Alexei:
This list is the first one for my Chaos Dwarves, and is meant to be the first 2500 points I will buy for them. After I get it, I will expand on it but the idea is to get the army planned because it is really expensive, being FW and the pound stronger than the euro.
All ideas are welcome, specially if they come with feedback.
Lords
Sorcerer-Prophet. Lore of Hashut, Level 4 sorcerer. Enchanted shield, Power Stone, 4++ talisman. 2+/4++ seemed basic for this obvious general, and the power stone is there to get a couple extra dice for an Ashstorm
Heroes
Daemonsmith. L2. Death mostly, Dispel Scroll. Support with one of the character-killer spells if lucky, or purple sun
Infernal Castellan. BSB, Dragonhelm, 5++ talisman
Core
30 Infernal guard. HW/Sh. Command group, Banner of Eternal Flame
30 Infernal guard. HW/Sh. Command group
Special
Deathshrieker Rocket Launcher. Hellbound.
Deathshrieker Rocket Launcher. Hellbound.
Magma Cannon
Iron Daemon. Hellbound
3 Bull Centaurs with Great weapons
3 Bull Centaurs with Great weapons
No Rare choices
kimal79:
from what I gather Destroyer k’daii, a prophet, iron deamon and two or tree magma cannons is a must have, rest is gravy… but I have not played the army yet and are just rambling net lists, so this is maybe not the best advice to take. maybe some one can verify my theories to be true or false?
ViLe:
two or tree magma cannons is a must have
two or three magma cannons is not a must have for every army. Its awesome if you play against Ogres or other mountrous infantry and block heavy armies. But for an alround army one magma is enough because its not that flexible compared to the other warmachienes.
Two rockets and one magma is a good start so
Alexei:
from what I gather Destroyer k'daii, a prophet, iron deamon and two or tree magma cannons is a must have, rest is gravy.. but I have not played the army yet and are just rambling net lists, so this is maybe not the best advice to take. maybe some one can verify my theories to be true or false?
kimal79
I don't have the ability to convert such a monster. I was thinking on using an earth elemental or some other thing as a proxy while I learned to sculpt flames over it. But if any company has anything that can be used as a K'daai destroyer I'm open to it, as it is a beast and I am addicted to the Dark Elf ASF Mindrazored horde + Hydra combined charges.
At 2500 it's hard to come with a strong Core, because the "classic" 30 man horde is at almost 400 points and the minimum core is 625. What do you guys do not to overspend on Core? I would kill to field an Ironsworn troop instead of 2 basic hordes
Grimbold Blackhammer:
I feel your pain when it comes to our core units. There are only three options…one stupidly big unit of Infernal Guard, two decent-sized units of Infernal Guard that put your core total way above the minimum you want to spend, or a big unit of Infernal Guard and a small unit of Hobbos.
I like your list but I think you can safely drop the Hellbound upgrade from both Deathshrieker Rocket Launchers. I don’t have a specific place I’d put those points but if there is something else you want to add, I’d start there. Overall I think that list could do well.
adolrak:
depending on your meta I would strongly consider metal instead of death. Metal takes care of high AS stuff which we struggle against I find (mournfang, bloodcrushers etc) Also the armor boosting spell is my favorite for CD’s maybe more than even the hashut sig spell. 1+ as dwarves are scary.
Id consider dropping the banner of flame, I find it gets u into more trouble than does you good, the razor banner is way nicer.
Id agree with dropping the hellbound on the rockets. Doesnt seem to do much for the points it will cost you, and you have alot of war machines to one daemonsmith, high chance of blowing something up.
The bulls probably wont do what you want them to in small units like that. I dont see 6 attacks handling much more than war machines and maybe small units of heavy cav if you get the charge. Ive found alot more success HW/SH with the war banner, just break things through static res and that extra point when the unit supports a block can be a big difference. However without a k’dai or something the list does feel like it lacks a big punch.
Ive never used an iron daemon tho, so that may be the punch you need.
Sorry if it seems like im redoing your list lol. I dont have that much experience, prolly 12-15 games total so keep that in mind lol.
I find any advice u get on any army list is completely subjective. You need a game plan and a list to support that game plan.
Alexei:
depending on your meta I would strongly consider metal instead of death. Metal takes care of high AS stuff which we struggle against I find (mournfang, bloodcrushers etc) Also the armor boosting spell is my favorite for CD's maybe more than even the hashut sig spell. 1+ as dwarves are scary.
