First add a blob of Greenstuff where you want the beard to be.
Then use your sculpting tool (or whatever you use) to make the shape of the beard.
Now the fun starts, use your sculpting tool to make a cut in the greenstuff in the middle of the beard.
Then add more cuts where you want the different strands of the beard to be
Now it’s time to add detail. Make little cuts in the greenstuff, pushing it away from the cuts you made before.
And the same on the other side.
The beard now has a weird triangular shape, so make another set of cuts in the middle of the strand.
After you did the same on the rest of the beard, use your sculpting tool to redo the cuts that seperate the different strands.
The last thing you need to do is tidy up the bottom side of the beard, so use your sculpting tool to push the strand up until it looks the way you like.
And voila, one finished beard!
The next thing would be to add the sideburnthingies, eyebrows, a new nose, a moustache and a mouth.
I’ll have to try this technique. Your results look very nice. My beards tend to end up flatter than I like (apparently my Chaos Dwarfs don’t use enough volumizer. )
I’ve found this useful thread about sculpting beards but I’m not sure how to work around the mouth if I want the model’s mouth to be visible. Does anyone have any tips for this?
I've found this useful thread about sculpting beards but I'm not sure how to work around the mouth if I want the model's mouth to be visible. Does anyone have any tips for this?
Thanks.
Marduk
I think you could use the same technique and just shift the wad of greenstuff down to the chin and down from the nose/upper-lip.
Thanks bigdark. One slave for the advice, one slave for the funny photo.
Marduk
I have honored your tribute of slaves with a signature - because that notification cracked me up.
I will now un-hijack this thread and say -
Great tutorial, laying down that much greenstuff at once makes me nervous, I prefer to do it in smaller coils/units so that if I screw something up, I don't have to undo a large wad of GS.
And I find it’s easier to just sculpt a moustache and lip on top of the beard, instead of trying to make it fit an existing mouth. But ofcourse you can do it anyway you like
I've found this useful thread about sculpting beards but I'm not sure how to work around the mouth if I want the model's mouth to be visible. Does anyone have any tips for this?
Thanks.
Marduk
I have sculpted a couple of beards on my gnome blood bowl team. the beards are of a flowing hair style rather than chaos dwarf style. my best advice is just to make sure the transition between the beard and the flesh is smooth and gradual or attach the greenstuff to existing beard.