Alan the evil:
Hi all
this thread was written for an armylist who uses sorcerer lord
I read in past threads taht CD players decide to use a lore instead than others depending on sorcerer magic levels or for playing styles
I think instead that lore of magic depend on enemys army…
I must to be reliable in my strategy insted than try to catch a good spell in a chart… With low level sorcerers it’s quite intuitive that we must entrust to cheap spells like ball of fire, black hand of death or rule of burning iron… but a sorcerer lord could work differently
So the question: which kind of lore is better against single armies?
I obviosly prefear lore of fire against WE and Khemri because of their high touchly to fire.
I also use lore of fire vs VC only for have as many missiles as it’s possible against their etheral units and because i have to many useless spells against them with other lores…
Instead vs dwarf I prefear to use lore of metal because of their high SA (rule of burnig iron - transmutation of lead), their war machines (comandament of brass), runes (law of gold) and their usual great weapon (bane of forged steel).
Vs High elves I use lore of shadow (usually they have a lots of models immune to fire). It’s good for their high moviment: we can go fast (steed of shadow - unseen lurker) or try to stop them (pit of shadow and even sometimes shade of death) and the other 2 spells are good with this kind of army for protecting our precious units from bolt thrower (pelt of midnight) or smashing their cavalry (creeping death).
Vs other armyes I do’t know which lore is better… and when i’m in duobt I use fire…
What do you think about??