[Archive] Sorcerer-Prophet on Lammasu builds?

MadHatter:

I’ve been pondering the classic Lammasu sorcerer in an 8th edition setting.

*Lammasu nullifies enemy magic weapons and grants magic resistance 3 to himself and his rider. Level 2 sorcerer with access to lore of shadows, large target, terror.

*Magic resistance is added to existing wardsaves.

*Ironcurse icon affects both Lammasu and rider.

I’m thinking a level 3 of death mounted as a character hunter; obsidian blade, talisman of preservation and ironcurse icon.

What do you guys think?

MadHatter:

Or build a 560 point bomb, giving the mounted sorc. prop. the Daemon Flask… Will the Lore of Shadow attribute let me swap the Lammasu with a Destroyer?

Kamphre:

The Destroyer is not a character.

It only works with a character of the same type as the caster, so a monster. A Demon Prince is ok, but nothing works in the LoA armybook. Sorry!

I never tried the Prophet mounts yet, I can’t help for your other questions.

Veshnakar:

I would think that as a Level 4 of Death with Talisman of Pres, enchanted shield, and earthing rod would do greatly. He has a 2+from magic with the MR3 plus the 4+ ward, 4 up ward against normal stuff, and a 1+ armor save, with a magic weapon to boot. With the abilities of the Lammasu he can even nullify the magic weapons of problematic lords/heros, and throw Shadow magic which is otherwise inaccessible to us. I think it’s a great combo.

MadHatter:

I would think that as a Level 4 of Death with Talisman of Pres, enchanted shield, and earthing rod would do greatly. He has a 2+from magic with the MR3 plus the 4+ ward, 4 up ward against normal stuff, and a 1+ armor save, with a magic weapon to boot. With the abilities of the Lammasu he can even nullify the magic weapons of problematic lords/heros, and throw Shadow magic which is otherwise inaccessible to us. I think it's a great combo.

Veshnakar
Sounds like a great combo, could be really evil if you field 2 lvl 1 sorcerers with forbidden rod and chalice ;) I'd like the ironcurse icon before the enc. shield. to ward some atleast against cannonballs. I don't think the Lammasu should get into combat normally...

Is there any way to protect the Lammasu except for ironcurse icon or flying it behind an Iron Daemon?

Veshnakar:

Well in 2500 points I usually have 2 death shriekers, a hellcannon, and with the LD10 deathsnipes from the level4 sorcerer prophet to kill them the best defense against cannons is a merciless offense.

MadHatter:

Well in 2500 points I usually have 2 death shriekers, a hellcannon, and with the LD10 deathsnipes from the level4 sorcerer prophet to kill them the best defense against cannons is a merciless offense.

Veshnakar
I agree very much. Not to forget the direct damage from the Lore of Hashut. My sorc. prop. is generally busy with warmachines :)

ThorAxe:

I always run the lord with a 1+/4++, and other magic gear to taste. In normal games, I give him a scroll and blood of hashut, sometimes the ruby ring in larger games. Blood is awesome against things the army struggles with, like 1+/2+ cav units or monstrous cav units with said save, or the steam tank, and being so mobile allows such an item to be used when it is really needed. Lammasu ability also is hilarious against plague bearers and bloodletters, as their poison/KB is due to a magic weapon they are carrying, rather than innate special rules, so the lamassu can ruin.

One tactic I am not sure of relates to challenges: In a challenge between a chaos dwarf character (say a Taur’ruk kitted out) and some crazy chaos/vampire/ogre lord, would the lammasu being in base contact with the enemy character cause the magic weapon they are carrying to not function in the close combat?

There isn’t that pocket dimension thing like in 7th where models duel unaffected by those around them, and the previous Chaos Daemons FAQ made special mention that the changeling, who swaps stats in with a model in base contact, works against those in a duel he has no part in (generally useless info, except that daemon special characters such (ie:skulltaker) could join units outside their gods alignment). Could be awesome to have a combat castellan/taur’ruk throw down against Karl Franz who loses THE warhammer due to a nearby lamassu. Also makes sense to a degree from a fluff perspective, the sorcerer lord hovering nearby influencing the duel for his favored champion.

