[Archive] Noob redirection question

Novos:

Heya!

I was wondering how you guys handle redirection with a single khan? I mean can’t the opponent just snake right around you? Is there even a way to force them to charge you? I mean the front arc of one hero can’t be enough to angle it so well that the enemy unit cant just maneuver away from you can it? Do you simply just put the khan so close to the enemy that he cant possibly wheel without hitting you?

Just wanted to know how you guys dealt with it.

Thanks!

TheFNG:

It’s mostly about placing the Khan in between the unit you don’t want them charging and the unit doing the charging. The other part is the angle. Because they align to you, you angle yourself in such a manner as to force them to expose a flank, overrun in direction advantageous to you, or merely delay them an entire turn as they reform after killing your khan.

I personally I think they’re better at frenzy baiting than just redirecting. Because frenzied units have to overrun, you can use them to force a Khorne unit, witch elf horde, or whoever else is frenzied to overrun and expose their flank or just be out of position (and thus out of the fight) for an extra turn or two.

Novos:

@TheFNG

Very interesting! So you’re saying I can just rear charge a wolf rider into a bloodletter deathstar and make him run in the dead opposite direction while I shred him shriekers?

THATS FANTASTIC!

I guess the redirection aspect is a gamble. I have a friend who plays Tyrion in a dragon prince unit + phoenix guard deathstar. Like to figure out a way to deal with that filth.

Grimbold Blackhammer:

No. If you run your model into a deathstar, your opponent will just kill him and reform to charge you on his turn. Your opponent needs to waste his turn charging you so that he’s forced to over-run or is just delayed by a turn.

Fuggit Khan:

TheFNG nailed it…your Khan on a wolf is incredibly fast, use your Khan to redirect your opponents units away from you by clever alignment of your Khans base…I use multiple Khans to redirect my opponents units into a big ‘traffic jam’ towards a table edge, bunch his units up. Force him to waste a turn to reform his units out of a traffic jam and while they are all bunched up, makes it easier to hit him with war machine/magic templates.

And as always, TheFNG has incredibly insightful tactics :hat off

Grimbold Blackhammer:

Another excellent redirector is the Iron Deamon (believe it or not!). Because of its’ awesome staying power, if you can tie up a unit in front of you, it will force your opponent to split up his army to go around it. Which takes time and divides his resources. Skullcrushers and the like will grind through it fairly quickly so I wouldn’t target something elite but knights, horde-formation block units, and the like, hate anything with T8 W8.

Novos:

Good call from all of you.

But what if I rear charge and lose but don’t die?

I mean if lets say I had 10 wolfies charge the bloodletters from behind, its not like he’s going to kill off the whole unit. He’ll win the combat by a landslide and be forced to pursue, still having to waste his turn reforming and moving back in my direction. Would that work?

Otherwise would anyone have a pic or tutorial that teaches proper alignment. I’m just at the office right now using post-its lol! I’m not seeing how its going to throw them off in another direction, might just slightly veer them in which case they may pursue and get even closer to my shooters.

Sorry for being a pain and thanks to all :smiley:

TheFNG:

If you recharge, lose and don’t die, then you’ve tied him for a turn which is great. But the idea with re-direction and frenzy baiting is to force him to charge you and waste a turn killing of 60 points or so, instead of getting into your higher point units. Its a points denial technique.

Frenzied units have to overrun, and since you can only overrun on turns you charge, you want his witch elves, bloodletters, or whoever to charge your khan. You can easily place a khan in such a position as he can’t move his 5 or 10 wide unit without charging you. Unless he reforms and goes another direction, in which case, you win! You redirected him and didn’t lose your khan, so you can do it all over again.

I’m not sure i’d call the ID a redirector, even in your example, but it is good at muddying an opponent’s lines. Bonus, as a tarpit it is fantastic in theory. Again, its a points denial strategy. Just be careful of small fast cav or units with poison. For example, Ellyrian reavers cost as little as 80 points. If they charge your ID, you probably won’t kill them with your crew attacks, and you can’t stomp. That means he’s now stopped 2** some points of yours with as little as 80 points. I’ve never run an ID though, so take my advice for what it is worth.

Thanks Fuggit for the kind words. I really enjoy this game as much as many of you enjoy the painting and modelling aspect of the hobby so I strive to contribute where I can to our awesome CD community!

Novos:

Awesome advice.

Yeah actually now that I’m playing around with it I can see how effective it is.

Post-it notes and awesome CDO advice ftw lol!

Baggronor:

I mean if lets say I had 10 wolfies charge the bloodletters from behind, its not like he's going to kill off the whole unit. He'll win the combat by a landslide and be forced to pursue, still having to waste his turn reforming and moving back in my direction. Would that work?
Yes, it would work if the target unit is frenzied and your wolf riders aren't wiped out.
I'm not seeing how its going to throw them off in another direction, might just slightly veer them in which case they may pursue and get even closer to my shooters.
Proper redirecting is a very important part of 8th ed. You simply run the Khan up to 1" away, positioned at the angle you want the enemy unit to line up to if it charges him. Usually the most you can do is veer the enemy off at a tangent, but with a little practice that should be sufficient. You set it up so that if they overrun, they either end up with no targets visible next turn or they get a nasty unit in the flank; if they choose to reform after killing the Khan, you get to shoot them again and/or block them up with another Khan. Its the bane of frenzied troops as they have to overrun so your opponent often has no choice but to restrain and try to shoot/magic the redirector and waste a turn. It is also a big weakness of the Destroyer, so beware ;)

Also, if the enemy unit contains a character, its good if the redirector can do his job while standing in front of the character so he can't charge out on his own at your war machines/shooters.

richard barby:

karn wolf riders are great something to bear in mind is keep them alive long enough to throw under the bus at the right time. what I have found if you can put them behind a building or out of line of site. stick them in a unit I put mine inside my chaos dwarf warriors as they are the unit I want to keep alive as they hold heaps of points. they can clip on the sides and by thrown out to die at the right time to keep something nasty off your bunker.

they can still be picked off by cannons but if someone is going to spend a cannon shot shooting at a 50 point wolf instead of your monsters and war machines take it for a win. I find the later in the game you have to use/ sacrifice your karn the better for you

Novos:

Thanks for all the awesome replies everyone!

@Baggronor

Now THAT was the straight forward explanation I was waiting for! I guess if you screw up their LoS enough that they can’t charge next turn, its a success. Thanks a bunch for clearing that up :slight_smile:

@Richard Barby

Yeah I’ve played O&G since 6th edition and my wolfies are like my main special ops. I don’t usually use them for redirecting but cannon hunting and coming in for the ninth hour when they’re desperately needed is a definite. And yes eating cannon shots is a huge boon even more so with the CDs as they suffer with numbers as it is.

Thanks a bunch all!