nilbog:
Introduction:
I�?Tve been fortunate to play many games of warhammer with the legion of azgorh list since it came out and whilst I am not a master tactician there are very often similar questions that pop up on the forum regarding army lists and equipment. This is an attempt to bring together the answers to those questions. This is based on my personal experience, or if I�?Tve had no experience with certain units (e.g. skullcracker), other members contributions to discussions. I am therefore not claiming these are all my own ideas and I�?Tve certainly learnt a lot from this forum.
The ideas here assume a game size of between 2k and 2.5k points, which seems to be fairly typical.
Characters (lords):
Obviously, there is a limited selection of lords available. You could do without a lord level character altogether and rely on heroes. Generally, however, a sorcerer-prophet is recommended as he can be upgraded to a level 4 wizard, which seems almost mandatory in the game at the moment.
The standard equipment for a sorcerer-prophet is pretty decent. He comes with blackshard armour (note that this means he has access to magic armour) and a darkforged weapon which has a random effect. You can buy a different magic weapon instead, but you pay full cost for it �?" the darkforged weapon isn�?Tt �?~traded in�?T.
A sorcerer-prophet can be taken on foot or mounted on a monster. Either way, you want the best protection your slaves can buy. Looking at the BRB, we see +2 armour save (enchanted shield) and 4+ ward save (talisman of preservation) can be had for a measly 50 points. We�?Tll have those.
Other equipment is entirely optional. Like a bit more miscast protection (especially seeing as you might take a wound anyway from sorcerer�?Ts curse)? Earthing rod or healing potion. Want to assassinate enemy characters? Try the blood of hashut. Don�?Tt build a strategy around these things �?" but they might come in handy. As long as you don�?Tt do what I sometimes do and forget you�?Tve got them.
As mentioned, you can stick a sorcerer-prophet on a monster. There are three options: great taurus, bale taurus, or lammasu. The great taurus is a fairly cheap platform to get you flying about. It�?Ts not the best fighter, but get into the flank or rear of a unit and it�?Tll do some damage, especially with its blazing body rule (which also helps it survive against shooting attacks). The bale taurus is a bigger and more expensive version of the great taurus. For stat increases in T and W I don�?Tt think this is worth it. I�?Tve tried it in a couple of games and those stat increases didn�?Tt help it survive much, if any, longer than a great taurus would. The lammasu is the last option. Not as survivable or as good a fighter as the taurus, it nevertheless allows access to the lore of shadow. Again, don�?Tt count on getting pit of shades or mindrazor �?" it can only be level 2 at best �?" but the hexes are pretty decent. Lowering T means deathshriekers can do some damage, lower S or WS means our infernal guard or hobgoblins will last longer in a fight.
If you are allowed special characters (and the point limit allows) you could try Drazhoath the Ashen. He is a good alternative to a standard sorcerer-prophet on bale taurus as (as is usual for special characters) his special rules and magic items are worth more than his points cost. However, he only has a 5+ ward save and so is not as survivable as the recommended setup.
The last thing to consider is the choice of magic lore; fire, death, metal or hashut. For a level 4, I prefer death or hashut. The lore of hashut has some pretty decent spells �?" hatred is useful for 1A infernal guard, ashstorm is excellent (try casting this on a unit of ogres and then shooting them with a magma cannon or charging with a destroyer) and flames of azgorh is a �?~turn 1 get out your dispel scroll�?T type of spell. The others are a bit poor though, with short ranges. Death also suffers from some short ranges but is still worth considering if only because the sorcerer-prophet is Ld10. Last note �?" if your sorcerer-prophet is mounted on a taurus, fire is worth considering because the taurus gets wounds back if targeted with a spell from the lore of fire (which means only augment spells as you can�?Tt purposefully target your own units with fireballs).
Recommended set-up:
Sorcerer-prophet, level 4, lore of hashut, talisman of preservation, enchanted shield, 350 points.
For a mounted lord, just choose lore of fire instead.