Fallen246:
Stole this from Herstone, who stole it from CotEC, who got it from an Ogres forum:
So, I am finally allowed to talk about the 8th ed book with everyone. Hragged put together a great set of questions to get us started.
1. How does the save system work for models that have an armour save, ward save and/or regen? Same as 7th or has it changed?
You may always take your armor save (if you would be allowed one) and then if you have both ward and regenerate you will have to choose which one you want to take.
2. Can Ogres use the Flying Carpet magic item?
Oh hell yes, and I expect to see some rockin�?T conversions soon.
3. Are fear causers immune to panic?
Short answer: no. Long answer: nooooooooooooooooooooooooooooooooooooooo.
4. Do enemy units have to take a fear test every combat phase?
Yes.
5. If a unit fails a fear test, are they reduced to WS1 and A1 or simply reduced to WS1? Does it last for the remainder of the combat, until the start of the player’s next turn, or does it last for that combat phase only?
WS1 and it lasts until they pass a fear test, but they must continue to test each round, pass or fail.
6. Is the Bull Charge special rule in the rulebook now? If so, has it changed from what is printed in the Ogre book?
It is not in the main rule book. We will still follow the rules from our army book.
7. Could you please briefly outline the bonuses provided by each command group model?
Standard bearer: as 7th ed. However a captured standard only gives up 25vp�?Ts in 8th.
Champion: as 7th ed. However if a champion defeats a hero or lord in a challenge +50 vp�?Ts are awarded.
Musician: as 7th ed. Except that a musician allows for �?~swift reform�?T maneuvers. A swift reform allows a unit to make normal move (not march) after reforming and allows a unit to shoot (with the normal -1 penalty for moving.)
8. What bonuses does a BSB provide?
Same as 7th ed. With the following bonus: allows units to re-roll ALL leadership tests within 12�?�. Panic, Break, Stupidity, Primal Fury, etc.
Give 100 vp�?Ts if slain in close combat (including being run down.)
9. How does line of sight work in 8th?
True line of sight. Hard cover for shooting through models. I�?Tm not going to answer endless questions or enter debates on this one. Get the book, read it and play through a few games before worrying about it. All the games I have played it has worked out fine.
10. Any changes to stupidity?
Yes! �?~Suffering�?T from stupidity makes you immune to psych. Hello Mawseeker �S
11. Are models only march blocked if they fail a leadership test?
It�?Ts more like they�?Tre not march blocked if they pass one.
12. Any changes to how the brace of handguns works?
Just as good as ever. �?~Over packed�?T on the first shot is gone.
13. Any changes to Gut Magic under the new magic system?
Other than it being generally easier to cast, no. Slaughtermasters gaining +4 to cast is going to be handy for example.
14. What are the rules for army construction? Any Ogre book army restrictions lifted?
Restrictions are lifted. In a one off contradiction to the normal rules, the BRB supercedes whatever system of army selection you have in your book. You follow the rules listed in the BRB which are as follows:
Up to 25% Lord
Up to 25% Hero
Minimum of 25% core
Up to 50% special
Up to 25% rare
1-2999 no more than 3 duplicate special choices and 2 duplicate rare choices
3000+ no more than 6 duplicate special choices and 4 duplicate rare choices
In 3000 points you could have 6 units of 2 leadbelchers and 6 scrap launchers, and whatever else you wanted so long as you did not go over your 50% special allotment.
15. How many ranks do Ogres fight in, how many Ogres make a rank, and how many Ogres are required to make a horde unit?
2 ranks like everyone else (with up to 3 attacks from the second rank per model), 3 ogres to make a rank and 6 ogres wide to make a horde.
16. How many attacks does the second rank of Ogres get, and how many attacks does the third rank in an Ogre horde unit get?
3 and 3.
17. Does the Stomp rule exist and work as the rumours suggested?
The Stomp rule does indeed exist and no it doesn�?Tt work as suggested. It is not an additional attack, it is an additional hit! One per model in base contact, Always Strikes Last.
18. Is the S7 autokill vs chariots (i.e. our Scraplaunchers) rule gone?
Yes, no more S7 auto splat.
19. Can you always wound on a 6, no matter how low your S is and how high the enemy’s T is?
Yes. And with the number of ways to buff toughness out there, this is very important.
20. Can you share any more common magic items with us?
Warseer pretty much has these nailed.
21. Are the Allies rules only for games with multiple players on the same side, or do they allow you to play with multiple armies yourself?
All games are an agreement between players, so you really can do whatever you like. The rules however were included with games consisting of more than 2 players in mind.
22. Battle Missions - how many are there and how do they work?
There are 6.
The first one is the beloved pitched battle.
23. Scenarios - how many are there and do any of them involve Ogres?
M\None that specifically involve Ogres no. There are 11 of them with a few that have subsets for specific historical battles.
24. Roughly how much of the 500+ page rulebook is rules? What makes up the rest of the book, and in what quantity?
Roughly 200 pages is rules. 100 pages of back story for all the armies. 50 or so pages of miniature show cases. Campaign rules, scenario�?Ts, legendary battles�?�you name it. The book is absolutely beautiful, full color and just packed with information.
