Cobra7:
Here is the list I am thinking of taking.
Feedback and tactics would be much appreciated.
Sorcerer-Prophet
Great Taurus mount
Lore of Hashut
Enchanted shield
Dispel scroll
Talisman of preservation
Ruby ring of ruin
Infernal Guard x31
Full command
Great weapons
Banner of eternal flame
Infernal Guard x31
Full command
Great weapons
Infernal Ironsworn x30
Full command
Razor Standard
Iron Daemon
Hellbound
Dreadquake Mortar
Slave Ogre
Magma Cannon
Deathshrieker Death rocket
Deathshrieker Death rocket
Delgdeathaxe
I forgot the biggest threat inthe skaven army next to the warp lighting cannon, thats the abomination (aka a-bomb, very apt name). If you must get into close combat with it, bull centaurs are the best choice. It is T6 with 4+ regen and 6 wounds. If he plays it read the rules very carefully.
The other comment I wanted to make is about the Doomweel. Not to offend anyone, but it is my experience that it isn't that good. It needs to be respected, but maneuvering will reduce it's effectiveness. In fact in tournaments, you very rarely see these things. The things that it can do well against are also faster, so keep them away and you'll do fine.
If your bringing a dedicated list vs skaven, here are my opinions. Keep in mind that I have not yet taken a CD list to a tournament so please take these with a grane of salt. Where I am speaking from is how I think CD units work and a lot of experience fighting skaven.
I would suggest dropping a unit of Infernal Guard and get a unit of hobgoblins with bows. These will shoot at weapon teams and other small units. When charged use stand and shoot with knives. I would actually focus fire on the unit I expect to fight these guys. Reason being is of all the units in the CD book, you can expect this unit to out-rank the skaven block sooner than the rest, break them, then have the best chance of flanking other skaven units fighting your infernal guard, then negate steadfast on them and yada yada.
I can't argue with the infernal guard being 31 strong, but I wouldn't do it vs skaven, I would do 25. That is my own opinion though.
I would also drop the iron daemon as it's likely to get into a unit of 50 slaves and stay there the entire game. I personal would take a K'Daii destroyer, but be very very careful with him until the cannons are destroyed.
The main tactic you need to use is to somehow negate your opponents leadership. Once that happens entire skaven units just kinda disappear. One way is to kill his general. Second way, is to get flank charges with units that have ranks. This is difficult, but not impossible. The other fun thing about skaven is when they are fleeing, they are almost impossible to rally. So you can focus on panic tests on units outside the generals range. Never opt to pursue skaven units.
Skaven is a very very hard army to beat, but once you learn how they are much easier. Don't be suprised if you loose. It takes practice.
Last thing, I would deploy no closer than 10" in as opposed to the normal 12". They have a movement of 5, which means first turn they march they will move 10 and now need 11's to charge you turn 2. It gives you an extra turn of shooting.
Hope this helps.