Alright so I am seeing the sky high slave numbers of some of the users here and thats making my inner dawi zharr come out. I want more. How shall I achieve this?
Bring forth the 100 tasks of the dark father.
I shall answer 100 rules questions. Ask me any question of rules. The more I get right the more inclined I hope the community is to award me. I shall answer the questions within 24 hours of being asked.
Any army is fair game, any rules set that is in use NOW is fair game.
A template hits a unit of ogres, and hits exactly 9 ogres. It manages to wound 6 of the 9. Logically, one could remove two ogres adding the wounds together. However, one can argue that the wounds were applied to the ogres that were hit by the template, in a way it is not randomizing the wounds, those 6 ogres were wounded and they were hit by the template. Thus, how does this situation work? Template hits the unit, which is made up of individual models each with more than one wound. Automatically removing just two ogres is not as beneficial for the ogre player then just going, “ok all those ogres have 2 wounds left.” So how do templates work when hitting multi-wound models in a unit.
A wizard/alien/freak of nature happens and the souls+personalities of your mom and your girlfriend/wife gets swapped. To undo the curse you have to have sex with one of them. Who do you choose? (And lets get some reasonings on the table as well for the fun of it) xD
A wizard/alien/freak of nature happens and the souls+personalities of your mom and your girlfriend/wife gets swapped. To undo the curse you have to have sex with one of them. Who do you choose? (And lets get some reasonings on the table as well for the fun of it) xD
Malorndk
For coming up with a dilemma like this, I'll send some slaves to you. It's Freudian Slaves by the way.
A template hits a unit of ogres, and hits exactly 9 ogres. It manages to wound 6 of the 9. Logically, one could remove two ogres adding the wounds together. However, one can argue that the wounds were applied to the ogres that were hit by the template, in a way it is not randomizing the wounds, those 6 ogres were wounded and they were hit by the template. Thus, how does this situation work? Template hits the unit, which is made up of individual models each with more than one wound. Automatically removing just two ogres is not as beneficial for the ogre player then just going, "ok all those ogres have 2 wounds left." So how do templates work when hitting multi-wound models in a unit.
sam585
Ah multi wound and how it works. You are clever but not clever enough in your question. I shall answer your question with the only 2 ways this could happen. Then I shall explain how multi wound works.
As you stated it the only way 6 wounds are done and none are removed. Is each of the six models hit is a character. This also assumes that there were not enough models for look out sirs.
Two, each model is wounded and then 2 are removed. This is pretty much how it must be.
Now how do templates work and multi wound models. Very very easy.
Place the template, wherever it is where you resolve the wounds done. Going with your example lets say 6 models are hit.
Roll to wound each model.
Roll for saves to include armour/ward/regen if any.
For each unsaved wound roll for the number of wounds caused d3 or d6.
For each wound done in this manner the model takes his number of wounds with any excess being discarded into the unit. IE no model can take more wounds than listed on his profile. A unit will distribute wounds done in this manner to the unit.
Example, of the 6 from above 4 fail saves and each of the 4 takes 2 wounds each from the multiplier. This gives you 8 wounds, each orge can take 3 each. So two are removed and the UNIT has 2 floating wounds given to the unit.
Your challenge was found wanting. I await my tribute of slaves.
A wizard/alien/freak of nature happens and the souls+personalities of your mom and your girlfriend/wife gets swapped. To undo the curse you have to have sex with one of them. Who do you choose? (And lets get some reasonings on the table as well for the fun of it) xD
Malorndk
You challenge a master of the art of psychological warfare?
Your challenge is a wanton one but I shall answer it and then await my boon of slaves.
The answer is you are asleep and having severe mother issues, as a child you loved her too much and never passed beyond the Oedipus stage of your life. The solution is to wake up contrary to popular belief and movies you do not die if you die in a dream. The trauma of the sleeping brain automatically awakens you. At worst you have the shakes but never actual death. So in your dream deluge I suggest you wake up by any means needed.
You weak manlining challenge is met. Send me a worthy challenger!!!!
