The iron daemon can be hellbound, making it T8 W8, which is pretty handy. Crew on the iron daemon don’t get magical attacks (it specifically says in the unit description in the army list) so it follows that war machine crew do, as it doesn’t specifically say they don’t. Possibly.
Not sure about the penalties for shooting. It is a BS shooting attack. I read it to mean that they don’t suffer the penalty for moving and shooting, but would suffer other penalties e.g. long range.
Not really sure what Thommy means - The Daemon’s cannonade uses BS to fire, and it’s not a cannon.
The ruling states that it can move and fire without penalty, which would heavily imply that it references the -1 to hit when moving penalty. You could, I suppose, extrapolate that if it moves it gets to ignore cover and long range, but I imagine you’ll be in some long arguments with your friends. Heh.
Every other unit in the game that ignores specific, or all penalties to shoot are very clear in their writeup, so until it is FAQ’d otherwise, I’d suggest going with ignoring the -1 from range.
Having actually looked at the Iron Daemon rules again now, it’s clear from the context that the thing about being able to shoot “without penalty” refers only to the penalty for moving and firing.
I have a quick question, when you have the iron daemon in combat, the rule book states that in every close combat round after the first it can thunderstomp, now I guess this balances out the fact that it can’t do impact hits and thunderstomp in the same turn, but does this also mean that if the iron daemon gets charged it doesn’t do anything in the first round of combat?
I have a quick question, when you have the iron daemon in combat, the rule book states that in every close combat round after the first it can thunderstomp, now I guess this balances out the fact that it can't do impact hits and thunderstomp in the same turn, but does this also mean that if the iron daemon gets charged it doesn't do anything in the first round of combat?
Saxon
..... seems like it, pretty lame. it could always just drive away though. but then get charged again and again.
Hmm let me check… oh, my mistake, under Carriage Hauler, it says if a carriage is charged then the iron deamon could still drive away, but not if the iron deamon is engaged in combat.
@ JonJon: I think everyone not doing this, like me making “wooosssssshhhhh” with my Hellblade or “kabooom” when finishing my Medusa, is missing something. But making you wear a big hat for it is ok!