Draconis:
1 Chaos Dwarf Lord with Black Hammer of Hashut, Gauntlets of Bazhrakk the Cruel, Armor of Gazrakh. 4 Attacks at 7 Strength for Wounding
3 Level 2 Chaos Dwarf Fire Sorcerors
2 Units of Chaos Dwarf Warriors, 20 Strong, Full Command, Hand Weapons, Shields, Heavy Armor 3+ Save in HTH, 4+ save marching across the battlefield
2 Units of 20 Strong Blunderbusses, Full Command, 5+ Save from Heavy Armor
2 Hobgoblin Bolt Throwers
1 Chaos Dwarf Death Rocket
1 Earthshaker Cannon
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That’s my usual list, and I did fairly well with it overall I think. I’d usually win alot of games, mainly due to almost always being spot on with the Earthshaker Cannon and slowing down my opponents marching so I could compensate for my lack of movement.
Anyone see anything they’d change? Current concerns are mobility and people stopping me from marching etc.
Also, a quick question about Sneaky Gits. I see in the PDF that they still lap around. However, looking through the 7th edition Rulebook, lapping around seems to have been completley taken out. What’s up?
Xander:
Lapping around is just gone, so they will not benefit from it. The PDF is as old as it ever was, starting from the 6th edition.
List looks pretty good. You sure use a lot of Blunderbuss. Many people prefer to use units of 18, 6x3. But it seems you use yours for combat in addition to shooting.
How does that Lord get around? No Slaves?
Draconis:
Heh, yeah, I do use lots of Blunderbusses. Mainly because in usual fashion, I fought against very brutal shooting heavy armies. Dark Elves, High Elves, etc. It wasn’t until two games in with my new Chaos Dwarf Army that I had to suffer such, until one of opponents made a very very very poor manuevering descision and I nailed two of his 20 Strong units completley under my blunderbuss arc of fire. One shot…strength 5…4 plusses…and ALOT of good rolls. Convinced everyone there that my Blunderbusses were broken. Completley, and UTTERLY, broken.
As I reduced both units to ash with only 10ish troops left from each unit after the initial blast. I believe one unit had 9 troops that lived for example.
After that point on, everyone did EVERYTHING they could to utterly destroy my blunderbuss units. Since I had two units both numbering 20 strong, this made it quite difficult for them to reduce my strength of the blast to 4 in any given time. Add in the fact that I constantly Shelled any shooting troops with my Earthshaker cannon and it made it even more frustrating for them.
As for my Chaos Dwarf Lord, he joins one of the regiments of warriors, usually add a War banner in for +1 Combat Res. with a 3+ save from my basic troops and the handy slaughterer that my Chaos Dwarf Lord was, it was extremely difficult for many to take that unit down. That and I almost always tried to get conflagration of doom for fire magic. Being able to nuke skirmishers and other harassers or hard hitting units with that spell was nice if my opponent kept screwing up their rolls. One time I got off 30+ hits with that spell. Loved it.
As for style, usually I’ll deploy in a Phalanx Formation, with the blunderbusses on the external edges as it provides a cushion for my hard hitting troops on the inside.
As for Slaves, I have I think 50+ Sneaky Gits, Hobgoblin Wolf Riders, etc…never used them much. I think I even have 2 units of 10 Hobgoblin Archers. Basically the them for my army didn’t resolve around the slaves much. My Lord, Zairon was more concerned about going out and capturing demons and keeping them put. That was always his goal. He trusted his men more then his slaves, and slaves never did much against demons so…
That and there’s the point cost. Heheheh
That is however, one reason for my posting the list. I am wondering what else I can do. With Sneaky Gits no longer able to lap around…I am questioning what their worth is now…
Xander:
2 Poison Attacks is their worth, that’s about it.
The Flying Beaver:
Drop the lord’s black hammer, take a normal great weapon instead. With the 40 points you’ve just freed up for the exact same job, you can get a unit of 20 naked hobgoblins (or 2 units of 10) for screening.
Lepreh Khan:
Also, a quick question about Sneaky Gits. I see in the PDF that they still lap around. However, looking through the 7th edition Rulebook, lapping around seems to have been completley taken out. What's up?
Draconis
Well, on the US GT website, they gave the answer. I guess it's not completely official, but it's the rules that I use for my sneaky gits.
You can find them here:
http://gt.us.games-workshop.com/Rules/assets/warhammer/chaosdwarf_gt_faq.pdfAs for your list, it's pretty good. A few too many BB for me, but I guess it all comes down to preference. I only like to run 1 unit of BB because I usually only get 1 shot off before they're in Close Combat, and I prefer to have regular warriors in combat instead of my Blunders. You could drop 1 unit of BB and with the extra points you could boost the Warrior units up to 24 or 25 and get yourself some wolf hobbos. You want mobility, they're a good answer (18 inch charge range).
-Lepreh Khan