A wizard/alien/freak of nature happens and the souls+personalities of your mom and your girlfriend/wife gets swapped. To undo the curse you have to have sex with one of them. Who do you choose? (And lets get some reasonings on the table as well for the fun of it) xD
Malorndk
For coming up with a dilemma like this, I'll send some slaves to you. It's Freudian Slaves by the way.
Bloodbeard
If you are having a dilemma like this you have some truly deep problems. The only thing I need from Freud is the understanding that he had deep mother problems.
Ah multi wound and how it works. You are clever but not clever enough in your question. I shall answer your question with the only 2 ways this could happen. Then I shall explain how multi wound works.
As you stated it the only way 6 wounds are done and none are removed. Is each of the six models hit is a character. This also assumes that there were not enough models for look out sirs.
Two, each model is wounded and then 2 are removed. This is pretty much how it must be.
Now how do templates work and multi wound models. Very very easy.
Place the template, wherever it is where you resolve the wounds done. Going with your example lets say 6 models are hit.
Roll to wound each model.
Roll for saves to include armour/ward/regen if any.
For each unsaved wound roll for the number of wounds caused d3 or d6.
For each wound done in this manner the model takes his number of wounds with any excess being discarded into the unit. IE no model can take more wounds than listed on his profile. A unit will distribute wounds done in this manner to the unit.
Example, of the 6 from above 4 fail saves and each of the 4 takes 2 wounds each from the multiplier. This gives you 8 wounds, each orge can take 3 each. So two are removed and the UNIT has 2 floating wounds given to the unit.
Your challenge was found wanting. I await my tribute of slaves.
Geist
Ah you see here is the issue tho, it is not a multi-wound weapon but a regular stonethrower, the stonethrower center of course does the normal d6 but the others just take 1 wound. Why would it not be the case that the ogres hit by the template (and templates only hits what models they are touching) remove an entire ogre for suffering only 6 wounds? The ogre in the back rank did not suffer 3 wounds, it only suffered 1 wound, and ogre 2,3,4,5,6 also only suffered one wound so why should you be forced to remove an entire ogre? Are we saying that all the wounds just magically went into a single Ogre even though we can clearly see with the template hit several ogres? We do not remove two ogres when the center of the stonethrower does 6 wounds to the model directly underneath the hole, those wounds are only allocated to the model that it is on top of. Additionally when we fire a cannon into an ogre unit, if we roll a 5, 4, 6, 6, we do not kill 7 ogres but only 4 ogres, because we only hit 4 ogres. So why should a stonethrower shot, which only does at max 1wound/ d6 wounds to center be capable of actually removing up to 3-4 ogres? The issue I am pointing at is that those wounds from a stonethrower unto a unit are not being randomized like say BS based shooting does, we can clearly see that the stonethrower is hitting specific ogres with the template, and each of those ogres are taking only 1 wound, bar the unlucky fellow directly beneath the hole.
Imagine you are a doctor. you have been working for 6 hours straight and skipped your last break. You have just given somebody a rectal exam before lunch. As you are about to take a bite out of your fancy sandwich that you have been looking forward to all day you realise you have forgotten to wash your hands. You have left your wallet at home so cant buy a new sandwich. Do you eat it anyway or throw it in the bin?
As for rules question, please explain how for wood elves twins on eagle works
I’ve got a real rule question. The problem happened yesterday.
A skirmish unit is charging a shooting unit. Does the modifier for shooting on skirmish applies ?
- First point of view is that the unit reforms before you measures the charge distance. It’s not a skirmish unit anymore, as they’re packed ;
- Second point of view is that the unit as the skirmish rule, so you apply the modifier.
-------------------------------------------------
And I’ve got a second rule question for you.
If you take two Rune of Slowness on a unit of Hammerers for instance, and one Rune of Slowness on your BSB in the same unit, then it counts as three Rune of Slowness, thus granting the triple rune effects.
The description of this Rune in particular is different. What do you think about this statement? Right or Wrong ?
