[Archive] New ETC draft

BABIS:

First Draft Rulepack for ETC WFB 2014

1. Army restrictions
Rules changes:
�?� Characters will get “look out sir” versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
�?� All BSBs can take all the equipment, their unit type has access to as if they weren’t BSBs. Wood elf BSB can take kindreds and do not loose their longbow.

General Restrictions:
�?� No Special or Named Characters.
�?� Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
�?� Folding Fortress is not allowed.
�?� Units cannot be more than 60 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
�?� An army may use up to maximum 12 power dice during each phase.
�?� Player can use maximum 5 power dice to cast a spell. For the Lore of Death and Shadow, this is lowered to 4 power dice.
�?� Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
�?� You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.

Race specific army composition:
�?� All army sizes are 2400 pt, except when specifically stated in brackets.

Bretonnia
�?� Crown of Command/Dispel Scroll/Silver Mirror, max 2

- Beastmen (2700)
�?� Maximum unit point cost is increased to 550
�?� Points achieved against Beastmen (excluding bonus for Banners, BSB and General) are decreased by 10%
�?� Monsters cost 100 points less each one

- Chaos Dwarfs
�?� K’daai Destroyer/War Machines/Hellcannon/Chalice of Darkness/Sorceror-Prophet with Lore of Death, max 4
�?� Chalice of Darkness(counts as 2)/Death magic present in the army/Dispel Scroll, max 2
�?� Hellcannon, max 1

- Dark Elves
�?� Repeater Crossbow/Reaper Bolt Thrower (counts as 6), max 50
�?� Dark Rider units, max 3
�?� Black dragon/Dark pegasus, max 3
�?� Up to 10 Doomfire Warlock models/Supreme Sorceress with Lore of Death, max 1

- Daemons of Chaos
�?� Beast of Nurgle, max 8 models in total and 4 models per unit
�?� Beasts of Nurgle present in the army/Skullcannon (max 1)/Nurgle BSB, max 2
�?� Great Unclean One with Lore of Death can’t have Level 3 or 4

- Dwarfs
�?� Can generate up to 4 Dispel Dices per phase instead of 2
�?� Quarrelers/Thunderers, max 45 models
�?� Anvil/Grudge Thrower/Cannon/Organ Gun/2nd Bolt Thrower, max 4
�?� Anvil/Spelleater Rune/Spellbreaking Rune/Master Rune of Balance, max 2

- Empire
�?� Models with strength 4 shooting weapons, max 45
�?� Steam Tank/Crown of Command, max 1
�?� Each 3 (or fraction) Demigryph models after the first 2/Hellblaster Volleygun/Great Cannon/Stank Tank (counts as 2)/3rd Light Wizard, max 5

- High Elves
�?� Book of Hoeth/Banner of the World Dragon/Archmage with Lore of Death/2nd Forsheart Phoenix, max 1
�?� Star Dragon/2nd Frostheart Phoenix, max 1
�?� Models armed with shooting weapons (Eagle Claw Bolt Throwers count as 6 each), max 70
�?� Ellyrian Reaver units/1st Eagle unit/Eagle Claw Bolt Thrower, max 6

- Lizardmen
�?� Scar-Vet Saurus on Cold One/Each 3 (or fraction) Salamander models, max 3
�?� Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with Lore of Death (not including Wandering Deliberations), max 2
�?� Skink Skirmishers/Terradon Riders, max 5

- Ogre Kingdoms
�?� Gnoblar units, max 3
�?� Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2
�?� Crown of Command/Runemaw/4 or more characters in the army, max 2
�?� Hellheart/Dispel Scroll, max 1

- Orcs and Goblins (2500)
�?� Each 2 (or fraction) Fanatics/Each 2 (or fraction) Spear Chukka/Mangler Squig/Rock Lobba, max 7

- Skaven WIP
�?� Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
�?� Warp-Lightning Cannon/Hellpit Abomination (max 1)/Screaming Bell, max 2
�?� Up to 2 units of Gutter Runners/Storm banner/2nd Doomwheel, max 2
�?� Doom Rocket/Brass Orb/Power Scroll, max 1

- Tomb Kings (2600)
�?� Points achieved against Tomb Kings (excluding bonus for Banners, BSB and General) are decreased by 10%
�?� Models with bow, max 80
�?� Neferra’s Scrolls of Mighty Incantations can’t be taken by a High Liche Priest with Lore of Death

- Vampire Counts
�?� Zombie units, max 3
�?� Spirit host units/Hexwraith units (max 2)/Ethereal characters (max 2)/Cairn Wraith units, max 3
�?� Fellbat unit after the first (counts as 2)/Direwolf unit, max 4
�?� Red Fury on Lord Choice/Death Magic present in the army/More than 8 Crypt Horror models/More than 10 Hexwraith models/More than 120 Zombie models, max 2
�?� Quickblood on Vampire Lord/Master Necromancer/Terrorgheist (max 1)/2nd Tomb Banshee, max 2