Rettile:

the only problem i see with a lammasu mounted prophet is everything you want to target with your lammasu aura can kill the lammasu with ease, and then pass to the prophet :\

Wolf :

I’m just finishing off my Lammasu and to be honest I haven’t really considered him to be a combat effect unit.

I always seen him as a flying double combo magic unit, throwing Hashut and Shadow magic across the battle field.

The real problem is the fact he’s a level two, so been able to plan your army is difficult as you may roll badly for your spell choices.  This is also the same with Hashut as the Daemonsmiths don’t have access to the main army Lore.

If you’re thinking of going combat effective I’d pick the Bale, if your going buffing/debuffing and throwing magic all over the battle field then I’d pick the Lammasu.

I haven’t run him just yet but looking at his stats etc (which has no save) I don’t think combat is a healthy place for him to be.

MadHatter:

I feel the Lammasu is unexplored territory… For me atleast. I think it invites to some good gameplay, I’m really excited to start exploring what it is capable off!

MadHatter:

One could use steed of shadows to get a khan into rear-charge position next turn, alt. launch it over the enemy into a cannon, lower toughness to make massive throwing knife damage, lower str to get the ig impenetrable… Then its pit of shades, pendulum and mindrazor. Good stuff all!

I’ll need to be playing 4000 points to be able to use mine beside my other prophet though :slight_smile:

Patrunkenphat7:

Hey guys, newbie question - is the Lammasu legal in any tournaments that allow Chaos Dwarfs?  Just wondering since the rules for it are in a different book.  Thanks!

Malorndk:

Tournaments decides the rules, but ask yourself this: Would any decent tournament that allows CD say: “You can’t bring a Hellcanon. It’s from a different book”?

I’m quite sure they wouldn’t. So what you are really asking is: Will people go mental that you bring an allowed monster from Storm of Magic, a supplement which wasn’t really played much at release?

IF the tournament allows chaos dwarfs THEN you can probably field the Lammasu as well.

Malorndk:

War Story - How a Lammasu and sheer dumb dice luck won me a game:

I used my Lammasu for the first time yesterday vs Vampire Counts. He had a caster strong raising army, with +6 on cast due to mortis engine, and the vampiric power that let him reroll 1 Winds of Magic dice,

Turn 1: I flew my death prophet on a shadow lammasu up on the vampire players flank. Got an irresistible Purple Sun of on 2 skeleton units killing 27 of 30 models and left his Vampire Lord stranded without a unit. In his turn 2 the Vampire Lord joined the zombies, right next to the necromancer.

Turn 2: My Lammasu cast Pit of shades on the zombies with another irresistible force on 4 dice (13% chance). I placed it on the zombies, over the two only casters in his army and rolled a HIT on the scatter dice (33% chance). The Vampire Player failed both his look out sir rolls (17% chance per character). The Necromancer had initiative 3 and died (50% chance). The Vampire Lord had initiative 7 and died (17% chance)!!! The crumbling starts and everything was gone before turn 5 had ended.

We were both stunned that it actually happened. It kinda ruined the game, but then again, sometimes the dice gods love you and rewards you for a bit of gambling and faith in them xD

Bloodbeard:

War Story - How a Lammasu and sheer dumb dice luck won me a game:


Malorndk
Brilliant! I like it when magic actually does its part. What happened with the miscast rolls?

Malorndk:

Nothing at all. I passed my sorcerers curse rolls and the miscast rolls were a seven and a nine (the last one made a wound on my level 1 daemonsmith)

Misscast can be devasting, but they can also be completely harmless :wink:

MadHatter:

Great work! Well done :hat off

The Dark Father bless the Sons of Zharr!