit and read my limited edition rulebook and get up to speed on this edition of the rules, it's sad I have this most awesome book and have played like 2 games (both piss poior opponents) and not more since. Thirdly, If I can manage to keep everythin moving and organised enough that I can actually fire all 8 bolt throwers a turn then I am set, but remember that a single hill can do quite alot to overcome the hoards blocking line of sight. Also at this level of numbers, setting up Bolt throwwers designed purely to hit opponents who have over-run straight in their flanks could be a fascinating option, I've had it happen when playinga woodelf army against the empire, one canon took out a massive skirmish line...To the bait/flee/sacrifice then flank possibilities are being just mental, yes, they appear to be, and it is gonna be fun playtesting the force. To Light armour and shields with full command, for every model I upgrade to lightarmour and a shield I am going to lose another naked hobgoblin, but the survivability might outweigh this...lets see...I'll fix up a modified army ina tick and edit it in see what you guys think, though I'll be losing more Hob Gobs...

Auretious Taak:

NB: Am doing points by memory 1 pt Light armour, 1 pt shield command are 10 points each for the hob gobs yeah?

FIFTH LIST:

Chaos Dwarf Hero, Handweapon, Heavy Armour, Shield, Great Weapon, Gauntlets of Bazhrakk the Cruel - GENERAL (Ld 10 woot) - 90pts.

Chaos Dwarf Hero, Handweapon, Heavy Armour, BSB, Banner of Slavery - 139pts.

Chaos Dwarf Sorcerer, level 1, Handweapon, 1 Dispel Scroll - 90pts.

Chaos Dwarf Sorcerer, level 1, Handweapon, 1 Dispel Scroll - 90pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

12 Chaos Dwarves, Handweapon, Blunderbuss, heavy Armour - 144pts.

8 Hobgoblin Bolt Throwers - 240pts.

1 Earthshaker - 110pts.

1 Earthshaker - 110pts.

699pts to spend on Hob Goblins.

(213 Hob Goblins as below for 699pts total)

30 Hob Gobs, Handweapon, Shield, Light Armour, Standard, Musician, Champion - 150pts.

30 Hob Gobs, Handweapon, Shield, light Armour, Standard, Musician, Champion - 150pts.

27 Hob Gobs, Handweapon, Shield, Musician - 91pts.

26 Hob Gobs, Hand weapon, Shield, Musician - 88pts.

25 Hob Gobs, Handweapon, Musician - 60pts.

25 Hob Gobs, Hand weapon, Musician - 60pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

10 Hob Goblins, Handweapon - 20pts.

2,000pts.

General, BSB, 2 lvl 1 Scroll Caddies, 36 CD Blunderbi, 8 Bolt throwers, 2 Earthshakers, 213 Hob Gobs = 263 models (warmachines and crew counting as 1).

Auretious Taak:

It appears I’m going to be collecting 2 CD armies, one as above or thereabouts after playtesting, and one much more mounted in nature.

In either case my First Sorcerer converison is being undertaken here and there as we speak, it’s gonna be an interesting look, for an army, pretty sure it will be quite different to everyone else’s as well which is always a great thing!

Any feedback on how that last list looks? My only gripe with it would be the armoured Hob Gobs are in smallish units that could be bigger, and the Blunderbussmen aren’t in any sort of shape to give a rank bonus if charged and lined up in 3 ranks of 4 but still…

I’ll have a game in 3 or so weeks after exams are done, likely against Lizardmen…got a mate who swears by Carnosaurs, those 8 bolt throwers and 2 earthshakers are gonna LOVE that thing!

Auretious Taak.