Seeing as the Tamurkhan book does not include Cataclysm spells for the Lore of Hashut (did we really think it would) this leaves our Lore of Hashut sorcerers somewhat mismatched in SoM games. Here’s some rules and cards I made up for our local friendly games:
Presence
Equilibrium
Dominance
The set:
Sorry, can’t send out a pdf of all of them as the main Lore of Hashut cards are not my IP
We haven’t had an occasion to use #2 yet. It could be OP, but I was thinking that any game that allowed the destruction of buildings and is already in a SoM setting where Cataclysm spells are anyway that this effect may not be too crazy. Maybe instead it should require the player to choose one building instead of “Any buildings”… 1 is maybe good, 5 would be OP
I was more worried about spell #1, but so far it’s been only moderate as it’s never been to the point where I could totally pull my army out of the fire with it… I think for #1 to be OP I’d need to have several warmachines damaged and/or unable to fire for a turn, and then instead have them all immediately fire and catch my opponent unprepared. #3 is basically a copy of the other vortex spells and is amost balanced simply by relation to all the others.
Are these completely new spells you made up or are they existing cataclysm spells with a Hashut-twist? I wondered if simply compiling a list of the suitable existing spells would work well, mostly taking Fire, Death, Metal, and Shadow spells so you don’t have to argue with anyone over the fairness.
any updates on these cards with regards to fixing the typos(card 1 has two, and card 3 has several) or renaming card 3 to the shorter suggested name?Thanks for coming up with these…I’m looking forward to using them…
I think the equilibrium spell is actually pretty fair and should stay the same, since it requires that you had to have been controlling the building or fulcrum the turn before it was destroyed. I don’t recall but I think there are one or two actual cataclysm spells that can destroy fulcrums, and destroying buildings usually is dependent on the SoM’s additional scenario rules.