Admiral:
Path to Glory was a package of Chaos Warband rules released in White Dwarf during 6th edition WHFB. I’ve never tested them out, but the sheer random tables, gifts and mutations made it appear great, as did the chance to bash it out in the Chaos wastelands of the north in a small game. Me and my brother have never forgotten it for those reasons, and we’d like to try them out soon in WHFB 8th edition.
Have anyone played Path to Glory? And what did you think about it? Are there some rules or tables that should be adjusted to suit the new rules?
We’ve got an idea for a Chaos Dwarf slaver/trader warband, with one table for mercenaries and slaves, including Infernal Guard, and another for servants of Hashut. Have no idea how it would perform. Would anyone be interested in seeing it written down?