I’m running a fantasy escalation league that starts this Thursday at my local gaming club. The armies start at just 250 points, and increase by 250 each month. Units can’t be changed between rounds, but unit sizes, composition, equipment etc can be changed freely. In the smaller points rounds there are also additional restrictions.
Month 1 you can’t take Lords or Rare, must have 50% Core, and up to 50% each in a single Hero and/or Special.
Additionally, you can have at most 1 wizard level and 1 warmachine. A unit champion can be the general.
Minimum 1 unit.
Month 2 you have 500 points. No Lords, 25% max Heroes, 25% minimum Core, 50% Special, 25% Rare.
You can have at most 2 wizard levels and 2 warmachines. A unit champion can be the general.
Minimum 2 units.
Month 3 you have 750 points. Up to 25% Lords, minimum 25% Core, max 50% Special, 25% Rare.
You can have at most 3 wizard levels. You need a Lord or Hero to be the general.
Minimum 3 units.
Month 4 at 1000 points onwards usual restrictions apply. So 50% Lords no limit on wizard level etc.
For the first month I’ve run up a few drafts, I was going for 3 bull centaurs (120) and 10 infernal guard (120) but the unit champion (general) took me to 252 so I had to reconsider.
I’m either running a daemonsmith with some 10 or 11 infernal guard, or more likely running 14 infernal guard with fireglaives and a unit champion for exactly 250 points.
It’s a painting league so I ruled out hobgoblins as I haven’t got time to finish a unit of 20+ this round. Already I have just tonight and tomorrow to paint 13 more infernal guard.