Ragnarov:
mad rules 
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Ragnarov:
mad rules 
This message was automatically appended because it was too short.
macbeth:
There is something very simple that could be done: the crew should have great weapons. It would be fluffy ( after all, there should be some pretty heavy stuff on board that could be used as GWs ), and having 3S5 attacks would solve the problem of eagles and light cavalry charging…
KramDratta:
There is something very simple that could be done: the crew should have great weapons. It would be fluffy ( after all, there should be some pretty heavy stuff on board that could be used as GWs ), and having 3S5 attacks would solve the problem of eagles and light cavalry charging...+1 awesome idea mate !!
macbeth
Ragnarov:
Cool idea!!!
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Galladorn:
+1 on the great weapons. Simple fix.
MarkM:
For me, the raison d’etre for the book were the army lists. And what a mess they have made with unclear rules, lack of simple information - like base sizes, crazy points for some units etc.
Any small group of competent gamers could have sorted this out.
I hesitate to continue with my Samurai themed army as I fear the reaction of players at events. Some of our stuff is powerful but ambiguous, and some of it just breaks normal gaming rules. I worry that we will end up with a Skaven length FAQ - if we ever get one!
The new warmachine models are superb, but the ID will be very hard to play well against a competent player.
Grimbold Blackhammer:
Think of the Iron Daemon as a cannon that can also charge and you’ll find our little choo-choo pretty dang good!
Grimbold Blackhammer
KramDratta:
@Grimbold: But it is a cannon that needs hits at best on a 5+ (4+ if not long range) and costs 280+ pts
Baggronor:
the ID will be very hard to play well against a competent player.1 ID isn't worth it imo. 2 is interesting. 3 - now you're talking. There's only so much room to manouevre away from them and if they take up a large portion of your points, your opponent has to face them. 3 of them, Destroyer and a big bunker of IG.
I hesitate to continue with my Samurai themed army as I fear the reaction of players at events.Pics!
KramDratta:
@Baggronor: I had sent them an email & they confirmed that the base is a 60x100 (like the furnace/plague furnace).
Baggronor:
Ahh ok. Why don’t they include one, dammit.
MarkM:
@Baggronor: I had sent them an email & they confirmed that the base is a 60x100 (like the furnace/plague furnace).Kram,
KramDratta
MarkM:
3 - now you're talking. There's only so much room to manouevre away from them and if they take up a large portion of your points, your opponent has to face them. 3 of them, Destroyer and a big bunker of IG.I agree totally, but is that fun to play with/against? Unfortunately I feel that the current crop of books & 8th seem to gravitate toward extreme lists as being the most effective.
Baggronor
KramDratta:
@MarkM: I’ve asked them about the FAQ and they said :
From: Tris BuckroydRe base sizes (& Iron Daemon):
Sent: 05 December 2011 13:36
Subject: RE: Chaos Dwarfs - Tamurkhan
Hi there.
We are collecting various rules questions in regards to Tamurkhan and they will be published as an FAQ at some point soon, although we have no specific date for this at the moment. At some point we may release a set of Infernal Guard with Great weapons but that will probably be some time away. We have no plans to produce a version of Drazhoath on foot but we will be releasing a character set for the Chaos Dwarves which will have sorcerers on foot in it.
Thanks
Tris Buckroyd
From: Tris Buckroyd
Sent: 05 December 2011 14:54
Subject: RE: Chaos Dwarfs - Tamurkhan
Hi there.
I can tell you that the movement rules for the Skullcracker/Iron Daemon will not be changing. Being blocked by single models such as Eagles and lone cavalry is a common problem for models of this type such as Hellpit Abominations and Doom Wheels and is a situation that you will need to develop a strategy to avoid or mitigate.
We will certainly pass on your suggestion of a reference sheet but if you need to know the base sizes of anything specifically we can tell you. The Skullcracker/Iron Daemon should ideally be on 60mm by 100 bases and the Bull Centaurs as Monstrous Cavalry should be on 50mm by 50mm bases.
Thanks
Tris Buckroyd
Baggronor:
I agree totally, but is that fun to play with/against? Unfortunately I feel that the current crop of books & 8th seem to gravitate toward extreme lists as being the most effective.No, it isn't fun if you're not expecting it. I would certainly warn my opponent beforehand if I fancied trying it out! Its not even good either, one Purple Sun/Crack's Call can take out the lot :)
which will have sorcerers on foot in it.Sorcerers, plural? Nice.
MarkM:
From FW:-
"I can tell you that the movement rules for the Skullcracker/Iron Daemon will not be changing. Being blocked by single models such as Eagles and lone cavalry is a common problem for models of this type such as Hellpit Abominations and Doom Wheels and is a situation that you will need to develop a strategy to avoid or mitigate."
Proves my other point, as both Abom & Doom Wheel can charge the lone model, even if they are not straight ahead, and would eat them in combat, which the ID won’t, unless it can charge.
MarkM:
@MarkM: Samurai Dwarfs? :o Interesting, not seen those minis before.Bragg, they also do some very nice Roman and Macedonian Dwarfs, which may make an interesting take on CD's. And at £1/figure they are VERY reasonable :)
Baggronor
Baggronor:
And at £1/figure they are VERY reasonable :)That is insanely cheap :o How are they still in business?!
MarkM