- Warriors of Chaos
�?� Chaos chariots, max 3
�?� Daemon prince/crown of command/BSB on daemonic mount/skullcrusher unit/chimera after the 1st, max 3
�?� Hellcannon/lore of death in the army/lore of tzeentch in the army, max 2
�?� Max 1 on the same model: Third eye of Tzeentch/talisman of preservation/armour of destiny
�?� Max 2 on the same daemonprince: chaos armour/wizard level(s)/daemon of nurgle/flying

- Wood Elves (2600)
�?� Glade Guard models (excluding scouts), max 70
�?� Points achieved against Wood Elves (excluding bonus for Banners, BSB and General) are decreased by 10%
�?� All elves in the army have ASF (Wild Riders are considered Elves. This does not affect any Elven mount or steed)
�?� Casters may choose spells from any of the 8 Common Lores
�?� Forest Spirit’s Ward Save is not negated by Magical Attacks

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I think we have some nice limits. you can still ignore the chalice and put the 4th level Death prophet and the dispel scroll, or built a different list with a 4th level hashut propeth (now you can cast Hashut with 5 dice) and the chalice and maybe a fire or metal daemonsmith…

Fuggit Khan:

Interesting to see that Beastmen can take up to 2700 points.

I’ve never really paid much attention before to any Beastmen army list, but the ETC rules giving them a 300 point ‘bonus’ really highlights the fact that for the life of me, I have never seen any Beastmen army win. Never.

Time of Madness:

The biggest thing for beastmen is they get 100pt cheaper monsters AND a 300pt advantage. I’m surprised they don’t get “comped” a bit harder when it comes to taking the herdstone and multiple low level casters. I’ve seen that build be quite effective. A large unit of 40 gors with the beast banner bsb and a large unit of 40 bestigors supported by chariots, razorgors and harpies can still be very effective.

I like how they have given some advantages to some of the lesser tier armies. It’s nice to see wood elves with ASF and more points to play with.

I think chaos dwarfs took it pretty hard :frowning:

Time of Madness

Onyx:

Yeah Beastmen restrictions are a joke right now. They can now field something like 4 monsters for 6xx points!?

Chaos dwarfs seem alright to me. Prophet + Chalice = Evil

cornixt:

It really goes to show how awful GW playtesting is. People rely on the army books to field roughly balanced armies for a fair battle, but the variance between armies is huge.

Falstaff:

I think the Draft is great.

- 5 Dice for Lore of Hashut spells

- Lore of Hashut on Prophet + Chalice is possible

- Destroyer doesn’t count as 2 war machines anymore

- pool allows gunline + Destroyer

I do think the Draft is still going to change quite a bit towards Draft 2. E.g. the ETC coaches are really not very fond of the rough Dark Elve restrictions.

BABIS:

- pool allows gunline + Destroyer

Falstaff
I found that is quite impossible to play sucessfully without a Prophet with Death or a Prophet with Hashut and Chalice, so using the destroyer we actually can play only 2 war machines (or just one plus the Hellcannon)..

Falstaff:

Why that? If you play the Prophet with Hashut he doesn’t eat one of the pool choices. Go with a Scroll and the Chalice doesn’t either.
So you got 3 pool choices for war machines if you wish so. I think it’s harder to find the points, but Hellcannon, Deathshrieker, Magma Cannon + Destroyer should be viable. However, I don’t think the prophet will be sitting on a flying cow then. Haven’t tried it out, yet.

Edit: AND the Iron Demon isn’t counted as WM anymore :smiley: So if you really wish, you can go 4 war machines + Iron Demon.

BABIS:

Why that? If you play the Prophet with Hashut he doesn't eat one of the pool choices. Go with a Scroll and the Chalice doesn't either.
So you got 3 pool choices for war machines if you wish so. I think it's harder to find the points, but Hellcannon, Deathshrieker, Magma Cannon + Destroyer should be viable. However, I don't think the prophet will be sitting on a flying cow then. Haven't tried it out, yet.

Edit: AND the Iron Demon isn't counted as WM anymore :D So if you really wish, you can go 4 war machines + Iron Demon.

Falstaff
�?� K'daai Destroyer/War Machines/Hellcannon/Chalice of Darkness/Sorceror-Prophet with Lore of Death, max 4

I use the lore of Hashut only supported by the Chalice..
currently I'm playing with Death, k'daai, 1 deathshrieker, hellcannon and 1 iron deamon..
or with a "full-assault" list ;)