Vogon:
Magestorm part 2
Game last night against some high elves in the Magestorm campaign.
This was my second game in the campaign but unfortunately I forgot my camera last time (it was against Orcs backed up with a Beastman Great Shaman) which I won. Though as my (Black) Orc Great Shaman died I didn�?Tt get any bonuses.
I�?Tve used the same list from the practice game in all my games so far and it�?Ts been pretty effective.
See here
http://www.chaos-dwarfs.com/forum/showthread.php?tid=14486
As the �?oDespoiler�?� faction won overall last week I got a nice little bonus for this game. Each turn the first spell that failed to cast I got an extra dice to throw at it and the same for dispelling. However if a 1 was rolled for either it caused a miscast immediately.
My opponent last night took the following (approximately)
Magestorm Wizard
Level 3 Arch Mage (High Magic)
Army
Level 2 Mage (High Magic)
Prince (Heavy Armour, Lion Cloak, Enchanted Shield, Sword of Might)
20 Archers Full Command
20 Spearmen Full Command
20 Swordmasters Full Command
Meeting engagement was rolled and out of both armies the only thing that was held in reserve was my Taur�?TRuk.
I didn�?Tt manage to remember to take a photo of the set up but one of the main things was the fact there was a Wizard�?Ts Tower right in the centre of the board. Both of us set up with our Magestorm wizards out there on their own within 3 inches of the tower. He rolled a 6 to go first and his first move was to take the tower with his wizard.
He moved everything forward and then cast Walk Between Worlds to move his Swordmasters about 2 inches from the flank of my Bull Centaur Renders.
Shooting was ineffective, he launched his arrows at my Magma Cannon but did no damage. On to my turn
My first order of business was to charge the tower with My (Black) Orc Great Shaman.
I then moved the Bull Centaurs well out of reach of the Swordmasters and brought the Taur�?TRuk on behind them.
Magic and I rolled a reasonable 8 dice so as I�?Td charged the building I attempted Fists of Gork. Oh no, Snake eyes! Fortunately the Despoiler bonus let me throw another dice at it and got a 6 so cast. Unfortunately seeing his Archmage as very vulnerable he dispelled it. I then cast foot of Gork with the rest of my dice and got it irresistibly. As my Taur�?TRuk was a bit close to the Swordmasters I decided to aim for the Spearmen and rolled a hit. 13 died and then Gork got bored and wandered off.
The miscast was Calamitous Detonation which caused a wound on my Shaman but as he was in base contact with the building the Archmage inside took D6 strength 10 hits with naught but a 6+ ward to protect him. He died 
Shooting my Fireglaves shot at the now much reduced spearmen causing a couple of wounds and then they fled.
The Magma Cannon took aim at the Swordmasters catching 9 plus my Taur�?TRuk under the template. Fortunately his high toughness saw him straight and 8 swordmasters burned to death.
Here�?Ts a picture at the end of the first game turn.
Onto the second turn declared charge with his Swordmasters on my lonely orc shaman and I decided to flee rather than face a full unit with a prince in it. He then rallied his fleeing spearmen.
Magic and he cast hand of glory on his archers boosting their BS by 2 and I stopped his other spells.
Shooting and he (only just) managed to kill my Orc Shaman with his boosted archers. Despite the whole unit shooting he only managed to cause 2 wounds on the T5 Orc but without any sort of ward save he was stuffed.
My turn 2 and I declared Charge with my Bull Centaurs on his few remaining spearmen who held.
After rolling just three for the winds of magic I didn�?Tt bother attempting any spells from my level 1 Daemonsmith as I didn�?Tt want to risk anything while stood next to the Magma Cannon. Shooting and my fireglaves were not in range of anything but my Magma Cannon wiped out a bunch more Swordmasters now they were safely away from my Taur�?TRuk.
Combat and my Bull Centaurs defeated and chased down the spearmen and thundered straight into the flank of the archers 
Photo at the end of turn 2
His turn three and he declared charge on my Infernal Guard with his Swordmasters but failed to make it.
With no magic user or unengaged archers we went straight onto combat. He managed to cause one wound on my Bull Centaurs and I caused a few in return but they passed their break test and turned to face.
My turn 3
No movement and my one attempt at casting a spell failed.
Shooting and the rest of the Swordmasters were seen off by the Magma Canon leaving just the Prince who also took a wound.
Combat and the Bull Centaurs and the Archers continued to trade blows. Once again 1 wound done on the Bulls for three in return and they still passed their break test.
Turn 4
His prince declares charge on my Infernal Guard who hold.
Straight into combat.
The Bull Centaurs kill another three elves to no wounds in return but still those damned archers hold.
This could go very badly for someone.
I declare a challenge with my IG champion who dies an ignoble death but thanks to the rest of the unit not taking too many hits the combat is drawn.
My turn and I move my Fireglaves down the hill to hopefully charge into the combat next turn then straight onto combat. The Bull Centaurs kill another three elves to no wounds in return, I think I see a pattern forming.
The Prince kills a couple of dwarfs but I fail to get past his armour and he passes his break test.
Turn 5
The Archers take the final wound off the musician but I manage to kill 4 in return. Finally they break, flee and are chased down.
The Prince fluffs all his attacks and I manage to get a wound on him as well. He too fails his break test and runs. I chase but end up an inch behind him.
My turn and my Taur�?TRuk declares a charge on the prince who then flees back through the unit of IG but passes his Dangerous terrain test.
Magic and I finally get Flamestorm off with my Daemonsmith and it doesn�?Tt scatter :) The Prince loses his final wound and there are no more elves on the table.
Another win for the Chaos Dwarfs and the Despoilers.
On the whole I think the High Elf player put too many eggs in the Swordmaster basket. He was obviously attempting to use them to take out my Bull Centaurs by using walk between worlds but once the simply moved out of range they were a sitting duck for the magma cannon which is just deadly against lightly armoured T3 troops.
The loss of My (Black) Orc Great Shaman was once again a bit of a blow as despite I didn�?Tt get to roll on the bonus table for him after the battle but at least the Archmage had to roll on the injury table (-1Ld). I know I should try to keep him out of harm�?Ts way but that wizard�?Ts tower was just too tempting.
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