saearath:
Hope you all enjoy, are inspired or utilise my ravings, this is the result of too much time and access to just a calculator and the Warhammer Rulebook.
Ok this is just a little something I thought I’d share after spending some time trying to work out mathematically what is really required for a full set of scenery based on the random terrain generator.
a full set would include:
2 x Hills (1 unique)
2 x Forests
2 x Rivers (1 bridge, 1 ford)
1 x Marshland
5 x Obstacles (1 each type)
2 x Mystical Monuments
4 x Buildings (1 watchtower, 1 complex)
2 x Arcane Architecture
So not content with just a list of what’s needed, I then worked out the optimum order to build said scenery:
1 Forest
2 Building (watchtower)
3 Obstacle (fence)
4 Hill
5 River (ford)
6 Sinister Structure (mystical monument)
7 Magical Mystery (mystical monument)
8 Forest
9 Building
10 Obstacle (wall)
11 Steadfast Sanctum (arcane achitecture)
12 Marshland
13 Hill (unique)
14 River (bridge)
15 Outpost - Settlement of Order/Encampment of Distruction
1 Building
1 Complex (2 joined buildings)
3 Obstacles
1 Steadfast Sanctum/Sinister Structure (arcane architecture)
Some changes to the order of creation can obviously be made these are as follows:
2 - 3 are interchangeable however the need in senario 6 for a watchtower/building lends itself to be made first
4 - 5 can swap
6 - 7 can swap
7 - 8 can swap once 6 has been finalised
9 - 10 can swap
11 - 14 are all completely interchangable
Currently working on how theme my entire set around CD and the Badlands including signifiers for representation, for eg. I intend to make the mysterious rivers the “river ruin” with each of the differing types having a sign I can denote the sewer dump into.
I have others but would like to hear suggestions from those more creative than myself.
Cheers