First of all, strange way of writing out the statline It’s usually M, WS, BS, S, T, W, I, A, Ld (or similar)
Secondly, the costs are way off. Base cost should be about 3 or 4, if that. Shields and light armour should be 1 point each. Additional hand weapons and great weapons should be 2 points each. Lastly, the dedication idea is cool, but 2 points per unit is odd and way off. I would suggest +3 points per model based upon what you have suggested, but I think that the Tzeentch stats seem very odd and not worth the points.
Nurgle should be +1T, maybe light armour.
Khorne could have Frenzy and an Additional Hand Weapon, but yours is good too.
Slaanesh should get +1I (or 2?) and Armour Piercing (1).
Tzeentch should get something to represent how mutated they are or something, such as Extra Attack and the ability to have 3 weapons (one of which may be a shield - maybe this gives +2 to the close combat armour save instead of the Parry Save?).
First of all, strange way of writing out the statline ;) It's usually M, WS, BS, S, T, W, I, A, Ld (or similar) :D
Secondly, the costs are way off. Base cost should be about 3 or 4, if that. Shields and light armour should be 1 point each. Additional hand weapons and great weapons should be 2 points each. Lastly, the dedication idea is cool, but 2 points per unit is odd and way off. I would suggest +3 points per model based upon what you have suggested, but I think that the Tzeentch stats seem very odd and not worth the points.
Nurgle should be +1T, maybe light armour.
Khorne could have Frenzy and an Additional Hand Weapon, but yours is good too.
Slaanesh should get +1I (or 2?) and Armour Piercing (1).
Tzeentch should get something to represent how mutated they are or something, such as Extra Attack and the ability to have 3 weapons (one of which may be a shield - maybe this gives +2 to the close combat armour save instead of the Parry Save?).
Hashut's Blessing
thanks for the advice i havent read many army books in my time so i dont know much about costs
Marauders have a much lower amount of attacks, and they’re five points. So you might want to make them either have less attacks, or cost slightly more.
Secondly, they seem to have no ability to use ranged weapons… so why does the champion’s upgrade give him extra Ballistic Skill?