It’s not my thread but since the right answer was already given I will add some. It doesn’t matter if it is not a multiwound template. Ogres are rank and files and thus pass on wounds to the back rank to a max of their initial W per hit. If you need something similar that has been faq’ed, beasts of nurgle are mullti-wounds rank’n files but they can issue challenge. If one wins a challenge but loses w wounds, when it comes back in the unit per say, the wounds will be pass to the back rank or an already wounded beast.
Now for my question :
What is a ranged attack in Warhammer Fantasy 8th ?
How does wound allocation for the Hellcannon work? Against cannons, in close combat and for ranged attacks? Will the wounds be randomized before toughness test or after the Hellcannons toughness, armour and wardsave has been passed? Can a cannonball hit both crew and machine or could it potentially just kill a handler even if hit? How does it work when taking damage from these different sources? Does the handlers stand in different ranks, a.i. can all crew die on 1 cannonball? Enlighten me and guide me through the process!
Specified rule/faq pages are worth 10 more slaves for a total earn of 20 wretched ones.
Ah multi wound and how it works. You are clever but not clever enough in your question. I shall answer your question with the only 2 ways this could happen. Then I shall explain how multi wound works.
As you stated it the only way 6 wounds are done and none are removed. Is each of the six models hit is a character. This also assumes that there were not enough models for look out sirs.
Two, each model is wounded and then 2 are removed. This is pretty much how it must be.
Now how do templates work and multi wound models. Very very easy.
Place the template, wherever it is where you resolve the wounds done. Going with your example lets say 6 models are hit.
Roll to wound each model.
Roll for saves to include armour/ward/regen if any.
For each unsaved wound roll for the number of wounds caused d3 or d6.
For each wound done in this manner the model takes his number of wounds with any excess being discarded into the unit. IE no model can take more wounds than listed on his profile. A unit will distribute wounds done in this manner to the unit.
Example, of the 6 from above 4 fail saves and each of the 4 takes 2 wounds each from the multiplier. This gives you 8 wounds, each orge can take 3 each. So two are removed and the UNIT has 2 floating wounds given to the unit.
Your challenge was found wanting. I await my tribute of slaves.
Geist
Ah you see here is the issue tho, it is not a multi-wound weapon but a regular stonethrower, the stonethrower center of course does the normal d6 but the others just take 1 wound. Why would it not be the case that the ogres hit by the template (and templates only hits what models they are touching) remove an entire ogre for suffering only 6 wounds? The ogre in the back rank did not suffer 3 wounds, it only suffered 1 wound, and ogre 2,3,4,5,6 also only suffered one wound so why should you be forced to remove an entire ogre? Are we saying that all the wounds just magically went into a single Ogre even though we can clearly see with the template hit several ogres? We do not remove two ogres when the center of the stonethrower does 6 wounds to the model directly underneath the hole, those wounds are only allocated to the model that it is on top of. Additionally when we fire a cannon into an ogre unit, if we roll a 5, 4, 6, 6, we do not kill 7 ogres but only 4 ogres, because we only hit 4 ogres. So why should a stonethrower shot, which only does at max 1wound/ d6 wounds to center be capable of actually removing up to 3-4 ogres? The issue I am pointing at is that those wounds from a stonethrower unto a unit are not being randomized like say BS based shooting does, we can clearly see that the stonethrower is hitting specific ogres with the template, and each of those ogres are taking only 1 wound, bar the unlucky fellow directly beneath the hole.
sam585
Break up your paragraph of doom. Tis bloody hard to read like that.
The way a stonethrower works on orges is thusly.
Template lands on the unit. Each model touched but not under the hole takes splash damage, which can add up to enough wounds to kill 2 orges and 2 left over wounds going by your first example of 9 hit. The one under the hole can end up taking 3 and no more than 3 wounds.
As only the hole does d6 wounds then only the model under the hole can be effected. So if you roll 6 wounds the model under the hole takes his 3 and the rest are wasted in this instance.
Imagine you are a doctor. you have been working for 6 hours straight and skipped your last break. You have just given somebody a rectal exam before lunch. As you are about to take a bite out of your fancy sandwich that you have been looking forward to all day you realise you have forgotten to wash your hands. You have left your wallet at home so cant buy a new sandwich. Do you eat it anyway or throw it in the bin?