There is also a picture in the Ogre back story that I have never seen before. Looks like pencil drawn and shows a large ogre riding a massive rhinox.
slev:
Nice report phierlihy! This dispels several rumours I had desperately hoped weren’t true.
It seems that, like with the latest 40K MRB, they’re trying to remove the abstraction and return to the more intuitive bits of the earlier editions, speeding up the play speed while they’re at it. This is something I can definitely get behind, just like I did with the unit emphasis in 6th!
Baggronor:
I was the first one to open it and three pages fell out. Great...
Still printing in China then :~
I have to say, 8th is looking really rather cool :)
Loki:
Very cool, this sounds like alot of fun now, was started to get worried about all the rumours flying about but i have to say what i have read here makes alot of sense and i think that it will speed up the game and make it more fun to play 
phierlihy:
Some of the rules, random charge distances for example, seemed dopey until I read the associated rules and now things looks really good. My oppinion is that 8th edition will be different but still fun, still playable, less reliant on characters, and more troop-heavy.
Swissdictator:
I am liking that command is a bit more involved, the musician allowing leadership checks to make reforms later, and such. That makes it seem a bit more “drilled” to a degree.
It has some things I liked in 6E a bit, redirecting is easier, can nominate a point as opposed to a unit for warmachines. “Horde” and extra ranks simulates “lapping around” in a way, without the complications.
Thommy H:
So any thoughts on which of the new magic items will show up in your armies? I’ll be nabbing the Foldable Tower for one of my Damsels so my Bretonnians can fight around the tower I made for them. I think my Bull Centaurs will be getting either the banner that grants Flaming attacks or the banner that makes them cause Fear (or I’ll give the magic item that grants Fear to a Bull Centaur Hero who joins them) so they match my own rules for them. I can see a lot of potential with the Arabian Carpet item too - Chaos players can have a lot of fun modelling wings onto their characters, and what about a Chaos Dwarf Daemoncopter or jet pack?
kerbak:
have you seen this video about the book, im wondering if Chaos Dwarves will be mentiones on armies summary, ason 6th and 7th edition???
Spikes:
How will we be able to play chaos dwarfs in the new version?
Thommy H:
Stay tuned to CDO for the answer to that one.
wallacer:
Heelanhammer have a review of the new book:
http://heelanhammer.com/
Khan!:
I was hoping that review would be a written one, but that’s ok I will listen as I type. I watched the video that kerbak mentioned.
The book seems very big and colourful. I don’t like it! I can really do without the 300+ pages of lore/pictures of studio models. So I guess I’m glad that there will be a mini rulebook in the new starter kit, if I choose to get it. This gigantic super-book is too over-the-top for my tastes. I think I overdid the lore/pictures as a boy and now I can’t be bothered with anything but the rules (at least from GW).
But the rules seem pretty good. I’m confused about movement - has wheeling really been removed? It seems like that makes movement far, far simpler than it ever has been. Faster too, I suppose, which could be good. I guess it means that hobgoblin wolfriders are no longer as uniquely good as they used to be - if everything moves like fast cavalry used to?
Like Thommy H, I think the magic carpet is excellent.
phierlihy:
Wheeling is still in there!
dedwrekka:
How will we be able to play chaos dwarfs in the new version?
Spikes
Same as always. A few unofficial FAQs, a few options to play as another army, and a lot of passive protesting for Chaos Dwarf armies.
slev:
The book seems very big and colourful. I don't like it! I can really do without the 300+ pages of lore/pictures of studio models. So I guess I'm glad that there will be a mini rulebook in the new starter kit, if I choose to get it. This gigantic super-book is too over-the-top for my tastes. I think I overdid the lore/pictures as a boy and now I can't be bothered with anything but the rules (at least from GW).
Khan!
This is the catch-22 GW find themselves in:
Option one: Little background info in order to please the veterans who just want to update their rules. Newbies have no access to background, and the hobby takes a large blow as was seen with 3rd ed 40k.
Option two: Lots of background to ground the hobby in the mythology, the hobby thrives and grows with imagination. The Veterans are annoyed at having to buy the background yet again when all they want is the rules and the hobby is deprived of their wisdom and experience.
Since GW loose out either way, it's better to have the background and have people rotate out of the hobby as then the hobby, and hence company, continue.
Loki:
I will be playing my first game of 8th edition tonight so i will let all know how it goes 
Baggronor:
Since GW loose out either way, it's better to have the background and have people rotate out of the hobby as then the hobby, and hence company, continue.
I'm a veteran but am quite happy to buy a monster-sized book with loads of fluff; just because I know most of the stories and figures, doesn't mean I don't want to read updated fluff, see the new shots of armies and new illustrations. Plus, I like massive books.
warh:
I fully agree with you Baggronor:)
slev:
Yeah, it is a touch of a sweeping statement, but a very vocal group of players want it the other way.
Spikes:
Well once I will have read the fluff I wouldn’t need those pages anymore! Having the fluff in a softcover book to the side would be better: I’d leave it sitting in a shelf at home instead of carrying its volume and weight around when I go play at some places.
I wonder if the Ravening Hordes list will still be viable in 8th, as “officially” as it was in 7th.
Dogs of War and Chaos Dwarfs are pretty fked either way! Looking forward to the Indy GT list, V.2.