i played this version sometimes but i find it unsane stronger vs infantry and very poor vs cavalry , monster and other similar target , i propose a change to make it more balanced and all round weapon.
range 12" d3 str 3 base +1 str for each rank (max str 5) slow to shot , armour penetration , no penalties for movements and penalties for mutiple shot. so for 15 blunderbuss you shot on 2 ranks for a medium of 20 shot , you hit on 4+ even if moving so 10 hits str 5 on infantry with penetration and the same on all the other target , so less damage on infantry ( with the indy gt bludnerbuss one time i shoot 50 elf pikemen and killed 25… i think is a little too much for a single unit to do in only 1 shooting turn) and more usefull on big target . what do you think?
in the new atmurkahn book how work the blunderbuss is more balanced?
i like them some some really dont, as it happens im still useing the indy list as i havent got a copy of the new book yet.
the units is a really good rock paper sissors unit the big down side to it though is even if they half a unit of troops you still dont get any points out of them. but to be honest i can see most players going over to the warhammer forge book some anyway and that works like regular shooting