This is a 1500 pt army for a competiion that allows the GT list. It is very light on magical defence and doesn’t have the earthshaker. I’m hoping that the golems, daemoneater and bull centaurs give me a bit of hitting power while still having a strong infantry base and some firepower from the bolt throwers, eruption gun and annihilators.
Heroes
Slavemaster (65), Scale Mail of Gazrakh (30), Great Weapon (4) 099
Its very kool, balanced army, one of they type that look kool on the battlefield, but for more hitting power, within this unit range, consider dropping command group from Anihilators, they are weak in close combat, so command will let opponent to get easy points. Instead use those to buy chaos armor for bullcentaurs, and standard, this would protect them from shooting and magic, and +1 CR is what unit scarce on models needs.
another place to save some points is replace hobgoblins with rabble.
Also Demonsmith cant use Hailfire gun, as its 2nd magic weapon.
Its very kool, balanced army, one of they type that look kool on the battlefield, but for more hitting power, within this unit range, consider dropping command group from Anihilators, they are weak in close combat, so command will let opponent to get easy points. Instead use those to buy chaos armor for bullcentaurs, and standard, this would protect them from shooting and magic, and +1 CR is what unit scarce on models needs.
another place to save some points is replace hobgoblins with rabble.
Also Demonsmith cant use Hailfire gun, as its 2nd magic weapon.
Gar Shadowfame
Some good advice there - especially the Hailgun (oops).
I will probably leave the anihilators as they are - it's their very weakness in combat that has lead me to field them in bigger units with command so they survive better.
Will have to have a look at the Rabble idea - depends on what I can get painted.