As for rules question, please explain how for wood elves twins on eagle works
torn
Your a doctor have your intern go fetch you another sammwhich while you wait wash your hands. Give the tainted sammwhich to a homeless person and feel better about yourself.
The twin sisters on the wood elf eagle? You can play it one of 4 ways.
1 Its two models which must be killed together or else they come back.
2 It is one model and you need to do the needed number of wounds it takes to kill it.
3 Accept the FAQ/forums madness.
4 Accept the fact that GW will not be addressing rules questions and FAQ crap for some time.
The actual answer is find out what the TO or your opponent agrees to.
I've got a real rule question. The problem happened yesterday.
A skirmish unit is charging a shooting unit. Does the modifier for shooting on skirmish applies ?
- First point of view is that the unit reforms before you measures the charge distance. It's not a skirmish unit anymore, as they're packed ;
- Second point of view is that the unit as the skirmish rule, so you apply the modifier.
-------------------------------------------------
And I've got a second rule question for you. :P
If you take two Rune of Slowness on a unit of Hammerers for instance, and one Rune of Slowness on your BSB in the same unit, then it counts as three Rune of Slowness, thus granting the triple rune effects.
The description of this Rune in particular is different. What do you think about this statement? Right or Wrong ?
Kamphre
Your first question the answer is the skirmish rule never goes away. What your quoting is just the skirmish rule and how it works for when they are charged or charge. So you can never actually remove the skirmish rule.
I do now own a Dwarf book. Having said that I would question how you make the 2 from one source and the other from another source stack. Most times with rules like this (using MR as a point of deference ie you take the best one not stacking), you take the best effect not combine from different sources.
The second question is the master rule should still apply so how are you getting around that?
It's not my thread but since the right answer was already given I will add some. It doesn't matter if it is not a multiwound template. Ogres are rank and files and thus pass on wounds to the back rank to a max of their initial W per hit. If you need something similar that has been faq'ed, beasts of nurgle are mullti-wounds rank'n files but they can issue challenge. If one wins a challenge but loses w wounds, when it comes back in the unit per say, the wounds will be pass to the back rank or an already wounded beast.
Now for my question :
What is a ranged attack in Warhammer Fantasy 8th ?
pedneault
What is a ranged attack? Interesting.
Gut instinct is to say any attack that happens in the shooting phase. But I would go with any attack that is stated to happen outside of magic and hand to hand combat and is used only in the shooting phase.
A prime example of a weapon that is used in the shooting phase that not actually a shooting attacking but a ranged attack is the banshee howl.
How does wound allocation for the Hellcannon work? Against cannons, in close combat and for ranged attacks? Will the wounds be randomized before toughness test or after the Hellcannons toughness, armour and wardsave has been passed? Can a cannonball hit both crew and machine or could it potentially just kill a handler even if hit? How does it work when taking damage from these different sources? Does the handlers stand in different ranks, a.i. can all crew die on 1 cannonball? Enlighten me and guide me through the process! :)
Specified rule/faq pages are worth 10 more slaves for a total earn of 20 wretched ones.
MadHatter
Your question is one that I often find people getting wrong which is odd but sad.
A hell cannon is a monster and handler as such has that rule which can be found on page 73.
You can see here how the rules for this work. The rule is as simple as it is abusive.
Any attack no matter the nature be it magic missile, hand to hand combat or shooting. It works thus
roll to hit, roll to wound,
hell cannon takes its armour save if allowed,
If that is failed it takes its ward save,
If this is failed you then roll a d6 on a roll of a 5 or 6 the wound goes to the dwarf.
If the dwarf can take a save then he takes it. If the dwarf passes his save then the wound is finally ignored, otherwise the dwarf dies and the wound is ignored on the hell cannon just one less handler.
In summary no a cannon does not hit both. It hits one or the other. Think of it like this. A hell cannon has 3 saves.
Armour 4+
Ward 5++
Dwarf 5++ (but limited to 3 uses as there are only 3 crew).