[Archive] Paint and Play Month 1 in the books

TheFNG:

Quick recap:  I had 10 Fireglaives, a Lvl 1, 3 Bull Centaurs, and 5 Wolf

Riding Hobgoblins.  He had 50(!!!) zombies, a lvl 1 vamp, 10 ghouls, and a

corpse cart.

I had the range thanks to Searing Doom (lot of good that did me), 24 inch

bows, and 18 inch fireglaives.  However, it didn’t matter.  I couldn’t

attrite his units quickly enough, and his only spell raised the dead…

leading us to close combat.  He was blocking my Centaurs from getting to his

corpse cart (in my mind, this was his COG) with his ghouls.  Thinking I’d be

able to contact but not “close the door” I charged with my wolves.  No such

luck.  I closed just fine and he cleaned my clock.  My Centaurs finally

killed the ghouls next turn and looked at his Cart with malice.  At this

same time, his vamp closed with my glaives.  It took 2 rounds, but he killed

my general.  I did win combat though, so I stuck and focused as many attacks

as possible on the vamp, killing him in turn 5. I managed to kill his cart

in turn 5 as well, but overall (despite killing the vamp) my glaives lost

combat and fled.  He tracked them down and ate them for lunch!  So bottom of

5, he wheels to face the centaurs but undead kicks in and the zombies start

to crumble.  Turn 6 we get into combat and at the start of Johns turn 6, the

zombies were dust.  

A narrow(!!!) victory for the evil stunties!  John’s list is deceptively

good.  He and I both learned several things from our game and I feel better

equipped for the start of the league next week as I’m sure he does as well.

I then got to play a second P&P list.  He’s bringing 500 pts of Wood

Elves!  He had a fun list.  Noble on eagle (which we learned makes him

Monstrous Cav, not a Ridden Monster), 25 dryads, and 3 treekin make up his

list.  It’s pretty nasty.  I managed to shoot down his noble by turn 2, but

his treekin destroyed my Centaurs and wolf riders in combat.  Ultimately, my

fireglaives managed to win a combat against his dryads and treekin (despite

being flank charged).  His dryads stuck around to get finished off, but his

treekin ran and never looked back.  At the end of the game, I had 5 glaives

and my lvl 1 left standing, another brutal and bloody game.

After that, I played VC.  This player is actually playing Skaven in the P&P, but he

brought his VC and wrote up a list for 500 when he saw we were all playing

our P&P lists.  Let me tell you what… He brought 5 Hexwraiths and a Spirit

host.  For those of you playing along at home, that’s 2 ethereal units at

500 points.  Needless to say, I had 2 attacks that were magical.  He got me

in combat and we were going to be stuck there all night, so I conceded.  

Overall 2-1 last night and still home by 9!  I love small games!

TheFNG:

Hey evil stunts, runts, and bearded ladies,

I just completed the first week if the paint and play I am playing in. I will post a army photo in the army blog section.

I had the opportunity to play three games. First was against a 500 pt Nurgle WoC list with 18 warriors with halberds and shields and a level 1 death Mage of nurgle. Second was a game against tomb kings with a Khemrian Warsphinx, 7 horsemen, and a level 2 of nehekara. My final match was against skaven with 25 clan rats, 2x 5 gutter runners, warp fire thrower, and a level 1 of plague.

I had 10 fireglaives, 5 wolf riders with bows, 3 bull centaurs with shields, and a lvl 1 of fire with charmed shield and ruby ring.

First game:

CD Turn One

I successfully cast a boosted fireball at his block and kill one warrior.

Warriors Turn One: He moved forward.

CD Turn Two: I position my bulls and wolfs for dual flank charges while blasting away. Shooting kills 2 warriors.

Warriors Turn Two

He moves forward hugging a rock formation which was impassable. He fears the three pronged charge.

CD turn three: I shoot and fireball some more. 3 warriors die.

Warriors Turn three; he reforms to run behind the LOS blocking rock formation.

CD turn 4: Shooting fails to do much and he dispels my fireball.

Warriors four

He runs behind the rock formation.

CD turn five:

Desperate maneuvering to attempt and get back in range/Los. Magic kills 3 warriors, he passes his panic.

Warriors five: they hug the wall hoping to survive turn 6.

CD six: I miscast the big one, but my charmed shield saves me. In turn I kill three warriors who pass their panic test by te skin of their teeth! Game over.

I couldn’t kill off his unit, but he did no wounds to me so I feel ok though a little robbed. Killing 2/3 of his brick should be worth something.

I’ll post tomb king and skaven reports tomorrow.

Bloodbeard:

This type of gaming is just bad man. You should count this as a victory. Luckily no one in my group of gaming friends would ever hide victory points.

If you join a tournament like this, you really should play the battles. the opponent could just have fielded some marauders, a chariot and warhounds, would have given him more opportunities. That nurgle list is made for “you won’t hurt me and then I break you”.

You have a very nice 500p list on the other hand. Cool!

Good game, you played well. And thanks for the small report.

TheFNG:

Second Game: Tomb Kings

Lists are above.

Deployment: He has his horsemen and sphinx centered on me, ready to get across quickly, and avoid the Nurgle fate of death by a thousand cuts. I have my wolf riders and bulls on either flank of my fireglaives with my Lvl 1 behind the forward lines between the Bulls and Fireglaives. He gets first turn. I vanguard up my wolves.

TK Turn One: He advances forward and charges the wolves with his sphinx but fails as I flee. He then miscasts the TK spell that lets him move again. He’s now only 12 inches from me, but his wizard takes a hit and 2 horsemen die.

CD Turn One: I rally the wolves, and prepare for his charges. Shooting kills one horseman, and magic puts 2 wounds on his Sphinx (damn, i thought they were flammable! but they’re not).

TK Turn Two: He charges my fireglaives with both units, and I stand and shoot against the horsemen. I put another skellie on the ground, but he makes both charges. Magic sees him miscast his raise dead spell, which raises his horsemen to full strength and gives them a 5+ ward save (regen maybe). But the miscast does another wound, and his general is dead. He kills 7 dwarves who do two wounds back to the sphinx, and put two skellies back down. I fail my break test and get run down, he overruns his sphinx into my just rallied wolves (poor play on my part ot allow that to be possible).

CD Turn Two: The overrun takes him out of position to be charged by my Bulls, so I’m left repositioning them and my Daemonsmith. I supercharge a fireball and kill all but one of his horsemen. His sphinx crushes my wolves and reforms to face the bulls.

TK Turn Three: His last skellie crumbles, and his sphinx takes 2 wounds and is down to one remaining. He chooses not to attempt a long charge.

CD Turn Three: I charge with the Bulls. We each do no wounds.

TK Turn Four: He crumbles to death. Game over.

500-240 Victory for the Chaos Dwarves.

This felt good after Nurgle denied Hashut his rightful sacrifice. I enjoyed the game. It would have been close, if not for his wizard miscasting twice. Max dicing spells will get you that though.

Thanks Bloodbeard. I think that units that are fleeing or below 50% at the end of the game should yield half their VPs. That would have forced him to actually try to fight me, instead of hiding for a draw. Either way, it was fun. He’s a good player who recently took 21st place at a Grand Tourney with Wood Elves. Who would have thought that possible.