Id consider dropping the banner of flame, I find it gets u into more trouble than does you good, the razor banner is way nicer.
Id agree with dropping the hellbound on the rockets. Doesnt seem to do much for the points it will cost you, and you have alot of war machines to one daemonsmith, high chance of blowing something up.
The bulls probably wont do what you want them to in small units like that. I dont see 6 attacks handling much more than war machines and maybe small units of heavy cav if you get the charge. Ive found alot more success HW/SH with the war banner, just break things through static res and that extra point when the unit supports a block can be a big difference. However without a k'dai or something the list does feel like it lacks a big punch.
Ive never used an iron daemon tho, so that may be the punch you need.
Sorry if it seems like im redoing your list lol. I dont have that much experience, prolly 12-15 games total so keep that in mind lol.
I find any advice u get on any army list is completely subjective. You need a game plan and a list to support that game plan.
adolrak
Alright. Explanations now: I felt that at least one warmachine with magical attacks would be needed when at the local meta are a few VC players with ethereal fast cavalry and hordes. Ensuring a hit on them would make the game much easier for me instead of worrying about losing my war machines.
The Sorcerer-prophet has the daemonsmith rule too, so I would have thought that 2 engineers for 3 war machines would be enough, because you aren't allowed to reroll for the Iron Daemon (unique unit, not a war machine). Of course, I will swap the lore on the level 2 sorcerer accordingly. I'll try out metal with my proxy list (movement trays with names on them and some bases to track casualties).
About the magma cannon. All other players here play hordes. Should I add a second one then? Yes, all of them. 40 executioners, 40 bloodletters, 30 longbeards, 50 spearmen...
I wanted the bulls just because I liked the models, I have never used monstrous infantry before so feel free to suggest ideas. Make a unit of 6 with a 3-wide front and war banner for a hammer unit?
Samanos:
About the magma cannon. All other players here play hordes. Should I add a second one then? Yes, all of them. 40 executioners, 40 bloodletters, 30 longbeards, 50 spearmen...
I wanted the bulls just because I liked the models, I have never used monstrous infantry before so feel free to suggest ideas. Make a unit of 6 with a 3-wide front and war banner for a hammer unit?
Alexei
bah I would say add a dreadquake instead. your opponent wont dare to move his hordes if he has to take 40 dt tests... one magma is more than enough imo.
about the ethereals. you have magic as well that can deal with them so i believe that a hellbound on the iron demon is all you need. the other ones take points away. perhaps khans on worlfs with magic weapons could work as well.
bulls are monstrous beasts not monstrous infantry btw:)
i also think that you have lots of points on core. give gw to the flaming banner unit. maybe switch one of the units for hobbos?
RiTides:
I like the list, but I definitely think the bull centaurs belong as a single unit. I’d like to see a few kahns to use as redirectors, or a BSB to keep your blocks around.
To do that, I’d chop the infernal guard down to 25 apiece, maybe 24 for the one your general goes in. Will you really run them as a horde, rather than deep?
That’d get you the points for the BSB or the kahns.
If you ever want to try swapping the hellbound iron daemon for a Destroyer, I’ve ordered a great earth-elemental-like model from Europe that I think will work really well. I’ll take pics when I get it compared to a chaos dwarf so you can see the size of it.
Alexei:
A dreadquake. That would make a good piece to be painted, it is a very well done war machine. I will probably get one just to paint it if nothing else. I am going to get a second wave of models by june (second deathshrieker, a magma cannon and some flagellants/empire militia/gnoblars to make a Hobgoblin counts-as with a rabble of slaves). I can’t open a WIP thread until my models arrive, so I am waiting for it. Thanks for all the responses so far
Project Legion:
L4 Sorcerer
L2 Sorcerer
BSB Hero
30-man Infernal guard. HW/Sh
Hobgoblin horde
Iron Daemon
2x Deathshriekers
Magma cannon
And:
Either 6 centaurs, or some wolf riders and a dreadquake mortar
RiTides:
Looks good, add in a few kahns on wolf on the “to get” list, and I think it’s a nice range.
Alexei:
About my Khans and Wolves… I think I am going to do Dog Riders (on chaos dogsc of course).
My FW package arrived a couple days ago and it was missing the central part of the Deathshrieker, so I am in contact with them to get a replacement one. I’ll get a WIP thread going after I magnetize the 30 Infernals :cheers