Put a list on a little while ago and other concerns got in the way of my CDs. Now however the previous project is done and I’m going to be putting all my energies into the creepy little guys. So here’s my list. Love to hear comments from more experienced players.
Bull Centaur Lord + GW + Arm of Gaz
CD Hero (General) + Arm of Furnace + Sh + GW
L2 Sorceror + DS x 2
L2 Sorceror + DS
20 Warriors + com (for general)
19 Warriors + com
19 Warriors + com
17 Blunderbusses
11 Hobbos
11 Hobbos
11 Hobbos
10 Hobbo wolf riders + Mu
Bolt thrower
Bolt thrower
Bolt thrower
Bolt thrower
Earthshaker
5 Centaurs + HA + com + Warbanner
So I feel like I’ve got a strong representation of warriors. Too many?
Not many hobbos, but i was really just going to just them as baiters and annoyances. Are there other uses I’m not seeing?
Not many blunders, but I’m not impressed with them on paper. but maybe I’m wrong?
Lots of bolt throwers, do you all think I should lose two and put in a death rocket?
The Bulls will be doing their best to sneak and chop anything they can. Is the unit too small? Should I be looking at 10 rather than 6 (with Lord)?
As far as magic goes - I know many people think wizards should either be minimized caddies or hanging around in packs of 12, but in my society this kind of level allows reasonable defense and adds an interesting taste of something different.
So I feel like I've got a strong representation of warriors. Too many?
Not many hobbos, but i was really just going to just them as baiters and annoyances. Are there other uses I'm not seeing?
thepaintingmonkey
Personally, I would bump the units to 25 each if possible (I tend to play against a lot of armies with artillery in my area.��Not sure what it is like where you live).
Not many blunders, but I'm not impressed with them on paper. but maybe I'm wrong?
thepaintingmonkey
Blunders are superb for killing skirmishers and fast cav.��I like having one at either end of my line of warrior units to chase away said units.
Lots of bolt throwers, do you all think I should lose two and put in a death rocket?
thepaintingmonkey
I would lose 2 regardless.��People won't enjoy facing 4 bolt throwers and an Earthshaker.
The Bulls will be doing their best to sneak and chop anything they can. Is the unit too small? Should I be looking at 10 rather than 6 (with Lord)?
thepaintingmonkey
You need more.��I use 6 and it is not enough, really (sadly that is all I own).��If you're going to stick a Bull Lord in there then people will be targetting that unit like crazy.��Bulk it up to at least 9 (then you'll get a rank bonus once the lord is added in, at least until the shooting starts).
As far as magic goes - I know many people think wizards should either be minimized caddies or hanging around in packs of 12, but in my society this kind of level allows reasonable defense and adds an interesting taste of something different.
thepaintingmonkey
Fair enough.��I think using 3 dispel scrolls is a bit iffy (and most likely unnecessary unless you play against a lot of magic heavy armies).
So what does everybody think?
thepaintingmonkey
One other thing I would add - bulk up the Hobgob units.��One half decent round of shooting and they will be running (or dead).
Plus 11 guys isn't really much of a bait.��I would consider either fielding them in bigger units or turning one of them into an archer unit to give some protection to your artillery.
Nope. For the purposes of using Great Weapons, Bull Centaurs count as infantry. They are not mounted, just Unit Strength 2.
I like the list. All those Warriors give it a nice, tough centre. I would recommend dropping two Bolt Throwers and using the points to enlist more Bull Centaurs.